Ask HN: What's the next big thing in computing / programming?

93 points by xchaotic ↗ HN
I managed to surf some of the software hype waves, some like "AI" have not really benefitted me in a major way and some, like crypto I deliberately ignore by now. What do you think is the next big thing in programming or computers/Internet in general? I'm thinking low-code or no-code tools that are actually composable by programmers perhaps? How about something in the physical space - are we going to see more types of wearables, for example? Basically I'm looking for ideas on what to focus my learning on in 2022.

170 comments

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VR/AR will be big one day.
My colleague and boss in 2014, 2016, 2017...
Well that's on them, nobody in their right mind would say that people are gonna like having big bulky computer thingy on their head.

That doesn't mean we won't be getting laser retinal projection in the next 10-20 years.

That doesn't mean it will also not happen :) Hoping for a technology doesn't make it appear one day.
And chatbots

/s

I actually like this answer. While I think the fact that "Meta" is now focusing on this feeds into a lot of hype, I don't think they are too far off base. The technology is finally getting usable, and the technology ecosystem necessary to allow it to be useful is mostly there. My analogy to this is that its in the brick phone phase of the mid 80's. Functional, bulky, seen as either a toy/gag, but has a core demographic of power users.
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In 2030 we will be finally talking about going to mass market with AR and wider adoption by professionals and it will take another 10-15 years for it to become ubiquitous.

VR will never be a thing outside of gaming, porn and education.

I know this was intended with /s but XR, as in spatial computing embodied experience and the ability to overlay digital information onto your field of vision, is about to become a whole new sector of capability. The number of previous false dawn projections is not relevant at this point.

So many PC type interactions we do in 2D today will be both more functional and more lovely to use when mapped into 3D space.

Reducing the usage and having an actual degrowth of electronic devices consumption, and especially power consumption.

If we are not choosing to go there, physics will teach us the hard way (it already begun).

Basically any region/country that is able to do the same, with less hardware, less energy will have a big advantage over the other regions/countries in the upcoming years.

Things don't seem to be going there. We had dumb phones lasting around a week in the 00s, then switched to semi-cordless smartphones that need to be charged sometimes more than once a day. Same for RAM and CPU usage, when looking at browsers. We, developers, seem to expand our resource usage to consume whatever is available, irregardless of some theoretical minimum we could be aiming for.
Yeah it's kind of like how people have stopped opening windows in their car because they would stand out, even if it's relatively cool outside and the air is nice. People still opt to keep their air con/heat on at all times.

When's the last time you heard someone's conversation in the car beside you? Or even just their normal volume music?

This is true even in nice, mild climates.

This example is the same with homes to a degree too. People are addicted to the new, inefficient way of doing things. But I doubt we'll actually go backwards. There will be a kind of morality trend pushing us backwards but nothing much else.

Hardware has gotten more power hungry over the years not less. As long as people are more expensive than energy/hardware, I don't see this changing anytime soon. Maybe we'll get better at utilizing our high performance hardware by offloading the computations more and more to the cloud but overall energy usage will likely keep going up. Growing economies and cheap, abundant energy go hand in hand.
> Hardware has gotten more power hungry over the years not less.

Hardware has massively improved in the power/watt and computation/joule categories. The increased power consumption is because of rebound effect. If we really only used cellphones for telephone calls and SMS, we could build them to last for months on a single charge. Yet we have to charge them every day because they are built to do not just telephony, but also maps, reservations, banking, 3D games, and so on and so forth.

I'm aware of the efficiency gains, it doesn't change what I said though. Power consumption for computing won't go down anytime soon in my opinion.
> Yet we have to charge them every day because they are built to do not just telephony, but also maps, reservations, banking, 3D games, and so on and so forth.

While I agree with you here, I feel like people don't try to optimize an already working base. For example, I recently updated the clock app on my android phone. There is no difference in functionality in the new app, but it has the android 12 design. This time could have been spent optimizing the app in a way or another. I do the same thing on my phone as I did 5/6 years ago: read a lot online, sometimes listen to music, sometimes look at maps, sometimes use apps, telephony. My battery lasts longer these days, but not as much because my phone also has to show sweet animations and be able to run high-performance stuff (I made the error of buying a flagship phone).

I would say webassembly.
I want to love it, but I just can't see the point. Tracing JIT's are so good at what they do.

WebGPU is a different story.

