The new lighting engine is welcome. Torches give off an orange glow, and outside light peeks through openings with a misty blue look. This makes exploring much more tense and atmospheric.
I'm also fond of the larger biomes. The first world I spawned in 1.8 placed me on a small island with one tree in the middle of what looked like an infinite ocean. Forests, swamps, deserts etc. seem to go to the horizon, which is nice.
Sadly, there's still the bug where breaking a block doesn't erase it from the world, so you can "step inside" it and see the tunnels and lava pools below the surface.
Do I need to create a new world to get things like strongholds, towns, and mine shafts? Or does it randomly generate on my existing worlds after I updated the game?
With every other world generation update, it generated the new stuff with newly made chunks. So if you have explored a huge section of the world, it won't change. But go beyond, and you'll get the new stuff.
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Sadly, there's still the bug where breaking a block doesn't erase it from the world, so you can "step inside" it and see the tunnels and lava pools below the surface.
So go for a walk :)