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Would they truly lose early sales if they just followed the CDPR model of no DRM? I don’t think I’ve bought anything that had denuvo recently but this seems like a nuisance to have to deal with in all ends.
I don't think there's a single game I've ever played where there hasn't been a cracked version of the game released within a reasonable time of a game's release date or update patch.

The only reason I don't pirate games now is because I choose not to, not because finding cracked games is now harder.

About the only place DRM seems to actually work is closed server multiplayer games, other than that, since the days of stupid puzzles hidden in the manual, to CD keys, to the crap that exists now, I doubt DRM really makes much of a difference to anyone other than paying customers and multiplayer people.

I've never found one single player commercial game at all I wanted to try that didn't have a viable crack.

Actually, using linux, sometimes, you have to use the cracks after actually purchasing the games just to get them to run. I bought Kotor 2 from GoG recently, had to download a cracked version of the steam aspyr patch just to make it run without crashing on resolution changes after the cutscenes.

World of Warcraft even had a straight up server emulator where they recreated the server-side code from scratch for various versions and kept the story progression and raids going like it was in the original, that was some dedication!
You make it look shinny and in the fact quality of emulation was far behind what we have currently on classic.