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I had assumed they had pixels over the camera and brought in the black bar when the camera was on.

I find this a very strange direction, particularly for apple who always crows about their great design.

My Razer Blade 14 has camera and IR in the top bezel which appears to be of similar size to the Apple Mac Pro bezel with the camera off.

Why would they black out the screen for all the time you're not in video mode? What benefit does this give the user that they have an extra 10mm of pixels when they are focused on video? This seems a very strange decision

That apps that aren’t “notch-aware” do not try to paint, say, a menu where the notch is. That’s just the first example coming to mind.
- If they covered the camera with pixels, it would severely compromise both the camera and the display in that area.

- Disregarding software, having OLED pixels above the camera line is strictly better than not existing at all

- I suspect they are keeping the camera sensor area large enough for adding FaceID in future gens without removing screen space.

This is kind of a bummer because I want all the pixels. If they’re going to do this they might as well leave the menu bar up in full screen mode.
MacOS provides a settings option to have the menu bar visible in full screen mode.
Thanks, that’s a good reminder. And now I see it does look like there is a way for a program to say that it is notch-aware.

I use full screen mode most of the time and do prefer to have the menu bar suppressed as I don’t use it much. I’m normally more short of vertical space than horizontal.