Automation of real-world things (robotics)
(1) The cloud will continue to grow. Cloud-related stuff like Azure and Docker will continue to be a good learning investment.

(2) Once Microsoft work enough of the bugs out, which I'm guessing will take another 2-3 years, I suspect Windows on ARM will be the Next Big Thing, or at least one of the Big Next-ish Things. ARM supplanting Intel will be a general Thing.

Spatial computing.

If all of reality is able to be piped into Unity (structure of static environment, motion of sensors, dynamic object poses) you can build Reality Apps the same as you can build video games.

You can give people spidey-senses or "the force". Everything will have a UX.

Real personal computing, that benefits end-users on their terms. In the Future of Coding community, we often use the analogy of "home cooking". As in, we have restaurants & professional chefs but not enough home cooks in computing. Tools & processes are super different when you're cooking for yourself / family vs for a restaurant!

There are a few trends that are tiptoeing on the edges here:

- tools for thought / creative tools (Muse, Nodes.io, Mem, etc)

- end-user programming (people trying everything from visual PL's to simpler / more constrained programming interfaces)

- local-first software (https://www.inkandswitch.com/local-first/)

- web3 - I'm biased here and a bit skeptical of the fervor here, but matches some of the ethos / philosophy

- more customizable / hackable personal computing hardware (https://frame.work/)

- spatial + tactile computing so the body can participate in the thinking process (instead of only the 'head'): https://dynamicland.org/

- explorables, games / interactive viz to quickly transfer rich context: https://explorabl.es/

- video games, often indie ones, are exploring deep ideas: see Zachtronics games, Jonathan Blow's games, some of Annapurna Interactive funded games, etc. So many!

- open data: better end-user data tools so anyone can understand the systems around them

This! I believe while we have this powerful machines at our fingertips, we still haven't scratched the surface of them being useful. And now, people think more about how to get customers then how to make useful stuff that people would love to use and it would make their life better.
check this jose (personal reminder)
It's not very obvious, but if you click the "5 hours ago" next to the username you get the option to favourite a comment.
I adore the banner idea here. The various trends are interesting, but I still don't see anything that really sings deeply to me. They all have hints of the real, of a coming harmony & bridging of the gulf between development & user, but they fall short too.

End-user programming comes close, but I don't think it's the real notion. It makes primary the programmability, which is, imo, an unncessary ego-centrism. Software simply making what it does visible, making it observable, and inviting in the potential for interaction, for manipulation, change, alteration: that, to me, is where we must go. I'm delighted and quite surprised to see this comment having risen mightily in the rankings, to the #2 spot, but permit me to cite the #1 comment in reflection here:

> "We’ve known for a long time that software will eat the world — the comings and going’s of everyday life, once they are expressed as code, become infinitely easier to patch and improve using only a keyboard and display."

To me, it's less about home-cooked & home-grown & indie, and more about software that has a basic fair shake. Software is either societal in nature: it participates in, shapes/can be shaped, discusses itself, engages in the democratic processes of the world. Or it is a closed, dark entity. I see little ways to regard most software as anything other than alien and hostile, as invasive & anti-communicative: a blackbox, with us trapped inside.

The way through though is incremental. Finding new ways to let the software we have expose itself, to make itself visible & explicit & introspectable & orchestrateable & controllable & malleable. I believe software high & low will better serve the world, be better able to do it's job, when there is a general systems fabric & when it can keep us in the loop.

> > "We’ve known for a long time that software will eat the world — the comings and going’s of everyday life, once they are expressed as code, become infinitely easier to patch and improve using only a keyboard and display."

Yeah, I kinda see this as the exact opposite. The fact that symbolic code, keyboards, and displays are all tied together is no accident. It's a limitation that prevents computation / simulation from being used in situations that aren't oriented around text-input.

There's so many situations like this! We're a bit blind to it, because we're used to pulling out our phone, and it's hard to predict what we'd all use computers for if we escaped the trappings of mouse-keyboard-text-code. It's just like how cheap paper / the push for literacy helped make paper receipts at coffee shops a thing, but nobody could have predicted cheap-paper-receipts in the 1600's when books were so insanely laborious to create (forget even read!).

Curious, when you say open data so anyone can understand the systems around them, what do you mean? What isn't working?
It's insanely laborious to pull in information from datasets on systems, quickly transform them to approximate the answer to a question you're trying to answer, and have a discussion around it. Some examples:

- Have restaurants in my local town started to close earlier because of worker shortages, COVID, and the chaos of the last 2 years? - Which nearby public parks are both free, open right now, and not too busy? And also will it rain soon?

