Restrict existing free application to a subscription model later on?
While trying to launch a mobile application I wonder how I should handle adding a payment solution later on. I would like to have all features available for free in the beginning to get as much feedback as possible. Once I have decided on which features to keep I would like to lock most of them behind a subscription solution. How do you handle this? Does existing users feel betrayed if they suddenly has to subscribe in order to keep using the app?
12 comments
[ 3.1 ms ] story [ 39.1 ms ] threadIt will provide useful feedback regarding whether people will pay and if some people will pay, what they will pay for.
You want people who are willing to pay. You don't want people who are unwilling. Requiring payment is basic market segmentation.
Good luck.
When you do figure out what to charge for, consider charging long time users less, or extending them out one last time.