Show HN: Three Magic Words (threemagicwords.app)
Here’s a free, fun, novel five-letter word game for the web! It’s a game I originally wrote for the iPhone in 2010, but wasn’t able to finish before my first child was born. When I left my senior web developer job in September 2021 I figured I would postpone looking for work and finish the game before another 11 years passed, and expose myself to new skills doing it (in this case, Swift). I released it on the App Store in December, then turned my attention to doing a web version — when suddenly Wordle was in The NY Times, and then everywhere.
Perhaps foolishly, I plowed ahead and here we are. Like Wordle and some other NY Times word games, there is a single daily puzzle, but like traditional crossword puzzles, it gets harder throughout the week.
142 comments
[ 4.8 ms ] story [ 177 ms ] thread> Repeated bad guesses incur a time penalty.
slowly
animated
The animations are very satisfying and the game is very fun.
Fantastic work!
edit: This is on OxygenOS 11.1.2.2 and FireFox 96.3.1
It took a second for it to load on my mac -- I thought maybe it was busted. Maybe page load speed is something to look into.
So far I like the word list you've used. But I've only tried the easier days :p.
[0]: https://ibb.co/7NvPTnM
Mobile chrome on Google pixel 3.
If it helps, I'm using Chrome on OnePlus Nord.
If you really want something to formulate a score, count the number of guesses.
If you just show the number of stars the player got at the end without emphasizing what they missed, those who are playing for speed are rewarded with more stars, those who are playing for low guesses are rewarded for a low number.
- there's a timer
- solutions are not always unique
Often in Wordle, you'll have three or four green letters, which leaves several possible answers, and you just have to guess which one is correct. Some days you'll be lucky, some days you won't! But it feels OK because you're not working against a clock; so you have time to mull over the possibilities and decide which one feels better.
In Three Magic words, because you're racing against the clock, once you see a solution you immediately want to put it in. But sometimes it gets rejected! For example, on Tuesday's puzzle:
Gur pbeerpg fbyhgvba jnf CRRYF naq OHYXL, ohg V gevrq CRRXF naq OHYYL juvpu V guvax jbhyq nyfb unir orra inyvq.
Somehow that feels more unfair than the Wordle case. I wonder if it might be better just to accept any valid solution that uses known common words?
I think that solution lock you experience - it's a little uncomfortable, but once you learn to wriggle your way out of it, you get that "aha" feeling I'm going for.
> I think that solution lock you experience - it's a little uncomfortable, but once you learn to wriggle your way out of it, you get that "aha" feeling I'm going for.
This is the part that gives me the "ugh" experience.
I’d also enjoy some form of global leaderboard of some sort (maybe a scatterplot comparing time and accuracy?), so I can assess how inferior/superior I am to others.
There is also the age-old argument about British-English vs American English e.g. Armor is not spelled that way in British English so it takes a lot more effort to work these out.
Pretty slick though.
Too much animation overall
Congratulations especially on finding the energy to push through and finish this. It must have been a bit disheartening to see Wordle's massive success, and it could have been an easy excuse not to bother finishing your own game (or at least to radically re-think and simplify it into yet another me-too Wordle clone).
https://imgur.com/a/D57IgjE
I personally prefer games without time pressure, and I kept trying to type the whole word, not just the missing letters. But it's still a neat idea and an overall great execution.
NYT's spelling bee has a feature that i think you should consider implementing: a button and/or key press (e.g. space) that shuffles the remaining, unused letters.
in this case that puzzle had more solutions because it rejected keeps and bully as well
I think there's a very popular game making the rounds at the moment that flies in the face of this "wisdom"
Like others, I personally don’t like the time pressure and have really enjoyed the async one a day whenever format of wordle. It largely depends on your target audience and objectives for whether it’s right for this game. Separate zen/challenge modes would help players self select, but also muddies the onboarding. Great job though, fun game!
I had trouble finding the game satisfying without some goal beyond just solving it. However, speed is not required unless you care — you can win without collecting the stars. Perhaps it would be enough to have a well-worded checkbox on the play page ("Chill mode," "don't pressure me", "I'll take my time", something).
> Three Magic Words Wednesday/Week 5: ***** in 03:43/21 guesses