The state of the art for this is probably CSV's & Excel / spreadsheet, with lots of limitations. Most datasets are hidden behind obscure API's, available only to programmers.

And then let's say you want to have this type of computational conversation while sitting around the dinner table? Forget about it

To add to the list:

- 'Authorship Environments: In search of the “personal” in personal computing' Strangeloop talk (https://www.youtube.com/watch?v=5U6MkU5fLJw)

If we are to make computing personal, as any medium of thought needs to be, we'll need a new framework, a new way to think about computing, We'll need to shed the ingrained assumptions. We'll need a new language: no more "users" and "programmers." I've never heard a good definition of either but these terms are too loaded and too corrosive today.*

I am not claiming this is the next big thing, but if we are to move to the sort of goals described in a number of the projects in the list, something like this will have to happen.

* Best one I know is of programming: blindly manipulating symbols in hope of an outcome.

2022? Probably focus on the big things of 2021. Not much will change within a year.

2032? Hard to say, but it is quite possible that software and the web will actually look quite similar to what we have now. I found the concepts in this presentation quite intriguing [1]. Some stuff like airplanes haven't changed THAT much in the last 50 years, because they are good enough for their purpose.

[1]: https://idlewords.com/talks/web_design_first_100_years.htm

airplanes haven't changed much because safety is paramount and every crash is big PR fiasco so planes have not changed much because the industry is heavily regulated and there are duopoly players in the commercial space (Boeing/Airbus). But I concur with some of your thesis...
Not that you’re wrong, but there seems to be this implicit assumption on hn of unbounded potential for innovation, when it stands to reason that most things are going to hit asymptotic growth at some point.
Web3 will go through its current hype cycle peak (with lots of people both hyping and hating it), and in a few years we will see what actually comes of it. I predict we will find some interesting unforeseeable use cases for decentralized computing/currency, but it'll take some time.
I'm not sure that I like the term 'Web3', as it implies that everything will move in that direction, which I don't think will be the case. I just refer to it as the Decentralized Web. Centralization has many benefits over Decentralization and vice versa. Its a very healthy thing to happen though.

I do think it has a place, and is a promising emerging market. Which is why I've been interested in learning development in that area.

It's not too important for me what the name is, but I think the boat already sailed and the name Web3 will stick. When Web 2.0 was being born, the name wasn't that important either. It's just a social phenomenon that we need a common moniker to refer to the technology/culture at a high level.
Web3 means using UDP as the backbone protocol and with hole-punching it makes P2P interactions possible. Hence the whole decentralisation bit. Tbh ipv6 can also achieve the same goals but at the cost of de-anonymization since it's a unique marker.
Is that really the technology capability that has been added? I'm not sure you can talk about decentralized Web3 without talking about blockchain.

I credit much of Web2 kicking off with AJAX, HTML5, and CSS3. Though many others would say it was lead by mobile.

My general thoughts, it isn't one thing, or just one technology. Even Web1 was a combination of TCP/IP, HTML, HTTP, and Mosaic/Netscape.

I have a bit of a knee-jerk reaction every time I hear web3, and immediately picture somewhat interesting tech with not that many practical applications.

I'm possibly lacking vision, so I'm wondering if anyone could share interesting examples of that (old) new wave of technology?

Yes I think semantic technologies will become more popular as the performance overhead will be less a problem.
Wearables, as soon as fix the power.
Hopefully, realizing how unnecessarily shitty and bloated nearly all existing software is and rediscovering an appreciation for simplicity, reliability, and performance. There’s so much low-hanging fruit to be picked yet we let it rot on the vine.

Projects like Zig I think are the first signs that we are getting fed up with what we have.

there's actually one angle that I believe has changed on that topic: security.

Security is to me the number 1 reason to reduce bloat in any application. By limiting the number of external dependencies, and maybe even the number of features, you end up with a more secure product.

It something that didn't matter as much a decade ago, but is now very relevant.

Then there's all the other reasons, like responsiveness, download size, developer experience etc, but they haven't been the priority of most businesses

Unpopular opinion, but chase old things, not new ones.

The big investment in your career will be ideas that stand the test of time. Relational Databases, data structures, programming paradigms, math, etc. Even in machine learning, just knowing core statistics and regression is more important than HottestNewArchitecture :TM:.

