I guess this in-place approach is also responsible for very slow updates, even on nvme and fast processors.
Multiple other systems have two system partitions, and update the one that is not currently used.
Game launchers (eg. Steam, GOG, itch) use similar approach, where instead of in-place update they update on copy, and after all files were successfully updated they move the copies to the original space. This approach has a downside - game temporarily can take two times the space, which for some 100+GB games is a problem. I guess not for long, since with fast console disks in the new generations game devs are beginning to use extremely succesfull compression algorithms, like Rad Game Tools' Kraken.
Not if you use TLP or acpi, I have a lenovo e495 that's two years old almost still getting 6+ hours out of it with TLP even with the power hogs that Ryzen Mobile chips can be when using a second display.
The bigger issue is Nvidia drivers for those with those chips but I got the gf's working just fine (with great battery life) just required I do a little trial and error after some r-e-s-e-a-r-c-h
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[ 4.7 ms ] story [ 21.7 ms ] threadMultiple other systems have two system partitions, and update the one that is not currently used.
Game launchers (eg. Steam, GOG, itch) use similar approach, where instead of in-place update they update on copy, and after all files were successfully updated they move the copies to the original space. This approach has a downside - game temporarily can take two times the space, which for some 100+GB games is a problem. I guess not for long, since with fast console disks in the new generations game devs are beginning to use extremely succesfull compression algorithms, like Rad Game Tools' Kraken.
The bigger issue is Nvidia drivers for those with those chips but I got the gf's working just fine (with great battery life) just required I do a little trial and error after some r-e-s-e-a-r-c-h