Call me crazy, but another shoe's gotta drop i.e. Oculus will practically brick the device if it's rooted - disallowing some new must-have features due to "security concerns".
It wouldn't surprise me if this leads to future versions of the Oculus being open-sourced. IIRC, Carmack was the one who really pushed for the Doom and Quake engines to be opened up.
I very much doubt this will happen except if Carmack stays on and pushes hard for it. He's already got one foot out the door, and I suspect he's spent a lot of political capital on this one, which is for a headset that they've already determined was a dead-end form factor so at relatively low cost vs if they were to do this for Quest 1 in a year or two.
But also, seriously, they already allow sideloading on literally every device they've ever put out. They don't stop you from using adb. Rooting is cool and new to the platform, and so are alternate operating systems! But sideloading onto them isn't new.
The existing sideloading, other than on PC desktop, was only for developers (no cost, but you had to sign a non-disclosure agreement and more). Other than the lack of cost it was more similar to Apple's limited developer sideloading than it was to sideloading on Android for mobile. This is actual consumer sideloading and root on the device.
This is for the Go. It's a great initiative to unlock the device at EOL. I would prefer it to be unlocked by law at purchase, but understand that often the cost has been heavily subsidized by the lock-in and mandating an unlock by law would result in higher prices. For instance, there is a business version of the Quest that is not tied to a FB account, but is twice the price.
> It’s really good to see an engineer and leader who thinks of the greater good and what follows.
There's something incongruous about "thinks of the greater good" and "designs tools that are unquestionably being used to further his employer's mass surveillance mission" being applied to the same person.
Does anyone even use the Go? I'm a full time VR developer and I haven't heard of the Go in over a year. Still great to see this kind of move coming from Facebook though.
Here's hoping for the same initiative for the Quest 2
It's a win-win play for them. Gain a small piece of developer goodwill by opening up an obsolete headset they don't care about anyways, like open sourcing a dead project. We will hope they will do the same for the Quest, but they'll only ever do it for obsolete models.
Yeah the Go is simply no better than a $5 google cardboard setup. Nice for a once off trick.
At work we use some of these with some stupid training app that is more about showing off than actual training. It's designed to pretend we're a hip and modern company while the user clicks through a few popups on a 360 degree photo slideshow.
As someone who's trying to push real VR this really hurts my efforts. When I try to introduce something like Arthur Digital for real interactive VR meetings people are like "oh yeah I saw that VR thing during training, it was cool but useless". They think they've seen all VR can offer. And it's making people sick with imperfect tracking (try leaning forward to look at something...)
3DOF / Cardboard style VR should die. It's holding back the industry now.
I don't think people out of the HN/tech bubble find FB accounts to be particularly hostile, and the number of people who will go through the rooting/sideloading process necessary for either of those two things is statistically nonexistent.
That's ok though, it makes keeping my old Quest 1 a lot more interesting than flogging it on ebay for a hundred bucks. It's still a pretty capable device with a beautiful oled screen that's looking to be abandoned soon (now that games like resident evil are coming out that are quest 2 only).
Isn't this the same with Android phones and google accounts?
Or iphones and icloud accounts?
Like android had custom roms without google, i guess this open the path to roms without fb?
I think no can disagree that this is at least a step in the right direction
On an Android phone you don't have to sign in with a Google account.
I do this on my OnePlus, I install apps through F-Droid and Aurora store to try to preserve some shred of privacy while not being too feature limited. In particular google push messages still work. I also kick unwanted system apps off with ADB. It's a compromise compared to a really clean ROM but it's possible.
It's not possible to use a Quest without an account.
No idea, I've never used one. But I don't think it would be required either.
But on those there are some particularly excellent custom ROM offerings, like CalyxOS and GrapheneOS.
I was thinking of buying a pixel 4a just for that purpose yesterday with the google day discount but in the end I cancelled it :) As I already have a decent phone.
This is an aside but not really since we’re discussing a representative of a disgraceful social media platform who’s posting on a different disgraceful social media platform: I can’t even look at a Twitter user’s profile now without being logged in to an account? What a disgrace.
My 5 year old really wants a VR set. Oculus is not an option. Are there other VR headsets that are either standalone or PC driven that would be good for that age group?
I wouldn't recommend VR for anyone under 12-13 or so. Eyes are still developing at that age and there's a possible chance of screwing up focus with extended VR use.
Old wives’ tale, but considering there are few basically unsubstantiated claims that VR magically fixed some crossed eyes and nearsightedness, it wouldn’t be entirely unreasonable to be cautions about children's futures. Something like that.
I have never heard of this before do you have any sources or data points? From a quick google it seems to be a warning that Sony is at least putting on their VR offering.
Pretty questionable whether you should be letting a five year old use any VR headset. Oculus Quest specifies only ages 13+ and the science is definitely not settled as to how VR use would affect motor coordination development. If nothing else, the ergonomics really are not going to work for a child that young using any headset released to date (and I don't imagine any company sticking their neck out to release a targeted pre-teen headset anytime soon).
If you've got an old phone and $10, a 5 year old could have some fun looking around with Google Cardboard. The product was unfortunately victim to another Google product sunset in March of this year [1] but still works, and it would give you an opportunity to see if they actually like it and check how vulnerable they are to motion sickness. The lag and accuracy are pretty poor (depending on the phone's processor and accellerometer/gyro) but there's no sense spending hundreds or thousands of dollars on a 5-year-old's whims.
