Ask YC: Single founder company with prototype, how do I improve my odds of being accepted.
I am getting ready to submit my application to YC and I am interested in the advice of others. I already have a working prototype but the people who were going to develop the company with me aren't ready to commit 100%. In your opinion, what can I do to improve my odds?
thanks
37 comments
[ 3.2 ms ] story [ 86.4 ms ] threadEdit: Or maybe I just didn't make the first cut as webwright suggests below.
Probably ready to launch in two or three months time.
I imagine they do a first pass over the apps to get to a "short list" and then dig a touch deeper, discuss it, etc. Given that YC has said over and over again that a working prototype is helpful, I think it's a pretty terrible suggestion to NOT spend time on it.
I don't understand. If you're a non-programmer and you're working by yourself, how did you produce a working prototype?
Great! I still don't understand why you said that you're not a programmer, though. You programmed, ergo you are a programmer. :-)
One certainly gets better at it, the more time spent on the subject. So, one who programs might not be a good programmer, which comes from knowledge, enthusiasm, and experience, but if you build something that works, it's better than 99% of people who come up with ideas and do nothing with them.
Start frequenting the OpenCoffee or similar in your area and start talking to people about what you're doing. There's a reasonable chance that in a couple of months you could fish up a nice co-founder.
IMO, it's a pretty simple formula.
1) Build something people want-- ideally, prove it. Have users. Show that they log in every day and would sooner gnaw off their own arm than lose your app. There are other ways to prove market demand other than loyal users. Find them. Leave no question that people desperately want what you're building.
2) Prove that you can build stuff. Have an impressive and interesting resume for getting stuff launched/shipped-- ideally, you can show that you've build/shipped stuff under great adversity. Show determination.
3) Show that it's a big opportunity. I remember there was a team talking about building a tool to manage D&D campaigns online. That's not a big opportunity. YC only makes "keep the lights on" money with the 10-20m exits. You should hopefully be playing in a space where there is a ghosts chance of a 9-figure exit. They're pretty lenient on this one, I think-- ya never know what can get big.
(IMO) The biggest risk YC is taking on is that no one will want what you're building. The second biggest risk is that you aren't capable enough or determined enough to get it built. Your adding the risk that you can't find a decent co-founder-- which doesn't help.
I'm not saying its easy to develop something a user would jump off a cliff for, more the contrary. People say it like it's easy, iv'e been doing my own startups for 5+ years now and still don't have one, but i'm working on it just like everyone else here I suppose!
Another way to prove it is to show 3 or 4 apps that do something similar that SUCK, but people use them/pay for them anyway.
And there's plain ol' market research.
It would not be so good if they merely had jobs they weren't willing to quit to work for the new co. Then it's kind of a vote of no confidence in the new co. And since they'd be the new co, that means a vote of no confidence in themselves. If that's the situation, I'd try to find at least one new cofounder who was more enthusiastic.
if you're feeling lucky, submitting it to news.yc can get some additional attention.
i was a single founder, did this and it helped me 1) bring on a great cofounder and 2) get accepted into yc.