It's pretty clear from the design and marketing that what they are producing is not supposed to be a versatile device, or the best device for any task, or the most state of the art device. It has well defined artificial limits in terms of its hardware performance, and is attempting to create a charming ecosystem of well designed games that work well within them.
It's the same sort of thing which keeps people coming back to developing for older hardware and vintage systems, with the convenience of being significantly more modern.
My use of "underpowered" wasn't meant to convey that being underpowered is something negative. Even with a disadvantage with hardware power, you can still achieve state-of-the-art-or-better gameplay despite (or perhaps because of) such limitations.
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[ 2.5 ms ] story [ 33.6 ms ] threadI don’t need a battery crank
It's the same sort of thing which keeps people coming back to developing for older hardware and vintage systems, with the convenience of being significantly more modern.