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I'm going to take a minority position here and say that I've always hated their games.

To me they're somewhat akin to cigarette or vape companies or even Facebook... They're driving addiction and causing people to pour their lives or at least their time down the drain.

How widespread are these types of issues in other game companies?

This is an odd, blanket statement considering 1. The quality/longevity of their games 2. The variance in genres they produce games in.

Comparing Starcraft to Candy Crush may help elucidate how off you are with the vape/fb comparison.

GP, while phrased a bit stridently, isn't totally off base here. Arguably, Blizzard led the charge in proliferating RPG systems into virtually all other genres and they proved the popular power of "grind" based systems.

The original RTS games (Warcraft 1-3, Starcraft 1) did not really contain these systems. But virtually everything else Blizzard has produced (including Starcraft 2) has grinding & collecting in it.

As mentioned, this spread to other genres, infusing Activision's flagship Call of Duty franchise with grinding & leveling. The mobile division, King, does all these things as a matter of course -- it's nearly 100% of the business and design models in mobile gaming.

To be fair, you can't blame Blizzard entirely for spreading these design choices. It was an industry wide shift. But they were one of the shining golden examples of its success, and they sure leaned into themselves.

Assuming gp was referring to these mechanics, there's a lively debate to be had about propensity to spur addictive behaviors.

> To be fair, you can't blame Blizzard entirely for spreading these design choices.

Many would blame Activision. And not a few would say that Blizzard sold out. To me they seem to be mostly milking the cash cow, and they’re hardly alone in doing it.

Blizzard was already creatively going downhill before Activision bought them, but they could have recovered. Joining with Activision was the death of Blizzard.
Not disagreeing with your larger point, but what grinding exists in Starcraft 2? Been playing for a decade and can’t think of anything.

I’m not sure who invented loot boxes, but that’s another (unmentioned) issue entirely.

Hm, not sure what I had in mind - I may be misremembering. Thanks for the correction.

I guess you could argue league systems are a pvp grind, but that's not quite the same as my original point. Competition naturally includes (relative) ranking.

Yeah, no worries. Unfortunately, the fact that Starcraft 2 has no such behavior cooked into it may actually be why it’s seen such a decline in popularity :,(
Starcraft 2 had achievement grinds, and later pay and grind unit skins. Coop mode has leveling and xp boosters were implemented but never really sold before support dropped
The grinding collecting "rpg" elements are 100% Activision influence as these are great entries to monetization. Blizzard barely had monetization on wow outside of the subscription until the merger. Every game since has been littered with some amount of monetization.
I strongly disagree with that categorization. "Grinding and collecting" has been the entire gameplay loop, since the beginning of WoW. Grind quests, so you can level up. Then grind dungeons to get some gear. Then grind Heroic dungeons to get better gear. Then grind raids to get better gear. Then grind Heroic raids to get even better gear. These days, you then grind Mythic raids to get the best gear. Then you find out it's not actually the best gear, and grind some random dungeon or PvP to get a trinket with a weird effect on it. And then by that time, the expansion is usually over, and the new one has a new set of more powerful gear, so you're back to square 1.

The phases change based on the expansion, but the core gameplay loop has always been "grind to get better gear, so you have to access to harder content that drops even better gear". There's precious little to do on a character that is max level and has cleared the highest tier of raid (kudos to those who pull it off, they aren't easy).

The monetization thing is largely Activision, or at least the degree of it is. Iirc, Blizzard dipped their toes into that water first by offering pets that you could buy or were rewards for buying Overwatch, etc. Activision did crank that knob up to 11 though.

WoW is an RPG so it has those elements, you can't infuse an RPG with RPG elements.
Blizzard always made the worse, but more popular game of the time period. Total Annihilation was better than Starcraft. Baldur's Gate 2 was better than Diablo 2.
diablo 2 is a hack and slash. not a story driven RPG. poor comparison.
Total Annihilation is an entirely different type of RTS than Starcraft. Command and Conquer is probably a closer comparison.

Likewise (and even moreso) Baldur's Gate 2 is a totally different subgenre of RPG than Diablo 2 (unless you're talking about Dark Alliance 2 on consoles).

Baldur's gate is a hybrid turn based DnD rules adaptation with multiple player characters and more of a focus on characterization and storytelling. Diablo 2 is a single player character, full real time, random loot, multiplayer focused action RPG.

There aren't really any contemporary games that were a "better version" of Diablo 2 because in improving what they did with Diablo 1 it popularized the subgenre and made way for later games. Later games that could be considered improvements to the formula are things like Titan Quest (great first playthrough experience, but less replay value) and Path of Exile (really feels like a true successor to Diablo 2, with it's endless replay value and deep build customization).

To be fair, the decision to make the original Baldur's Gate real time with pause instead of turn based was supposedly due to the popularity of diablo at the time. That doesn't take away from your point, but I do think it's an interesting connection to note.
They may have been different in many ways, but they were directly compared to one another on the playground in the late 90s (at least on my playground). They were competing games.
Wouldn't forming a union help them better negotiate as a group?

FTA: "Activision Blizzard employees are also calling for an end to mandatory arbitration in employee contracts, which prevent workers from taking conflicts with their employer to court, policies to improve representation of women and marginalized groups, the publication of salary data, and an audit of the company by a diversity, equity and inclusion taskforce."

It sure as hell would accelerate the outsourcing of game development, which has rapidly growing capacity outside of the US & Western Europe. We're already very near the tipping point where non-Western studios will produce >50% of global industry revenue.
There’s a whole line of discussion to be had around the realities of outsourcing to be had, but I’d like to focus on discussing employee rights.

Are we OK with employees being treated like this? Are we willing to make concessions on our relationships with our employer under threat of losing our jobs (outsourcing is just one of the many ways a job can be taken away).

I’m of the thinking that companies should not be able to abuse the inherent power they hold as employers to deny some pretty basic rights like the ability to sue from individual employees.

