[–] 999900000999 4y ago ↗ Very very cool.Would it be possible to integrate this into Godot. I'd like to have an alternative to Unity, but I really need an editor to get anything done. [–] max0563 4y ago ↗ Godot has 3D support built in. How would this project help?More broadly, what makes Godot in its current state unusable for your needs? [–] 999900000999 4y ago ↗ I want to use Nim.As is , Nim already supports a bunch of different scripting languages. [–] Mikeb85 4y ago ↗ There's literally a Nim plugin for Godot, commercially shipped games using it, and Nim compiles to C so it's easy to use it with Godot with or without bindings. [–] 999900000999 4y ago ↗ Ahh, thanks for letting me know !
[–] max0563 4y ago ↗ Godot has 3D support built in. How would this project help?More broadly, what makes Godot in its current state unusable for your needs? [–] 999900000999 4y ago ↗ I want to use Nim.As is , Nim already supports a bunch of different scripting languages. [–] Mikeb85 4y ago ↗ There's literally a Nim plugin for Godot, commercially shipped games using it, and Nim compiles to C so it's easy to use it with Godot with or without bindings. [–] 999900000999 4y ago ↗ Ahh, thanks for letting me know !
[–] 999900000999 4y ago ↗ I want to use Nim.As is , Nim already supports a bunch of different scripting languages. [–] Mikeb85 4y ago ↗ There's literally a Nim plugin for Godot, commercially shipped games using it, and Nim compiles to C so it's easy to use it with Godot with or without bindings. [–] 999900000999 4y ago ↗ Ahh, thanks for letting me know !
[–] Mikeb85 4y ago ↗ There's literally a Nim plugin for Godot, commercially shipped games using it, and Nim compiles to C so it's easy to use it with Godot with or without bindings. [–] 999900000999 4y ago ↗ Ahh, thanks for letting me know !
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[ 0.27 ms ] story [ 15.9 ms ] threadWould it be possible to integrate this into Godot. I'd like to have an alternative to Unity, but I really need an editor to get anything done.
More broadly, what makes Godot in its current state unusable for your needs?
As is , Nim already supports a bunch of different scripting languages.