While the introduction section was informative somewhat, this is really written to promote a commercial service at the end. And it's badly out of place.
I don’t find it misguided at all. I’m far more productive with JVM languages than JS. It has always bothered me that JS won in the browser environment.
Java applets were clunky and dangerous, but I still wish I didn’t have to delve into JS hell just to make a website.
Are there any good graphics-specific benchmarks out there? I was under the impression that in modern browsers JS is fast enough that it’s the drawing side (canvas or webgl) that dominates the frame rendering time, and that as long as JS is fast enough to keep the GPU’s queue saturated, CPU performance gains don’t help. But I’m a huge fan of WebAssembly, so I’d be glad to be proven wrong.
I have started on the java applet fase. You could add an applet to your website and pass parameters in the html code to customize it. Being young and not knowing a lot of programming I would spent a lot of time searching for free applets on the internet. Menus, games, banners... Did not take long for me to learn java and write my own applets.
I guess I'm still interested in this kind of stuff, since my last project is a clone of the Flash software, using JavaScript.
The web browser graphics have come so far. To be able to put image tags to creating 3d graphics, the change is constant. What is there that has not currently been implemented in today's computing?
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https://leaningtech.com/cheerpj/
Java applets were clunky and dangerous, but I still wish I didn’t have to delve into JS hell just to make a website.
I guess I'm still interested in this kind of stuff, since my last project is a clone of the Flash software, using JavaScript.
And it promotes a commercial service
Frankly I don't think it belongs here