Learn the ideas underneath these ideas, and you'll really grow and be able to better evaluate / learn new ideas.

When you say relational databases, do you mean SQL databases in particular?
Not OP, but I'm going to answer "yes" from my own personal perspective. As a backend developer in a team mostly comprised of other backend developers, I'm constantly surprised by how much the average developer fears dropping down into SQL (as opposed to working in whatever ORM their language offers) and how much it impedes their admin work not to be able to interact with their database to find inconsistencies, pull reports and such.
This is why I'm thankful for the experience from one job where everything was in stored procedures. Say what you will about stored procs, but they're a great way to get comfortable with SQL!
> The big investment in your career will be ideas that stand the test of time.

This is spot on in my experience.

As I grow in my career as a software engineer, it's funny how much more often I notice that the things that set one apart in the field is a level-headed understanding of the fundamentals and a calm resolve to take into consideration what's worked in the past, much more than one's ability to "chase the shiny".

Honorable mention of the Lindy Effect [1] here - one of my favorite ideas from Antifragile [2].

[1] https://en.wikipedia.org/wiki/Lindy_effect [2] https://www.amazon.com/Antifragile-Things-That-Disorder-Ince...

So true. For me it has become RegEx, Email, Email Servers/security, Excel, and sorting. Never thought I'd go on about it, but man. It apparently is my niche.
Thanks. It's the same for me, actually - I built a lot of my career around XML and other W3C standards and the great thing about those, while complicated is that you can refer to a well defined spec to see what the behaviour SHOULD be. But I'm hoping it's not either/or question - I can continue learning software architecture patterns and anti-pattern but perhaps there is some new, realtively untapped market or end-user experience where this can be leveraged.
I think a big part also - new ideas often dont have info on how they fail- its all hype. However old ideas do, so if you can link them, its easier to use the new technology appropriately.
When it comes to machine learning, yes it is important to know statistical methods, but at this point deep learning shouldn't be pejoratively referred to as the HottestNewArchitecture. If you want to solve previously unsolved problems, deep learning is necessary; and if you want more specific advice, learn how transformers work. This class of models is qualitatively different in the kinds of problems they unlock as solvable.
I don't disagree. But I think

(a) Important stepwise changes in a domain are actually rarer than we think. Transformers & deep learning being one good example.

(b) Focusing on the background information prepares you for that stepwise change, and recognize the stepwise change when it happens

Instead of trying to suss out from the tech literatti every new thing and chase that, I'd rather spend my time on "old things" and be better prepared for the right stepwise changes.

There's a lot of 'revolutionary' and 'big ideas' that in reality are marketing and/or repackaging old ideas.

> Even in machine learning, just knowing core statistics and regression is more important than HottestNewArchitecture :TM:.

Agreed! In my earlies as a data scientist, I was always looking forward to implementing deep learning and new fancy algorithms.

For some real use cases, the explainability provided by a simple regression is better than a more complex algorithm that provides the best metric.

Piling on "ideas that stand the test of time":

- Architecture/patterns. Managing complexity, now and in future, is the primary thing that differentiates a "senior" from a junior IMO. Making complex stuff simple is extremely difficult.

- CI/CD. Improving "shippability" and "shipfriendlyness" helps efficiency and allows getting your software to customers faster.

- TDD/BDD/DDD. Ability to distill features and value from vague customer-feedback and domain-expert. Committing that in specifications, and turning that into automated, and measurable setups. the #1 skill to building software that helps your users, IMO.

While there will remain a shortage of developers in near future, the absolute amount of people producing software will grow significant. The amount of software produced will grow significant while existing software will continue to be there too.

The only way to stand out is to provide real value. To provide that fast. To continue providing that. And to remain able to react to the market quickly.

I therefore believe that skills and techniques that allow you to move faster, be more efficient today and in future, is far more important than learning about web3, kafka, rust, go, kotlin, no-code, or the latest JS framework.

This reminds me of when I took a class on Sun Cluster. The instructor went to the Sun developers for his training, took everything they "invented" and drew parallels to items he had back in his mainframe and mini days. Turns out, nothing new was invented, just re-invented.
Specially when the "old things" are over-represented by things like C/C++/Shell, Unix and not Pascal/ADA, HyperCard/DBase/FoxPro (your "low-code" from the past!), Amiga, BeOS, etc

A LOT of the old things were ahead of the time and forgotten. Also, a lot are still in their infancy (I think RDBMs are still too immature!).

