I am not the creator, it was posted in a Facebook group I'm a member of. I'm sharing it here because it's remarkably authentic sounding and likely of interest to many people here. In their post, the developer remarked:
"Hey everyone, in the beginning of this year I shared a little project I had been working on for some time with all of you in this group. Many of you seemed to like it, and today I uploaded version 2.0 of that project.
So essentially I wrote a small program that composes Djent/Progressive Metal music with procedural generation. It's all done in my own game engine, so I added some visualization to it. Since the first version, I've improved the mix quite a bit (Using GGD Modern & Massive for all drum samples!), improved the variety a bit and many other smaller improvements.
Give it a watch if you want to, and let me know what you think! Cheers!"
The creator mentions a lot about the samples and "piecing them together", are midi tracks just performing/triggering the samples/instruments in a DAW? I'd be keen to know more about the algorithm(s) used to generate the actual score/midi, and if there are plans to make the source available?
Just incredible how well this fits with the genre. Very tasteful, listenable and purposeful grooves. Still privides the mile-wide millimeter-deep experience of other procedural things, such as the game No Mans Sky, where despite never encountering the exact same thing twice it still feels like the same soup of attributes just jumbled and therefore "samey". Do you feel that narrowing in on a computional model of the music genre has diminished or enhanced your appreciation of it? Is the real music pretty predictable and samey too?
I love using generators and other tools as a primer or basis for writing music so Id love to learn how this incredible result was achieved and get my grubby hands on it, even.
2 comments
[ 0.23 ms ] story [ 13.6 ms ] thread"Hey everyone, in the beginning of this year I shared a little project I had been working on for some time with all of you in this group. Many of you seemed to like it, and today I uploaded version 2.0 of that project.
So essentially I wrote a small program that composes Djent/Progressive Metal music with procedural generation. It's all done in my own game engine, so I added some visualization to it. Since the first version, I've improved the mix quite a bit (Using GGD Modern & Massive for all drum samples!), improved the variety a bit and many other smaller improvements.
Give it a watch if you want to, and let me know what you think! Cheers!"
Just incredible how well this fits with the genre. Very tasteful, listenable and purposeful grooves. Still privides the mile-wide millimeter-deep experience of other procedural things, such as the game No Mans Sky, where despite never encountering the exact same thing twice it still feels like the same soup of attributes just jumbled and therefore "samey". Do you feel that narrowing in on a computional model of the music genre has diminished or enhanced your appreciation of it? Is the real music pretty predictable and samey too?
I love using generators and other tools as a primer or basis for writing music so Id love to learn how this incredible result was achieved and get my grubby hands on it, even.