Ask HN: What should I learn to build side-projects in AR or VR?
I am a junior web developer that likes to create side-projects. I am interested now in building something in VR, maybe AR if it’s easier (is it?).
I am not interested in getting a job on Facebook or anywhere, nor founding my own ambitious startup. I just want to build simple things that I like to use.
I have zero knowledge of the space. I just started googling about it and thought that maybe HN knows better.
What’s the easiest way to build something simple in VR or AR?
6 comments
[ 2.7 ms ] story [ 14.4 ms ] threadBTW, where are you based?
Then you need get familiar with the Unity, and its language, then maybe follow a good step by step course, learn how to tackle each obstacle you will face later, if stuck somewhere, ask questions, learn maths or how to solve them, then publish your 1st game on App Store.
Good luck
The learning curve is a bit kinder and you will likely find some of the skills transferrable if you decide to switch to something beefier later.
Note: I'm no VR adept either, but I've enjoyed a little tinkering via this route.
[0] https://immersive-web.github.io/webxr-samples/
[1] https://threejs.org/
[2] https://www.babylonjs.com/