Also news from NVidia: Meta is building one of the world's largest AI research super cluster. 5 ExaFLOPS of A100 GPUs. Just as Amazon built out AWS to derive third party revenue from unused compute capacity. We should hope to see "ai time" allocated to third party and public use. Provided there are spare cycles left ;)
I really hope "Meta" does not suceed in making a head set that does not give you a headache and nuessua after 15 min. It is a terrible thought of having people immersed into Zuckerberg's vision of reality for any length of time.
Especially kids.
"And while the shift may give Meta a head start on the internet’s next phase"
... ye sure. But all Facebook's money still make me nervous.
I played a fast-paced 6DoF game for six hours yesterday alongside friends who had also been playing for just that long, for example. I get motion sickness incredibly easy, but it doesn't happen with any headset of theirs since before the CV1.
People who get headaches and nausea in VR usually happen to be people outside of the default IPD range that failed to set it up correctly.
Getting motion sick with the original Vive is actually a little bit more common; there are some people who really don't respond well to lower framerates mixed with the screen door effect.
It's a bit of a generational shift, yeah, though personally I didn't have many issues beforehand. The Quest 2 can push up to 120 frames per second (90 by default), which seems to help a lot of people who got motion sick with earlier headsets.
I'd recommend giving VR another try, even if your IPD is above average, because if you're using an older headset it could just be that the framerate it's pushing is too low.
If you do try out a Quest 2, though, I would recommend replacing the default head strap, because it can cause motion sickness. It just pops off, so it's not a big deal to switch it out. A halo strap clone is the aftermarket thing to go for.
There are a lot of really great headsets to try these days if you don't want to go for a Quest 2, though! It's just that the Quest 2 is a very cheap entry set, so it's usually worth a try.
So much of this sounds like a dystopian nightmare.
> Meta’s employees have been asked to contribute to the change in other ways. In November, they were asked to sign up for Project Aria, an effort to test some new augmented reality glasses ... Employees could “earn points and win swag” by wearing the glasses and gathering data through the device’s cameras and sensors, the memo said. To reduce people’s privacy concerns about being filmed with the glasses, employees were asked to wear a T-shirt identifying themselves as a “research participant” and were told not to view or listen to the raw data captured by the glasses, according to the memo.
> Adam Draper, a managing director of Boost VC, a venture capital firm that invests in companies focused on “sci-fi technology,” said Meta’s new bet was well-timed. “There will be entire economies and countries built digitally through VR/Web3, and we are just scratching the surface,” he said, using terms to describe next-generation technologies for building the metaverse. He noted that Meta was in the lead with virtual reality because of products like its Oculus headsets, adding, “This is the sci-fi future, and Meta made the bold move to make it a reality.”
Meta just seems like a gimmick to me. Personally I can't really imagine VR being more useful than a usual PC. I enjoy seeing the real world and wouldn't want to be trapped in a headset for extended periods of time.
The only thing I would consider using it for is games, and even then it seems less attractive to me than traditional gaming.
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[ 5.1 ms ] story [ 51.0 ms ] threadEspecially kids.
"And while the shift may give Meta a head start on the internet’s next phase"
... ye sure. But all Facebook's money still make me nervous.
I played a fast-paced 6DoF game for six hours yesterday alongside friends who had also been playing for just that long, for example. I get motion sickness incredibly easy, but it doesn't happen with any headset of theirs since before the CV1.
People who get headaches and nausea in VR usually happen to be people outside of the default IPD range that failed to set it up correctly.
Is it a generation shift or could you play Vive and release Occulus too?
It's a bit of a generational shift, yeah, though personally I didn't have many issues beforehand. The Quest 2 can push up to 120 frames per second (90 by default), which seems to help a lot of people who got motion sick with earlier headsets.
I'd recommend giving VR another try, even if your IPD is above average, because if you're using an older headset it could just be that the framerate it's pushing is too low.
If you do try out a Quest 2, though, I would recommend replacing the default head strap, because it can cause motion sickness. It just pops off, so it's not a big deal to switch it out. A halo strap clone is the aftermarket thing to go for.
There are a lot of really great headsets to try these days if you don't want to go for a Quest 2, though! It's just that the Quest 2 is a very cheap entry set, so it's usually worth a try.
> Meta’s employees have been asked to contribute to the change in other ways. In November, they were asked to sign up for Project Aria, an effort to test some new augmented reality glasses ... Employees could “earn points and win swag” by wearing the glasses and gathering data through the device’s cameras and sensors, the memo said. To reduce people’s privacy concerns about being filmed with the glasses, employees were asked to wear a T-shirt identifying themselves as a “research participant” and were told not to view or listen to the raw data captured by the glasses, according to the memo.
> Adam Draper, a managing director of Boost VC, a venture capital firm that invests in companies focused on “sci-fi technology,” said Meta’s new bet was well-timed. “There will be entire economies and countries built digitally through VR/Web3, and we are just scratching the surface,” he said, using terms to describe next-generation technologies for building the metaverse. He noted that Meta was in the lead with virtual reality because of products like its Oculus headsets, adding, “This is the sci-fi future, and Meta made the bold move to make it a reality.”
The only thing I would consider using it for is games, and even then it seems less attractive to me than traditional gaming.
What are hner's opinions of Meta?