Unions do this, they negotiate agreements that are fair and equitable for the members. I grew up with unions and have seen them go out of favour, and the practices that caused the unions in the first place are rising again. The part I find surprising/despicable is how much money is put towards denigrating unions so that the workers think they're bad - the recent amazon vote comes to mind.
Well I grew up on the other side of unions where my parents couldn't get jobs because a strong union protected those lucky enough to get in early, with no concern for their skills or performance. The same behaviors that people here are so shocked by are just as common in the old school unions you're proposing as the solution.
Well I grew up on the other side of unions where my parents couldn't get jobs because a strong union protected those lucky enough to get in early, with no concern for their skills or performance. The same behaviors that people here are so shocked by are busy as common in the old school unions you're proposing as the solution.
This specific criticism goes both ways and isn't unique to unions, though. Even in a non-union workplace, the bosses' friends are likely to be protected from termination despite bad performance. Maybe one of your parents ends up sick or injured so their performance at work is suffering and you really want them to be protected while they get through that temporary hurdle instead of being laid off and replaced with cheap new labor. Eliminating unions doesn't eliminate the issues you're talking about.

As far as not being able to get a job goes, it sounds like your real complaint is that there aren't enough jobs. That will be true whether or not a workplace is unionized in most cases since the employer has a certain amount of work they need done by a certain number of people.

> Even in a non-union workplace, the bosses' friends are likely to be protected from termination despite bad performance

Maybe one or two, but not a large proportion of an aging workforce riding purely on the protection of the union

I think the federal government is a good example of what happens when you have a union that protects bad employees. It’s very hard to get fired from the government, because the union protects the bad with the good. A great example are the rubber rooms where they have to put bad teachers because the union forbids them from being fired.

Unions had their day, now they are just slush funds and protections for bad people.

> A great example are the rubber rooms where they have to put bad teachers because the union forbids them from being fired.

Actually teachers in those were those who had been accused of misconduct and then either they were awaiting arbitration, mostly because the state wasn't paying their agreed proportion of arbitration fees, or arbitration had cleared them and the state wasn't returning them to their jobs as agreed. Some may have been bad teachers but most were just people the admins had taken a dislike to. Blaming the unions for that is pure propaganda.

At what age specifically do you believe an aging tradesman should be stripped of worker protections? 30? 42? 60?
How long specifically should you pay a worker who is not productive at their job and is killing the business? 5 years? 10 years? 20 years? Until the business dies?

I don't think you really interpreted my statement fairly. Perhaps I should have chosen another word instead of aging, but I was thinking in the traditional factory sense where there is a correlation with age and performance doing manual labor. Age should not be the indicator, performance should.

My experience with unions from from (a) conventions centers and (b) aerospace. In both, they are a net negative from my POV.

At convention centers they inflate prices by passing rules that no one but a union worker can carry anything into the convention center. The monitor broke and your booth and you run to best buy to get a replacement. Sorry, find a unionized person to carry it in for you or GTFO. Oh, you want to plug in it in? Sorry, call a unionized electrician or be sued.

An aerospace it meant everyone's role was super strict and trying to do anything outside your role was against the rule. In software that would mean things like front end programmer not allowed to touch backend code. UI programmer not allowed to touch business logic code. Etc.... Maybe someone will argue that's a good thing but AFAICT it just slowed work to a crawl and made people uncooperative

Having done sweng in various roles, I think in aerospace I wouldn't want a UI programmer working on autopilot or fly-by-wire code, but that's just me.
> An aerospace it meant everyone's role was super strict and trying to do anything outside your role was against the rule.

Was it because of regulations (ie who's certified for maintenance on X airplane type) ?

The only thing the absence of that union would have changed would be more money in the owners' pockets. If hiring your parents would be profitable the owners would do it; if not, not, not. That's true regardless of how profitable or not the other employees are.
That's a short-sighted take. The presence of a union completely changes staffing decisions. If hiring his parents would be profitable, the owners are out of luck because they are fully staffed with worse performers who are protected.
My grandfather worked in a Coopermill and you had to be a member of the union. If you tried to leave the union, as a few people tried, your legs got broken. Unions can be effective, but not if you forced everyone to join it.
In Europe many appreciate the benefits they get from union agreements, even without belonging to them.

Ironically I have never heard of anyone going to management stating that they wanted to be out of the agreement that was settled for the industry they were in, regardless of their actual job.

You can disagree with something because of second order effects.

If the government came out with a monthly 10k usd handout, I'd call it shortsighted and dumb. Doesn't meant I'm not taking it regardless.

Some unions did some bad things, therefore everything unions did is bad. That wasn't my experience with unions, I see kids now being treated very badly by dictatorial management, things that just wouldn't happen with a decent union presence. Sure unions need to be kept in line, but no unions isn't a good solution imho.
Unions have a well deserved reputation for putting seniority over merit. If we ever figure out how to Unionize with meritocracy as the focus we can solve a lot of problems for labor.
How do sports unions work? They seem to have no issues with negotiating salaries that are multiples of the league minimum for superstars.

Unions I’ve worked in or am familiar with do care about seniority over merit as you mention. They also make it so new jobs need to go to internal candidates over external candidates. Furthermore, internal candidates are even provided retraining opportunities. Management needs to show there is no one in the organization capable of doing the job before opening it externally.

Your experience is not a reason to deny workers fair labor laws and rights, and smacks of astroturfing.
The problem with unions is that power corrupts and some of them become political organizations.
Maybe that is a US perspective?

A union is political in it's very nature (and of course it's an organisation).

Capitalism is global so organizing must be as well. Workers must organize at their company, sectorally across the industry, and internationally with other workers so the capitalists have no where to run.
"so the capitalists have no where to run" Who is going to finance the companies and workers that build those games then? These games cost hundreds of millions of dollars to build, who is going to front the money if they don't expect a significant return. That is capitalism in a nutshell.
The lords of finance have historically been the enemies of the working man. All their money comes from our pockets and the people's printing press. We can run things ourselves.
You just parroted a couple of slogans at me that sound like they belong on a Bolshevik pamphlet, you did not answer the question. Who is going to fund these things? You can claim that there are successful solo developers and you would be right, people like Notch and Eric Barone but these people are the exception and they certainly don't pay for teams of hundreds or thousands. So again, who is going to pay the bills for all of these people that are going to work at these new companies? Don't get me wrong I am not endorsing any of the actions of the people in these lawsuits but they don't represent capitalism; they are just creeps, and all groups be they economic, religious, or corporate have them. I am all for workers getting treated better and paid better, I am a worker; but just repeating slogans is not it.
Industry should be funded in a planned way with public money. Institutions similar to NIH/NSF should provide grants for people to be experimental. There would be a track for "scale up" for successful experiments.