Unless, of course, they're actually your whims and you're using "my 5 year old wants it" as a perfectly valid excuse...
My 5-year-old has fun playing Mario on my 20-year-old Game Boy Color, but has no idea that VR or VR gaming is even a thing. Maybe I'll get him a Game Boy Advance SP or a Gamecube in a couple years...there was a Penny Arcade or XKCD or similar webcomic a few years back about someone who had artificially restricted themselves to games and systems released 5 years before the present so they could savor the improvements in game design without dealing with the availability issues. It was presented in jest but is actually a reasonable system, and saves a lot of money in the process!
The Vive is PC driven and can be made wireless with accessories. There are social games on steam that work on it and are mostly populated by kids. The headset is fairly heavy though and also somewhat large, and the minimum eye-distance setting is pretty high so I don't know if it'd fit a 5yo.
hmm the top reply is 'what about the quest' and JC is like
> I hope this is a precedent for when headsets go unsupported in the future, but damn, getting all the necessary permissions for this involved SO much more effort that you would expect.
'old hardware supports OSS, new hardware doesn't' feels like a medium win for the repair movement but still not the world I want to live in
we should pass laws so hardware vendors can't be the sole OS vendor on their platform
>I hope this is a precedent for when headsets go unsupported in the future, but damn, getting all the necessary permissions for this involved SO much more effort that you would expect.
This is one of those things that if you start with it as a goal, it is relatively easy, but if you want to ADD it later, can be insanely difficult - or impossible.
"I hope this is a precedent for when headsets go unsupported in the future, but damn, getting all the necessary permissions for this involved SO much more effort that you would expect."
Isn't this only being applied to a single EOL device? You might get a few tinkerers but 99% of these are still going to hit the landfill without software support.
People aren't exactly clamoring for 5 year old Android devices, for example.
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[ 3.5 ms ] story [ 147 ms ] threadhttps://news.ycombinator.com/newsguidelines.html
But also, seriously, they already allow sideloading on literally every device they've ever put out. They don't stop you from using adb. Rooting is cool and new to the platform, and so are alternate operating systems! But sideloading onto them isn't new.
John Carmack was behind that too (https://youtu.be/iYk4Y5a6qmI interview about it).
It’s really good to see an engineer and leader who thinks of the greater good and what follows.
There's something incongruous about "thinks of the greater good" and "designs tools that are unquestionably being used to further his employer's mass surveillance mission" being applied to the same person.
Here's hoping for the same initiative for the Quest 2
At work we use some of these with some stupid training app that is more about showing off than actual training. It's designed to pretend we're a hip and modern company while the user clicks through a few popups on a 360 degree photo slideshow.
As someone who's trying to push real VR this really hurts my efforts. When I try to introduce something like Arthur Digital for real interactive VR meetings people are like "oh yeah I saw that VR thing during training, it was cool but useless". They think they've seen all VR can offer. And it's making people sick with imperfect tracking (try leaning forward to look at something...)
3DOF / Cardboard style VR should die. It's holding back the industry now.
- They already demonstrated user hostile approach with the mandatory FB accounts.
- People might use sideloading/rooting to reduce tracking and ads; long term I believe FB will want to fight that.
I think no can disagree that this is at least a step in the right direction
I do this on my OnePlus, I install apps through F-Droid and Aurora store to try to preserve some shred of privacy while not being too feature limited. In particular google push messages still work. I also kick unwanted system apps off with ADB. It's a compromise compared to a really clean ROM but it's possible.
It's not possible to use a Quest without an account.
What about a Pixel phone?
But on those there are some particularly excellent custom ROM offerings, like CalyxOS and GrapheneOS.
I was thinking of buying a pixel 4a just for that purpose yesterday with the google day discount but in the end I cancelled it :) As I already have a decent phone.
This source says otherwise: "ophthalmologists agree there is no reason to be concerned that VR headsets will damage eye development, health or function." https://www.aao.org/eye-health/tips-prevention/are-virtual-r...
It seems like there is just a lack of data regarding the impact of VR usage on eye development and as a result people are being rightful cautious.
Unless, of course, they're actually your whims and you're using "my 5 year old wants it" as a perfectly valid excuse...
My 5-year-old has fun playing Mario on my 20-year-old Game Boy Color, but has no idea that VR or VR gaming is even a thing. Maybe I'll get him a Game Boy Advance SP or a Gamecube in a couple years...there was a Penny Arcade or XKCD or similar webcomic a few years back about someone who had artificially restricted themselves to games and systems released 5 years before the present so they could savor the improvements in game design without dealing with the availability issues. It was presented in jest but is actually a reasonable system, and saves a lot of money in the process!
[1]: https://arstechnica.com/gadgets/2021/03/googles-vr-dreams-ar...
> I hope this is a precedent for when headsets go unsupported in the future, but damn, getting all the necessary permissions for this involved SO much more effort that you would expect.
'old hardware supports OSS, new hardware doesn't' feels like a medium win for the repair movement but still not the world I want to live in
we should pass laws so hardware vendors can't be the sole OS vendor on their platform
This is one of those things that if you start with it as a goal, it is relatively easy, but if you want to ADD it later, can be insanely difficult - or impossible.
What I didn't expect is that he managed to pull this off at all. Wow! And well done.
People aren't exactly clamoring for 5 year old Android devices, for example.
www.simulavr.com