Is likely that marrying that old things with (1, at most 2) new things is the way to go.

I'm not sure if it will end up being the case, but I would like to hope that open firmware and/or hardware will become a big thing in the next decade. Open source software has been such a game changer, and it would be amazing if we could realise the same benefits in the embedded/hardware sphere.
Me too, I recently started using OpenWRT and I'm blown away. Also used pfSense for years.
There is a mountain of gatekeeping at the CPU, motherboard, and firmware levels that benefits only governments and manufacturers. It will need to be routed around or tunneled through at each layer.
I second this and for several major reasons:

1. Prices are down(yes, lower down your guns). I'm not talking about CPUs or GPUs but embedded products. It's absolutely mind blowing that you can get the computational power of a mid-90's computer with the size of a coin for just a few bucks. Same goes for sensors, transceivers, motors and communication modules.

2. 3D printing has come a long way, also dirt cheap and easily accessible to people and is yet another game changer for prototyping. Essentially you can have a functional part in your hands in a day.

3. With works towards lowering carbon footprint(further amplified by inflation), smart devices with low footprint will become more popular-anything which will lower costs. It may sound counter intuitive at first glance but you can imagine how a smart home/office/factory/store/restaurant/anything could be more efficient if power consumption is managed in the most efficient way possible and likely far better than you ever could.

4. Open firmware and hardware is going to be a game changer in another area which seemed completely out of reach just a few years ago - space exploration. Even there, the prices have dropped massively. And there's one more thing when it comes to space exploration: I know that people are really on both extremes when it comes to opinions on Elon Musk but here are my thoughts: ignore what he says and pay attention to what he does. I'm not entirely sure that he's right on electric cars and I suspect that he might not be on the winning side if synthetic fuels become widely available. The one thing which makes me sway towards them are the billions Porsche is pouring into research in that area and credit where it's due: they have been right throughout the entirety of the automotive history.

5. Industrial purposes. Again looking at what Elon Musk is doing - I think he is giving us a glimpse of what Industrial revolution 2.0 might look like. And again something which was further fueled by the pandemic.

The one thing that I see truly missing in the picture is cheap, fast and easy way to make PCB prototypes - that is still an expensive and complicated endeavor. Or at least I am not aware of a cheap and efficient way to do this. I've personally gone as far as trying to figure out a way to use conductive paint for that purpose. With 0 success so far I'm afraid.

This is definitely an area that is going to grow. I think most of the initial growth will be in the low-end, cheap, disposable projects - stuff for managing your home (IoT), for example where you want as much control over the whole stack as possible. The current IoT hype has blown over a little, but the need to control various things around you in an intelligent and safe way is still an unsolved problem, worth exploring further.
> The current IoT hype has blown over a little

I don't think it ever picked up: It was trying to solve a problem which didn't exist at the time. In the mid 2010's when they started popping up, the economy was growing and most of climate change, lowering carbon footprints and all that was seen as "Greta Thunberg's pretentious and delusional world" to working class citizens. And for the most part that still would have been the case if it wasn't for covid and the accompanying inflation. I don't think average Joe has learned a lesson from it or realizing how fragile our economy is. Almost like enforced necessity: "hey my electric bill is 4 times what it used to be" opens a new market. The ecosystem however was(and sadly still is) appalling: You get a hama wifi enabled light bulb, you need to download their app to set it up. You buy a Phillips one a few months later and you need to download yet another app to set it up. Not to mention the absolute hell that are both google home and alexa. Worst of all is that there are no efforts to open source alternatives(home assistant technically relies on either google or amazon). Privacy aside, their interfacing options are equally annoying. I do have a few wifi enabled light bulbs and I turn them on for my dog when I'm not at home through google and it is just as messy as it was on day one.

How cheap do you want PCBs to be? They're already at the point where shipping costs dominate the price. https://jlcpcb.com/
If you 3D print your own, you don't have to pay the shipping ;-)
you still have to pay for the shipping of the 3d printer and the filament...
In the US maybe. In a small country in eastern Europe having this done in 24 hours for peanuts exists only in the realm of science fiction. The fastest and cheapest service I know of here is not that far from my flat and you'd be lucky to get them to do anything in less than a week and for less than 70-80 bucks, shipping not included.
Re insutrial revolutioon, FYI, they're calling it industry 4.0 now, although I'm pretty sure it didn't happen how they expected, so maybe they'll just call it industry 5.0. Or better yet, it will somehow become part of the metaverse :/
I cannot imagine people having mini fabs at their house like that have 3d printers. But, the technology could reach the point where making an ASIC could be dirt cheap. Imagine being able to get your own chip created at a micro fab for dirt cheap?
Right now I am super excited about computer graphics, high speed consumer networking (10gbe in homes with wireless to match!), high quality home-built CNC and 3D printing machines (like the Prusa machines), and VR!
Security is going to be the next big thing.