In certain cases such as entertainment, it might be desirable to maintain markets as a significant fraction of the industry, but we've seen how large concentrations of private money lead to companies taking "safe" and monoculture approaches to movies, games, etc.

We already have huge concentrations of media doing their own planning exclusively for their own benefit right now. The planning should be made democratic.

The workers will control their workplaces. The exact division of control of the industry will have to be negotiated politically and the way the rewards are shared between industry and the public generally will also be democratically decided. There are many proposals for how this might be done.

It's helpful to think about the division of labor between town, state, and federal levels. The company would form a new democratic level. It forms a political entity now, but not a democratic one.

The slogans are helpful because they elicit questions like yours.

Good answer, I am not opposed and would actually love if the government would start providing funding to small startups so people could take risks. Currently in many cases the ability to take risk is limited to young single people, people with a supportive family or people with a significant financial cushion. Regarding "Democratically decided" spending decisions how would that be accomplished when the country is split almost 50/50 on everything? It changes very quickly if for example 50.1 % of the voting public wants money spent on border walls, police and defense. Is that not the people's will then at that time?
I think there are a couple ways to look at your question.

1) Most people in this country don't vote (outside of a slim majority in presidential elections) for a large variety of reasons, but mostly because they know it doesn't change anything for them. The American system was designed as a system of baffles to insulate the elites from the rabble quite explicitly (indirect election of senators, 3/5 compromise, bicameral legislature with senate apportioned by territory instead of people, voting restricted to white male property owners (literally a vote by the elite only), etc), but these days it has developed into an effective democratic illusion in a path dependent fashion. So in other words, I don't think the country is split in this way, but the partisans of the two flavors of the single political party are highly polarized. Neither of them have any concern for workers, note the total lack of economic issues in their agendas and the tomfoolery around 15 $/hr minimum wage. More political participation would right the ship imo.

2) There are cases where votes are split fairly evenly on contentious issues. I'm not sure that private dictatorships are always better on these questions. Sometimes the mad king flip flops constantly, other times a hard line is taken against the will of half the people. It's something that has to be worked out politically and possibly with leadership. In some cases, I do think such things require constitutional remedies (for example, no one should be allowed to vote to re-institute slavery for example). For such close votes, I would shy away from saying the result is "the people's will", but an outcome of process. Votes are one method of measuring the will of the polity. Unfortunately, I don't think there's ever a way to be completely precise as it's possible even for people to change their minds and switch sides on an issue en mass!

One example of a vote I would be skeptical of: the way Uber rigged the wording of the recent proposal to recognize its employees as contractors to get out of a court ruling. They made it sound like voting yes was voting no. Votes are really effective ways to do democracy, but I don't think there's any method we can use that allows us to stop thinking critically about it.

Money doesn't come from rich people. Most money nowadays comes from the state. Rich people might have it temporarily, but it exists independently from them. (Of course many states are controlled entirely by rich people, but at least theoretically that doesn't have to be the case.)

Of course money itself is mostly an abstraction. It represents the value of human creation, and you don't need rich people to create value with and for other humans.

I don’t think “money doesn’t come from (in the sense of originate from) rich people” does much to address the question of “how do you propose that game development projects involving many people be funded?” .

The question is not “what is the ultimate origin of the money”, but “by what mechanism does it come to be allocated to the project”.

I think some would answer “the funding for the project should be democratically allocated by the employees of the company, from previous company income”, which, I suppose is coherent, though I think some substantially overestimate how much of a benefit it would have.

Most game development is not funded by a rich person just handing a development studio a chunk of money and saying "build this". It's funded either off the profits of a previous endeavor, or, these days, through Kickstarter.

And while I certainly support worker cooperatives as a company model, even that doesn't require funding for new initiatives to be "democratically allocated by employees of the company". There's still usually at least some form of hierarchy.

We really need to get over the worship of rich people in this country. Having more money than God doesn't mean they should be treated like gods. In fact, what it means, in almost every case, is that they exploited workers in some form or other to get their fortune. The only exceptions I know of are people like MacKenzie Scott, who got their billions from someone who exploited workers to get their fortune.

> Most game development is not funded by a rich person just handing a development studio a chunk of money and saying "build this".

I didn’t think they were; I thought we were just talking about people who own (controlling shares in), or lead, companies, and their influence over the processes of the development of the games (both in terms of the working environment, and the content of the game).

Perhaps I read over a previous part of the thread too quickly?

I’m confused as to what the disagreement is about? It is in some way about “capitalists” and game development funding, but like, everyone understands that games aren’t funded by a single person paying a group of people to develop a particular game. What is the actual disagreement here?

____

Regarding the worship of the wealthy , that would, of course, be idolatry, and bad. I’m confident that I’m not doing that.

____ Regarding “exploited workers” : perhaps due to me being perhaps strongly biased, I don’t really, feel compelled by this phrase. It means very little to me. When people say “exploited workers”, as far as I can tell, all it means is “profited by employing people” + the speaker disapproves of that. The emotive language doesn’t compel me to agree with their disapproval.

If your money doesn't come from other people's pockets, I'm curious where it does come from.
The goal is human rights and profit.
> so the capitalists have no where to run.

Curious what definition of capitalist you are using here.

Three common meanings according to the Oxford dictionary are:

1. a person who invests capital in business enterprises.

2. an advocate of capitalism.

3. a very wealthy person.

You can advocate capitalism and also support behavioral standards and worker rights in the workplace. It's not anti-capitalist to disagree with your employer's policies or culture, standing up for you and your fellow workers' bottom line can be capitalistic in of itself.

If there's a market for services to help individuals assert their rights and fight for better conditions, then investing in this market is as fundamentally capitalistic as investing in a market that services the opposite.

As a capitalist, you could even invest in both these markets at the same time. Check out this index fund:

https://www.invesco.com/us/financial-products/mutual-funds/q...

There's Altria (cigarettes) and Anthem (health insurance). Tesla (EVs) and Exxon (gasoline/petroleum). Even Activision (corporation of topic) and Stryker (actually no idea what this company does, so assuming they fund and profit off worker strykes). The thing about capitalism is that it doesn't run from conflict or mobs or regulation, it profits off the needs and desires these things create.

