Being aware of the background of the author, I guess it has ZX support, for sure, but not for the z-machine.
Anyway, more IF is always good, but not for the ones like "Choose your own adventure", as these game are extremely linear. OFC, most of IF games can be put as "linear", but a lot of them have different methods to reach a point or solve a puzzle.
Would be great if there were files available for the Z-machine that played out the original Edward Packard CYOA series, like Through The Black Hole, e.g.
They're not available for sale, but you can find them all as clickable epubs. (Any device that can run a Z-machine can run an epub reader just as easily.)
Any modern device will run both, but Infocom's Z-machine ran on old 8-bit home computers. Even if you ignore EPUB's image support (which includes the complicated SVG format), EPUB is zipped XHTML+CSS. I'd be very surprised if you could fit a parser and renderer for all that in the limited RAM they had available.
V3 games ran on 8 bit computers, but v5 games (most of modern ones) only run well under a 16 bit one.
As for epubs, netbsd runs on Amiga and Classic Mac, and if lynx and unzip work, so do epub files with a crappy script.
It's 2020 and an RPI or an ESP32 are dirt cheap, and you can get a 486 machine even for free.
If you look at the itch.io section there are a lot of games made with this engine.
I feel like I usually don't have energy for games anymore. But more than that, there are an effectively infinite number of games or media to select from. It's a bit frustrating that I am not able to explore many of them.
I mean I might spend a couple of minutes with a game once in awhile and then decide to move on. But I think many of them would be really interesting if I could take the time for a deep dive.
The sheer volume of creative content produced is amazing. I think there are many worthy efforts that get overlooked.
I'm thinking of doing this with my kids for programming exploration + imagination development. Anyone has ideas how to quickly generate pictures/graphics, such as, draw them by hand and make them super small PNGs? It seems that drawing them by an image editor would be super tedious.
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[ 2.4 ms ] story [ 57.1 ms ] threadAnyway, more IF is always good, but not for the ones like "Choose your own adventure", as these game are extremely linear. OFC, most of IF games can be put as "linear", but a lot of them have different methods to reach a point or solve a puzzle.
It's 2020 and an RPI or an ESP32 are dirt cheap, and you can get a 486 machine even for free.
I feel like I usually don't have energy for games anymore. But more than that, there are an effectively infinite number of games or media to select from. It's a bit frustrating that I am not able to explore many of them.
I mean I might spend a couple of minutes with a game once in awhile and then decide to move on. But I think many of them would be really interesting if I could take the time for a deep dive.
The sheer volume of creative content produced is amazing. I think there are many worthy efforts that get overlooked.
Looks like nearly 100. https://itch.io/c/790679/adventuron-games
There's a notebook too, if you're curious
https://okfeather.itch.io/feathery-christmas
It's a ~1/2 hour playthrough, with music and graphics, and the source is on github:
https://github.com/okfeather/feathery_christmas
https://versificator.itch.io/gruescript
https://github.com/robindouglasjohnson/gruescript
https://archive.org/details/adventuron-classroom-beta-68j
https://adventuron.io/documentation/tutorial-a.html
So I am thinking using something like https://www.pixilart.com/draw
To take it further this is a great use for Text 2 IMG AI models
https://deepai.org/machine-learning-model/text2img
https://vision-explorer.allenai.org/text_to_image_generation
https://creator.nightcafe.studio/create/text-to-image
https://hotpot.ai/art-maker
and then something like this at the end: https://pixel-me.tokyo/en/