Show HN: FreeBoardGames.org – FOSS platform for publishing boardgame.io games
I have started FBG some years ago when I moved to the Bay Area and could not find a simple, cross-platform, no-registration way to play board games with my friends back in my home country. I also wanted to make it simple to create multiplayer board games online for developers in their free time.
Shortly after, I found out about boardgame.io with similar goals and decided to join forces with them. It became the engine of our board games, and we focused on publishing/serving them. To be fair with everyone and inspired by Wikipedia, we made the project a non-profit with GPLv3 Affero license.
Since then, the project has gotten many amazing contributors that developed really cool board games, added translations, helped with infra, etc (see https://www.freeboardgames.org/en/about ...). My focus has been on the infrastructure (scaling, adding text chat, etc).
During the pandemic, we saw a large 30x increase in usage, and it also became more useful for me, as I started using it at work for (now virtual) fun team meeting events.
Please check it out and give any feedback!
10 comments
[ 3.3 ms ] story [ 42.9 ms ] threadCool, I have a simple board game to play against computer but I don't know how to make it online multiplayer. I'll check this out.
Words with friends does this well, except I don't care about scrabble.
But yes, there are some features missing to better support asynchronous play, i.e. sending an email or notification when it is your turn
I think the framework has some gotchas and there are some improvements to be made (i.e. the whole thing about player being a string), but I still think it benefits a lot my productivity compared to doing it from scratch. Happy to hear in what cases you think otherwise.