As someone in the games industry that has seen the stuff that foreign "helper" studios "contribute" I do not feel this is likely...
Agreed, as a consultant in software engineering (not games though), a lot of companies that used to outsource have come back for many reasons, mainly communication and code quality.
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I'm fine with that. Western games have by large fallen off the radar for me, at least those run by large companies. Only a few really stand out right now.
Have you ever dealt with an actual union in the US? The ones I've dealt with are incredibly sexist and racist. They work to protect harassers, and they prevent employees from taking their employers to court.
Have you ever dealt with an actual company in the US? The ones I've dealt with are incredibly sexist and racist. They work to protect harassers and they prevent employees from taking their employers to court.

EDIT: To elaborate, if you are in a bind, you have usually four places to turn. The employer, the state, your coworkers and other workers in a union, and the people generally (via the media, protests, etc). Your coworkers are likely to have similar interests to you and are strategically positioned to make demands by virtue of the fact they have their hands on the levers of production. Take your pick.

Turn to any of those places while hoping to keep your job will make your life a living hell.

Speaking out against a company while not unionized means you'll have your coworkers sympathy, if nothing else. Do the same against a union in the US and you can forget having even that.

Closed shop, one-union-per-company is surely the worst of both worlds. You end up with two managerial classes that you have no power against.

Unions work where labor is interchangeable. That is definitely not the case in game industry, where people are highly specialized and super creative.
There are unions in the film industry for example which seems extremely comparable.
Not for the creative roles. Maybe you're thinking of guilds? They're both forms of collective representation, but quite different on the ground.
They certainly are a union and describe themselves as such.

For example, from https://www.wga.org/the-guild/about-us/guide-to-the-guild

"We are the Writers Guild of America West (WGAW), a labor union composed of the thousands of writers who write the content for television shows, movies, news programs, documentaries, animation, and Internet and mobile phones (new media) that keep audiences constantly entertained and informed. "

I'm sure they do describe themselves as a union. Most non-insiders don't know the difference between the two, and probably many guild members don't either. But legally speaking, a guild is an organization for collective bargaining of independent contractors, while a union is for employees.

If you are a television producer hiring a writer, you don't go to the WGA. You just interview a bunch of writers, select the one you want, and offer them the job. Like you would any other job, really, except that if the writer is a member of the guild then the terms of employment must meet some certain standards, with rules about crediting and overtime, etc. But so long as you adhere to the guild's rules, it's like hiring any other independent contractor.

But if you're a ship captain wanting to offload cargo, you go to the longshoreman's union and as for N day workers. You don't pick who, and you don't negotiate rates other than specifying (and paying for) the desired experience level. You ask for N longshoremen, and you get N warm bodies and the bill.

To the point of this conversation, a guild makes more sense in a creative project where the skill and art of the worker matters to the end result. If you're producing a TV comedy, you really need to make sure you employ the correct writers. Likewise for game designers.

If they themselves describe themselves as a union it seems strange not to take that at face value.

That being said, even if you don't accept that, there are unions (not guilds) for independent contractors in the creative fields for example in the UK the musicians' union and Equity (the actors' union). If you are hiring musicians or actors in the UK you will for sure be hiring the specific people you want and they will very likely be members of the union.

Your example about hiring union workers may be how it works in the US but is not the case in other countries - you would hire them just like any other independent contractor or employee.

Source: I have been a member of both creative and non-creative unions in my career. I've been in the musicians' union and my wife and many friends are members of the ISM (another union for musicians with more traction in the classical music world) and I have also been a member of a more conventional union (the GMB or "General Municipal and Boilermakers' union") believe it or not. In no case have I ever been hired on the basis of a process like you describe.

Apparently it works in Europe, go figure.
As a european(Belgian) I can only anecdotally tell you: no, it doesn't. They're the same instrument of collusion with the employer to keep wages down for the many in exchange for benefits of the upper few while also serving as the counterweight that keeps both the incompetent and the malicious firmly fixed in place. To put it in current days' terms: they're a major source of toxicity.
Well it works in Portugal and Germany from my point of view.

I take my 40h week, health insurance, vacations anywhere I feel like, paid overtime, over some magical wage in exchange for less benefits that exploit working class.

Anyone that feels it isn't their thing is free to make their own business, free of union agreements and see how they manage for themselves in the market.

> Anyone that feels it isn't their thing is free to make their own business, free of union agreements and see how they manage for themselves in the market.

In the United States this is not true. In many states once the union is established in an industry, it becomes illegal to operate a new business without the union.

We have bad union laws.

It is sad that one of the countries where the union movement was born out of the abuse from companies during the industrial age revolution, a subject that Charlie Chaplin even joked about, has turned into an union hate country.
Arguably we have had the industrial successes we have because of the caution about unions. Unions definitely have incentives which hold back innovation and productivity increases (in the economic sense).

But also I didn't say union laws are bad. There are some specific industries/occupations in which unions are A Good Thing. What I said is that the laws we have around unions are really non-ideal and lead to worse outcomes for everybody.

> Unions definitely have incentives which hold back innovation and productivity increases (in the economic sense).

I happen to see it in other way.

Then again, I surely wouldn't like to be on US during the McCarthy era.

Unions lead to innovation and an increase in economic productivity? How so?
Innovation and increase in economic productivity are worthless when obtained via explotation of worker rights.

Modern feudalism desiguised as innovation and increase in economic productivity of a select nobility.

The vast majority of developers on modern games are interchangeable peons that are essentially working high paying gigs as they get laid off when the game ships.
I'm not sure unions can help with cultural issues: the frats can and should also join the union, then the union has to represent them. If the frat boy culture is rife in the company, it will be rife in the union.
I was part of one union and it did a good job of negotiating benefits, pay, hours, seniority, job titles, etc.

If the issue you have with management is harassment primarily, is it possible to create a union only to resolve that issue? Many may not want to give up individual bargaining on pay or hours simply because they wanted collective bargaining to deal with workplace harassment culture. How can an individual on the fence about supporting a union have guarantees to prevent that scope creep when forming a union? Or is it an all or nothing proposition? I.e. the union must negotiate everything on your behalf or it can not exist.

Without harassing frat boy culture, how else could they convince developers to work long hours for such little pay compared to the rest of the industry?
You can still engender a sense of camaraderie that makes it easy to exploit passionate engineers and artists without resorting to creep shit, but it's probably harder.
Don't be silly. There's still plenty of starry eyed hope and misplaced loyalty to run a death march through the holiday season.
less and less every year.

The reality of game dev life are often discussed online and at this stage if you consider the career you'd hear about it.

