Ask HN: Do you think games are as effective as passive mediums for storytelling?

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I still remember Final Fantasy IV even though I first played it around 30 years ago. Those novels I had to read for school? I don't remember half of them, and the half I do remember are not novels I remember fondly.

Why? The game starts with a guy committing war crimes. He questions his king, is stripped of his post, and sent off on a suicide mission. Then, when he carries out his mission, it turns out he's committed yet another atrocity. That was fucking grim for a game that came out in 1991, and strong medicine for a sheltered kid who had grown up on TV that produced "pro-social" messaging like Dungeons & Dragons and The Get-Along Gang. Here was a game that gives you a taste of the kind of bad shit that can happen when you trust authority instead of your own conscience, and that was strong medicine.

So, yeah, I think games can be effective storytelling media. Just bear in mind that FFIV didn't have full-motion video, anime cutscenes, or voice acting. Hell, the original SNES release didn't even have an accurate translation; as a pre-ESRB title it was censored to suite Nintendo of America's content policies.

https://legendsoflocalization.com/final-fantasy-iv/

> Those novels I had to read for school?

But that's not a fair comparison , you stumbled on FFIV on your own, or it was advertised to you in a potent way, in any event the process of discovery is much more powerful than the novels, they were just homework.

But it should also be said that most people consume books via movie adaptations.

I'm not obligated to be fair, and I remember my favorite novels as intensely as I remember FFIV. I found them at a public library rather than the neighborhood video store, though.
Though I myself love playing card games over other gambling games out there , as I prefer these games to be fun, exciting and challenging.
Though I myself love playing card games over other gambling games out there , as I prefer these games to be fun, exciting and challenging.
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