Nice presentation! Being able to implement what you learn, directly, and create a social environment around it, learning rates just increase at an awesome rate, speaking from experience. When games designed for entertainment create "affinity spaces" which educate them even further, imagine the implications of games which are directly designed with the idea of teaching particular skills right from the get go. This presentation is from 2012 and we have come a long way since then, and right now in 2020 the future of game-based learning is looking even brighter.
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