Did the walkouts at Google change anything? Not only did Sundar enable the disgusting, predatory behavior of Vic Gundotra and Andy Rubin, but as far as I can tell, he’s still a darling of the press. Even on HN Sundar and Google get the kid gloves despite the abhorrence of the culture they created.

Walkouts are pointless. True Employee organization and collective bargaining is the only answer to holding execs accountable , whether it’s at Google, Activision, or anywhere else.

Walkouts are an easy way to get more attention to an issue and it costs an employer real money. A single action doesn't need to solve everything.
The sceptic in me is unsure how much money this costs. They aren't an assembly line, so did any deadlines get pushed back? Similarly, they are not a services company, so no services were lost.

Certainly bad press. And I hope it has impact. But I'm not seeing direct lines to it.

just the simple math of N productivity hours multiplied by ~500 employees... hard to quantify but greater than 0
World of Warcraft, the cash cow product, is getting content delayed according to one of the devs:

https://twitter.com/JeffAHamilton/status/1419115702569472003

Delays are common, and expected as par for the course in the game industry. No one blinks an eye at delays and most games seem to not launch when announced anyway (like most software). The question that matters is, will this actually cost them lost revenue in the long run, or just delay inevitable sales by however long the employees can hold out in a walkout/strike? A delay is just as good as money in the bank in the long run. Will people not buy the product because it was delayed? Will they care why it was delayed, or even know unless it was an in-game message? Some will, sure, but will they still make the purchase? Likely.
World of Warcraft is a subscription-based product, so delays do directly lead to lost revenue as players get bored and cancel.
They are absolutely a service company since game nowadays are live service content (I.e fortnight). In Activision’s Case, numerous of their games rely on new content being worked on for seasonal releases , bug fixes , reports etc. Time not being spent working on such causes delays which of course cost money.
Agreed, human nature being what it is, I guarantee you most of the work missed during the walk out was made up that evening by the same employees working late without being asked to do so.
On the contrary, there's evidence that less time at work (especially a single day) can keep productivity the same or better. Look at 4 day work week experiments.
Productivity per hour, or productivity per week?
> Did the walkouts at Google change anything?

I was a "TVC" at Google several times. One of those times was during the walkout period. Even though I had no way of finding out about it until a lucky "right now in 3 minutes" time period, I participated.

Whilst the walkouts may not have changed much on corporate or the outsourced "side-corporates" [the contract companies], it did change myself.

For decades I've heard of strikes, read about walkouts ... stuff in history books ... documentaries on the History Channel back when the History Channel was the History Channel ...

Seeing it live, participating in it live and in person -- added new color to the understanding. The live speakers, the live news cameramen right there, the whole deal.

If this isn’t parody, and I am guessing it’s not, then it’s still a perfect depiction of what changed in the American left in the 1960s. Politics became more about changing the orientation of one’s mind than the orientation of one’s society. Walkouts are worthless.
A walkout is worthwhile if it signals that the employees are ready to strike.
Which they aren't. The attempts to unionize Google employees have been a total failure. The union is extremely unpopular. Without collective support, there is no strike.
American Left went from solidarity, going against the corporates, and better salaries and conditions to supporting whatever the latest hot political stand is.
Not sure why this is downvoted. Politics has been de-economized and the economy has been de-politicized. Not surprising given how dangerous this sort of organization is to the big corporations. Better to have people fight over gender politics than better working conditions and compensation.
People clearly care deeply about about both these things. It’s possible for the left to fight over gender politics AND working conditions.
The issue is that identity politics are a race to the bottom of purity politics. The amount of black you can be or whether you're LGBTQ+ enough is a spectrum that lends itself to eating your own young. Conversely, all of us are workers. We are united in the blood and sweat we offer to the increasingly well-to-do.

Consuming ourselves in intra-labor factionalism while the wealthy elites feed anti-union propaganda does everything to reduce our bargaining power and our feeling of love and respect for our fellow human beings. Because at the end of the day it's not how much melanin you have in your skin or how female you feel or what terms you're using at your workplace, it's your humanity and your labor that unites us.

Buddhism, which I often reference, makes much to do over the uselessness and continued suffering we bind ourselves to by the reification of concepts. We need to stop reifying those ideas which divide us and find the common in which to celebrate our closeness.

There is a stark difference between lifting up and listening to women (which I am strongly for) because they are our fellow human beings in labor not because their state of being will never be understood by their male counterparts, which is often the refrain of the new far left.

Class politics not identity politics.

Sure, and that's exactly what the rich corporations want. They'd rather see people fighting each other over gendered pronouns than threatening to burn the factory down due to rampant exploitation of workers.
You’re absolutely right. Political action is impotent if it doesn’t actually move you towards your goal. Walkouts for a day and then you just go back to work, do not affect a company’s policy. Protests don’t magically bring social justice. Storming the Capitol doesn’t stop the election. So much political actions today don’t actually force change, they just “raise awareness” and make participants feel good for visibly being on the right team.
I've participated in a walkout as well, and while I very strongly agree with your overall criticism about the inefficacy of walk outs and the reduction of the American "left" what I feel is essentially a life style brand. When I did the walk I did it for one reason and it was for other people.

I don't want to give away personal info on this account, but the issue was related to treatment of minorities. At this company I was in a management position in a technical role which put me above the vast majority of employees in both pay and autonomy.

I decided to do the walk out because I'm sure there were people who worked at this company who did not feel comfortable expressing their views publicly because they made just enough to get by and couldn't get a new job in two weeks if they wanted.

I want these people to see that there was someone in a management role that at least gives enough of a shit to visibly make their unhappiness with the decisions and actions of senior management known.

Maybe it's a meaningless gesture politically, it certainly didn't change anything at the company, but for me it was like lighting a candle and placing in with others in honor of someone who has passed. It won't change anything but it helps those who are struggling and grieving feel a bit less isolated. Its nothing to be proud of, it doesn't change the world, but for me it was better than sitting at my desk for a few hours completing ignoring a problem that didn't personally impact me.

Could you please stop creating accounts for every few comments you post? We ban accounts that do that. This is in the site guidelines: https://news.ycombinator.com/newsguidelines.html.

You needn't use your real name, of course, but for HN to be a community, users need some identity for other users to relate to. Otherwise we may as well have no usernames and no community, and that would be a different kind of forum. https://hn.algolia.com/?sort=byDate&dateRange=all&type=comme...

