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Is an open platform if it’s built on RTX?

That seems very much “open” in the marketing sense of the word.

> Your end-users of the Omniverse-based extension, app, microservice, or connector will need either an Omniverse for Individuals license or an Omniverse Enterprise license.

https://developer.nvidia.com/nvidia-omniverse-platform/code-...

With hardware restrictions (Nvidia RTX only) and software restrictions (closed source and licenses required for users), I don't see how this is "open", either.

>> "NVIDIA Omniverse™ is an easily extensible, open platform built for virtual collaboration and real-time physically accurate simulation. Creators, designers, researchers, and engineers can connect major design tools, assets, and projects to collaborate and iterate in a shared virtual space. Developers and software providers can also easily build and sell Extensions, Apps, Connectors, and Microservices on Omniverse’s modular platform to expand its functionality."

Is this their version of Metaverse? "Come here and do all your work in the Omniverse"?

I think it's a suite of dev tools for making metaverses. At least that's my impression.
It looked like 3d graphics to me.

I watched the video which so looked like 3d graphics.

Ok, here's what I think this is.

There are tons of fields that have high demand for 3d simulation environments. To date, they have either had to build one from the ground up, or leverage (and pay for) a game engine. Game engines have some inherent problems in these domains because they do not solve for the same kinds of problems-- they solve for game physics and pretty environments. They also can make it really to translate what I'll call 'CAD' models to a 3d space while maintaining strict dimensional accuracy. I have no idea if Omniverse actually solves for this kind of application, but it looks like it might attempt to create a 3d environment much more fine grained control over physics and representational accuracy.