I’m hoping for a small revolution in 3rd party libs and a locking down on the supply chain as a start.

I agree. Security/privacy aren’t going to become less of a problem, and knowing what is actually running on our systems is a remarkably unsolved problem.
TinyML - running ML models on devices with severely limited power supplies
ARM will continue to make inroads in the server space as adoption picks up and as more and more projects target that architecture

Personal bias talking, but I'd expect to see modest uptick in Nix[os] interest

Kubernetes will transition from new and exciting to a mature platform. Expect less new big features and more minor improvements

Genuinely curious, I've heard of Nix OS but I don't know anything about it. Why do you think interest will grow, and would you recommend it?
I love it, but I'd hold off on recommending it outright for everyone. There's a learning curve to be sure and if you run software not provided in its packing system it can take time to port to the Nix way

Just about everything in a NixOS is configured in a declarative way, but that only really scratches the surface. It's the first Linux OS I've used that configuration is done at a wholistic level

Say for example you have a RHEL/Debian Linux server and you want to see how it’s configured. This sounds easy, but can be quite time consuming. You can see what packages are installed but then you’d need to examine all the /etc files. Try and see which ones are modified. Look at all services, look for further configuration that may exist in /opt or /usr. When you get to a certain scale tools like Chef, Puppet or Salt tend to help with managing configuration. Over time to meet compliance and monitoring requirements configuration can grow. And that’s not getting into any filesystem permissions you may set.

If you're using `yum install` or `apt-get` to install packages out of the system repos, you'll get the latest package in that repo. Run that command at different times, you can get a different package version

In NixOS the system and packages are versioned together; makes for very reproducible systems. The downside/upside (depending on your needs) is, updating your kernel will update your packages in lockstep

With NixOS, you can configure a complete system with a single file making Chef, Puppet or Salt obsolete. Once you get over that first hurdle of using NixOS and moving your workloads to it, it tends to be easier to maintain

The major downside I run into is that most of the world does not use Nix[OS]. So if you need something not provided by Nix[OS], you’ll need to learn how to make your own package (derivation)

There are many caveats to everything I said above, but its the general idea

If I had to guess at one thing that will become of increasing importance over the next decade it would be privacy and security related to that. I think some jurisdictions will force this issue, and companies will have to start treating large amounts of personal data that might be stolen as a liability rather than an asset.

This is likely to be a business change as much as a technological one, but it’s definitely going to have an effect.

I don't think anything BIG is going to happen in next half of decade

I bet that:

autonomous cars will still suck.

CPU will just get lower and lower, but nothing fancy except maybe weird shapes concepts.

web (browsers) will still introduce some weird not privacy friendly stuff.

FP-ish languages ain't gonna be mainstream, probably nothing cool enough for purists and good enough for mainstream will appear.

decreasing energy usage seems to be irrelevant cuz people will use that energy in other way anyway.

quant computer still just fancy thing in lab.

__________________

or I've found one that I hope will be big! air purifier's cost and efficency improvements! shit's so expensive, yet so important

I think that decentralization is coming in a big way. The myriad of scandals and corruption surrounding the largest tech companies being one of many push forces, and platforms supporting self hosting with little technical expertise and products encouraging the same being pull forces.

A small bit of confirmation for this in my mind is the increase in companies switching to a business model that is aware of this. "We will host it for you for a fee, but we fully support self-hosting too." ala Gitlab and Ghost (https://ghost.org/docs/hosting/)

At the other end of no/low code there is adoption of advanced computer graphics techniques that originated game programming and machine learning that focus around the GPU.

* Better GPU API on web and native with WebGPU

* Use of compute shaders to interface with trained NN models or to "replace" css.

* Easy reactive programming using immediate mode UI powered by GPU instead of CPU

* Data driven design ala ECS where your ECS lives in the cloud.

Not just for 3D AR/VR but also business/productivity apps in 2D.