A major global publication has written an article about it. Spotlight is shone on Activision Blizzard's culture.

We have seen that the only way to get any sort of customer support out of big tech companies is making noise on social media. And it works when enough noise is made. This is the next level of that: making noise in publications with global reach. The management will be wise not to ignore it.

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“Sunlight is not a disinfectant; try gasoline” —Amber Frost
I don't think an article on the side of the front page of a foreign newspaper remotely compares to what the NYT center front page or NBC Nightly News spotlights would mean.
It's on the front page of the Washington Post and NPR.
The Guardian will be tuned out as noise by anyone who doesn't already agree.
There is almost nothing which would change the minds of the people who don’t already understand these as problems.

No one seeking change is targeting them as the audience. Though, in their own heads, they probably delude themselves into believing they are.

That sounds like an easy way to discount any criticism of your own actions or views, which doesn't seem a particularly healthy way to go through life. You could almost mistake it for being the same thing you're saying causes others to be not worth engaging with...
Who is saying not to analyze the event? And who is saying never to engage with others? I’m certainly not saying either of those things.

Did you respond to the wrong comment?

If you assume there is nothing you can do to change someone's mind, there is little to no reason to interact with them with regards to that thing. Without that interaction, you won't get their concerns and criticisms. Not interacting with people about something you and they disagree on is a good way to make sure there's nothing they can do to change your mind, and I wouldn't be surprised if they view you in a similar way to how you described them originally.

The only solution to that is to engage, and engage with the assumption that change is possible, for both of you. Otherwise you're just lecturing someone, and that's not engagement.

Again, Im just not following. This has little to do with the point my comment was making.

I said, anyone who would tune out The Guardian article as noise because they disagree with the topic is not the target audience of the walkout.

How much someone chooses to spend their personal energy or personal time “debating” contrarians just isn’t relevant to my comment…

You seem determined to change the subject away from who the walkout was for into this boring and repeatedly beat-to-death discussion, so, here’s where I stand: You can say they somehow have an obligation to spend their valuable time and valuable energies engaging with people who would tune it out as “just more SJW noise” or whatever, but I would personally argue, if they’re already tuning out an article because they disagree, rather than wasting time on them, there are thousands of ways to better use one’s time.

The second part of my argument would be, I understand that some of these people who would ignore it as noise have convinced themselves that everything has to do with them. But they should be asking themselves, “Why do I think this walkout was to convince me?” and “Why do I think they would spend their time and energy to do this walkout for me?” and “Why do I think my opinion is even relevant to this company where I don’t work and people I don’t even know?” and then, they if they’re honest with themselves, at least one of the conclusions they’ll come to is, “omg, im so vain that i believe these people i don’t know at a company i don’t work for should be seeking my approval…” which should lead themselves to ask the most important question of all…

But yeah, this topic of “you ought to spend your limited personal time and personal resources convincing contrarians” is boring af. we’ve read it in comment threads tens of thousands of times by now and with people who still can’t figure out how to break out of the elementary level loop they’ve gotten themselves stuck in.

So to sum it up, people who have tuned out the article as noise because they disagree are absolutely not the target audience. And if they find this basic fact troubling, they should reorient themselves to figure out why they would even imagine they are.

> I said, anyone who would tune out The Guardian article as noise because they disagree with the topic is not the target audience of the walkout.

No, you said "There is almost nothing which would change the minds of the people who don’t already understand these as problems." That's far more expansive than a statement about the people that read the Guardian that don't agree ignoring it. It's one thing to say people may not trust one source or how it's presented, it's an entirely different thing to say they are unwilling to consider any source or argument. One is stating the people have a bias around a source and/or topic, the other is painting a large group of people themselves as entirely unreasonable, and to me it seemed your statement was conveying the latter.

If that's not your intent, then we can just chalk this up to some combination of poor expression and poor interpretation and call it a day.

we can be as pedantic as we like, but either way, people like that were not the target audience. <—- that’s the important piece of what i was saying.
It's unfortunate, but walkouts and other employee activism around social justice can achieve the opposite effect. The marginalized leave because they don't feel heard, and potential new hires who might represent change stop applying or responding to recruiting attempts because of the company's tarnished reputation.

Over time this leads to increased marginalization and concentration of the vary behavior that provoked the activist response in the first place.

The only thing that actually works is board level action and commitment to following through on the change. Boards can hold execs accountable.

Also the employees who agree with the sentiment but find the tactics to be naive (or worse) become less likely to speak out.
Google removed its mandatory arbitration clause for sexual harassment cases in response to the walkout: https://www.google.com/amp/s/www.nytimes.com/2019/02/21/tech...

> True Employee organization and collective bargaining is the only answer to holding execs accountable , whether it’s at Google, Activision, or anywhere else.

What do you imagine this path to "true employee organization" might look like, if it doesn't involve actions like these along the way?

We’ll you’re still talking about it all this time later, so at the very least it absolutely contributed to topics being in the conversational arena.

We have to remember how many people still say “Did Occupy really change anything?” —- on its own? Of course not. However “The 99%” is absolutely a concept which every disconnected midwesterner now knows and understands what it means, in two small words. This is a concept which was not previously a dinner table conversation and Occupy flipped that on its head. And when we’re dealing with something that’s as complex and messy as superpowers and their economic systems, that is absolutely not something to hand-wave away and proclaim “it did nothing.”

None of these incredibly ingrained societal problems will be solved from one single instance of a walkout, and frankly, it would be more than a bit myopic to expect they would.

These are complex and messy issues and there isnt one single thing which will address any of them, it’s going to be a lot of single instances that add up to something over time–and I think most people understand this.

eSports teams and streamers didn’t post on social media for the duration of the walk out.

Am I missing something? Was this supposed to do literally anything to support it?

I’m genuinely puzzled. That’s like saying I stopped writing in my journal for the duration of women’s suffrage “in solidarity”.

Aren’t you supposed to do something people will notice?

Withholding content in solidarity sort of hurts Blizzard's attempts to keep interest in their E-sport franchises.

I'd prefer they didn't actually stream either, but they make their living from Blizzard products in a more precarious way than the direct employees do.

Blizzard doesn't have much of an e-sports scene. The leagues are largely independent at this point for most of the games.
I’d hardly classify NOT TWEETING as withholding content. Withholding streams? Sure, yeah I could see that. But tweets?

No one is sitting on the edge of their chair waiting for their favorite streamer to TWEET something.

does being written up in the Guardian not count as being noticed?
Not really, because it's the Guardian, but in a better newspaper, sure
I would say they were probably noticed because of the Guardian, not vice versa. No real way to know, but I’m sure no one simply noticed a LACK of tweets.
Is your journal read and watched by millions of people?

C'mon, we can do better than this.

If I didn’t write in my journal would anyone know? Would anyone care? No.

That was my point. I doubt anyone cared that some streamers stopped tweeting.

Is there a VC out there that can just throw a few tens of millions of dollars at these employees and literally just teleport them from Blizzard to NewBlizzard in the same roles in a new company with a culture they prefer?

I'm actually surprised this isn't "a thing". If a large percentage of a well known, profitable company doesn't agree with a direction it's taking... why doesn't a VC or private equity just help finance a new company and absorb those people into it? If the people have anything to do with the products they create, they should be able to compete with their former employer as relative equals, and possibly even with an advantage because their former employer has lost a significant amount of staff.

That VC would need a lot of confidence in the team to be willing to fully fund them with no revenue, clients, or IP.
Sure, but to whatever extent the human resources are the engine that drives creation of revenue, clients, and IP, it would seem that taking a large chunk of an existing working machine would have better odds than some other startup, right?
That's the point, they aren't. You need developers to execute but with today's triple A franchise titles and marketing-heavy launches it's not sufficient.
I don't think they are. I think at most companies most people are replaceable. Each company has a few key players that are truly cornerstone employees. Almost everyone else can be swapped out as needed. Not saying losing a key Sr. wont cause a set back but with the right hire (and they are not that scarce) they are back on track in a bit. Most of us think we are super valuable and that a company will suffer when we leave but reality is that it rarely happens; there are of course exceptions. Blizzard already the has the IP, everything else is just cogs.
These people are just inherently creative, just look at hearthstone which was a prototype "quickly made" by Brode and friends while inside Blizz

They could easily create large IPs and games if they so desired/needed, after all that's what they were hired to do in the first place

Fair enough, I’m coming at this from more of a non-gaming tech / SaaS startup lens. Maybe it would work, I’m not sure!
Several senior employees left the company to form new studios, taking several people with them. Ben Brode and Mike Morheim for example.
Why would you ever take this VC’s money if this was their thing?
Because you were tired of the crap at BigCompany and this VC was offering you a way out?
Why would you put up your investors money to take your competitors problem off their hands?
Coinbase agrees with you. Cost them a few bucks to offload anyone that was not truly committed to their cause and only their cause.
If we had Freedom of Ideas, then yes, you could pull this off.

But we don't have that. We have copyrights and patents. Those with capital have a lot more freedom with ideas. Those without, don't.

If we abolish copyright and patent laws (https://www.reddit.com/r/ifa), then workers will have a lot more power.

Video games are one part idea and three parts implementation.

And the talent at Blizzard has no lack of good ideas.

That... seems optimistic about the state of the modern average engineer at Blizzard. Which isn't to say that folks are bad at their jobs, but it's not as if it's a company that's done well-received and breakthrough modern game design in the last 5 years.

If anything, the folks who made the company what it was either were the people being protested or left 5-10 years ago, or both.

My first thought was that can't be right, but the only noteworthy thing was overwatch in 2016.

I don't have high hopes for Diablo 4, though I'll probably end up buying it anyway...

This ignores how Blizzard works. They operate on glacial time scales. They released, Overwatch five years ago, which was fantastic. They haven’t released any new games since then.
There's been a noted downward trend though. See the sc2 expansions and the remastered games.
they have trade marks like skeleton king, even other big companies like valve bow down to blizzard
Yep, so I wouldn't suggest a potential competitor try to make a game about skeleton kings.

... Minecraft, on the other hand, was an adequate idea (and not even original to Notch) doggedly implemented over years of iteration.

One part idea? I've been told that "ideas are essentially worthless" for the 20 years I've been developing software. What changed?
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I’d say in most cases they are useless by themselves. An old idea implemented in a superior way (or, as EA knows well, with slightly shinier graphics) can still be a huge success.

An amazing idea but with no or a bad implementation is worthless to you.

More like one part idea and 9,999 parts implementation.

Nearly all raw ideas are unworkable. It takes considerable engineering to turn it into a workable idea, before implementing it.

For example, the idea of running current through a wire to heat it up till it glows, and voila! You've invented the electric light!

No, you haven't. You'll need to determine:

1. wire size

2. wire composition

3. how much voltage to apply

4. how much current

5. how to keep the wire from melting and burning up

6. how to supply voltage and current

7. how to keep the filament for setting nearby things afire

8. what kind of fixture to put the wire in

9. how to manufacture it for a reasonable cost

10. how to manufacture it in quantity

and probably a number of other things, too.

I suspect it's also, in stark reality, not that many employees that would actually leave. Many people are willing to signal virtual. How many are actually willing to sacrifice? The article lists 3000 "current and former" employees. Let's assume 1000 are current and 20% are willing to leave. Blizzard losing 200/9500 of their workforce isn't that significant. Even if all 1000 would leave, that still is within bounds of a layoff. DHH's company seems to be doing fine.
That really depends which 200 left.

The right person will take 10 others.

What would those employees do there? They cant just start working on New World of Warcraft, its protected by copywrite. Companies get an idea and then scale as the idea is built out. They would need to come up with an idea but they would just hemorrhage money for years while it was built out. Small groups may break off and start working on something but it would be the seed of the idea and they would scale as they needed too.
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Non-compete clauses are very much a thing in our industry I wouldn’t be surprised if Blizzard were to enforce—or at least threaten to enforce—them if a sizable bulk of their workers migrated to a new workplace.
They sort of tried I think, but it wasn’t very successful. They fired a couple of founders from a successful studio that Activision owned - Infinity Ward (known for Call of Duty). Those two went on to create Respawn Entertainment, a studio where many ex-Infinity Ward members joined them.

There were many other studios created by ex-ActivisionBlizzard employees but I think this had the most bad blood associated with it.

Not in California.

If your jurisdiction has different laws than California for non-compete, that's a red flag.

I doubt an average tech worker knows the extent of the non-compete clause in their contract. And I doubt anybody except skilled lawyers know whether the non-compete clause will hold if they are moving to a new startup which is registered in Delaware. It is enough for Activision to threaten to sue, and surely that will deter many enough workers from moving together that they wont be able to move as a team.
> And I doubt anybody except skilled lawyers know whether the non-compete clause will hold if they are moving to a new startup which is registered in Delaware

Doesn't matter if the work is performed in California.

The average worker—including my self—doesn’t know that and can therefor be intimidated by a potential law suit.
I wish engineering programs added a law crash course: types of partnerships, how equity comp works and basic employment laws.

At good schools you can generally enroll in one as an elective.

Why? What makes you believe there is any advantage in these particular individuals?

Frankly, is it coming to the point where we have to say it's too dangerous for men and women to work together? Dangerous for individuals and companies a like.

> in the same roles in a new company

Aren't the protesters pretty much by definition protesting the most productive actual employees though? If whatever the protesters are saying about the ones being protested is even remotely true, then the people being protested must have been incredibly valuable to remain protected under such accusations - and the protesters themselves are the ones who are viewed as effectively expendable.

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From the article: "Just 20% of Activision Blizzard’s 9,500 employees are women, and leadership at the company, one of the largest video game makers in the world, is largely white and male."

I am 36 years old, white male. I imagine alot of the employees there are within my age range give or take 5-10 years. For me it just makes sense. in the late 90s and early 2000s if you asked me, an obsessed computer gaming white guy nerd teen, what company I would want to work for, it would probably be Blizzard(I was more of an Everquest fan but still). It makes sense those people would want the jobs and there would be mostly those type of people in the spots. I don't understand how this is a bad thing. I consider computer gaming a part of my culture or subculture, and yes there are other people that get into it, lgbt, women, trans, but I feel like this stuff was specifically marketed to young men.

Why would a publicly-traded company not want to appeal to as many potential gamers as possible?
Thats not my argument, I just think the whole thing is silly, yes men and women should get paid the same according to their position and value to the company, but the idea that there should not be a company with "too many white men" seems crazy.
Because a fanatical niche audience is more profitable than a barely-interested mainstream one? Games are fundamentally cultural objects, especially in these days of multiplayer and streaming, but also because the medium demands it; Blizzard's breakout hit was a barely-disguised knock-off of a barely-disguised knock-off of a barely-disguised knock-off of Lord of the Rings, and could only succeed because it was part of that cultural fabric.
Some of those gamer groups are more profitable than others, even if it comes at the expense of other groups. Consider why there are so many women-specific clothing stores.
That is exactly what the heads at ATVI are thinking.

That's why they're censoring Hearthstone cards worldwide because it appeals to China.

That's why they punished a Pro gamer for voicing his support for Hong Kong in 2019, because it appeals to China [0].

That's why they're releasing a mobile-only Diablo!

And that's why the customers are saying "Blizzard isn't what it used to be". Because at no point does anyone still care about the quality of the product.

[0] https://en.wikipedia.org/wiki/Blitzchung_controversy

You identify with dev and gamer culture and feel that it reciprocates a sense of belonging. Therefore you have no reason to protest; all your interests align and not protesting is the path of least expended energy. The people complaining do so because they too identify with a culture of devs and/or gamers, however they feel there is an overwhelming majority that identifies its members who are alike and yet does not accept them specifically as part of that culture. So these protesters are not foreign aliens - you could think of them as a version of yourself that enjoys the games and tech but is not fully accepted as being “in” no matter how long you hang around the “in” people. Are we to respond to those people: “Why are you complaining about things being this way or for change - when you knew this has always been who we are, and that this culture is created predominantly by us, for us.”?
I totally agree with you, at least the first part. I think female gamers on the EQ servers were actually treated better than the male gamers and were often 'twinked'(maybe they weren't really females).. I dont think there is anything wrong with a bunch of middle aged white men doing what they want, making a game they wanted to play when they were younger. If these 'others' (who I think are included in gaming/gamedev circles actually),are so unhappy with the state of affairs, why wont they make their own franchise. I would not be angry if a bunch of Japanese women made their own MMORPG for THEM. I think there is nothing wrong with that. What is stopping anyone from creating their own games, their own mmorpgs, their own franchises? The tools and resources are there and ready. Why shit on others work?
This is weird, but I am actually a developer (and a woman) who works on EverQuest.

MMOs are quite difficult to make. There is a reason the most successful MMOs to date are quite.. old. FFXIV is the newest very successful MMO, but suffered greatly at initial release, which is it's own story. EQ, and WoW, both benefit from the 20+ years of development into their current architectures that don't need to be written today, just maintained. Adding something to these games now is building on top of a very established game which already has many features people want in a new game.

Most new MMO projects fail. In fact, the Amazon MMO project New World which was one of the game projects Amazon didn't cancel recently, has many former EQ developers. The MMO development world is small.

Aside from that, going off and starting your own game company, getting funding, building all the technology needed to run a game (payment, logins, account use, etc) is a lot of work and investment which these existing companies have built decades ago and maintain. It may also interest/surprise you to know that women generally do not get much VC funding (see https://hbr.org/2021/02/women-led-startups-received-just-2-3...), so I am not sure this idea works out that well in reality.

I love these stats because it doesn't account for age and CS graduation rates.

If all senior leadership has ~20 years of experience in the industry, it makes sense that it would be pretty representative of the graduating class of 20 years ago.

Majority of people who work on games are artists and such. Not CS graduates.
I just saw the Kotaku article about Blizzard devs having their own ‘Cosby Suite’:

https://kotaku.com/inside-blizzard-developers-infamous-bill-...

You know, I’m not condoning or excusing anyone, but it might be time to stop drinking together as coworkers. You cannot come up with this kinda shit if your sober.

Keep the beer out the office, keep the parties an hour long at most. We can’t handle it, it’s obvious.

So basically no friends at work? But still be there for 16 hours a day ...
If you can't be friends with someone without alcohol, then you might need some help.
Where is the line and who sets it? Drugs, Alcohol? fine. Caffine is a drug, probably not that, definately not those caffine drinks. No hugs? Fine. No positive feelings at all? No involuntry dopamine hits to the brain?

If you cant be friends with someone whithout the dopamine, then you might need some help.

I'm glad I quit playing games that are related to Activision before this news got out. I don't particularly appreciate how they build their games; I'm glad Destiny cut ties with them.