Ask HN: What is your “I don't care if this succeeds” project?
Last February there was, in my opinion, a really uplifting thread with the same title¹. I'd like to see all the cool new things going on, and I'll steal the intro text from as89 to explain:
One where you don't care if it makes money or gets a lot of attention, but you are working on it regardless. I don't think I mean private hobbies, exactly, but projects that could or will be shared with others - you just don't care about the outcome.
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[ 2.1 ms ] story [ 494 ms ] threadI have a tools section where I make small edge-case tools for myself, I host it on Render and use django admin so I can get away without having tons of core functionality in my tools. Technically they're MVPs that I launch on PH, but they never do well, but they're still useful to me and the problems it solves in my own life.
But to answer you more seriously, I'm my own "I don't care if this succeeds" project. I don't think that I'm particularly smart or talented but I'm still young and excitable and exploring my own nature through software. Hopefully I'll make something that's really valuable to the world one day, but for now I learn, build, meet new people, fail, and grow. And that makes me happy.
It is like you are me. I came to a similar conclusion independently. Whatever I do doesn't need to "succeed".
The only think I push myself is to build and build. Meet new people and hope it opens new doors.
Building stuff just for yourself is underrated.
https://seanwilson.itch.io/wordoid
Working on games without thinking about how you might monitise them is a fun way to spend some time. :) It's a nice feeling to know some other people got some fun out of something you made too.
A few years later, I learned that most Craigslist ads sucked. So, I created a simple "make your craigslist ads better" tool. You'd go to the site, fill out a much better form than the one Craigslist provided, and it'd spit out a much better ad that you could copy and paste. Then, whenever I saw a car ad that was crappy, I'd message them with a link to my tool and ask them to update the ad. People did it and it was growing organically. I was glad that people found it useful.. it was free and going to stay that way forever. Then I got a Cease and Desist from Craigslist.. for using their name, I think. They've made similar boneheaded decisions.. no wonder they're declining.
I use it to generate passwords, hashes, colors and base64 encodings :-) I plan to add more stuff in the future...
https://github.com/Livinglist/Manji
active & hiatus projects (published in Google Play & Apple App Store)
https://ABCDutch.app - Various Dutch learning apps I made for my son
https://ChronoBook.app - Muji Chronotebook for iPad
https://CloudArchitect.app (see wayback) - AWS/Kubernetes/Google/Azure Cloud Whiteboard Magnets for iPad
https://SketchDesigner.app - UI/UX design tool for iPad
PencilPuzzle - Over 25k+ puzzles, pictionaries, sudoku for iPad
sunsetted projects
https://PrintableFaceMask.com (see wayback) - last option printable origami Facemask to fight COVID-19
Various auto-generative NFTs (anon. around ~6k ERC-721 NFTs minted)
Too many. https://jjuliano.github.io/jjuliano/stuff-i-did.html
Uses Cloudflare Workers to globally distribute the API, and I intend to keep it free for individual developers.
I might monetize it for teams eventually, but I just like having a simple, performant way to disable/enable features for my other projects.
ananke.dev
It runs on a $5 VM along with some other small projects, so it doesn't cost me much and hence the outcome doesn't matter.
I also love low-fi websites like this. I think websites shouldn't be a large drain on resources, and should embrace standard HTML as much as possible.
This has the opportunity to curve timewasting scrolling by making it more a periodical read. As such, I'd like the return of the timestamps and to implement hourly pagination, so that there's an 'end' point and a easy bookmark to start where you left off.
The timestamp idea is great. I will look into implementing it next. It's always nice to have a start and an end. Maybe I will add a setting where the user can specify how frequently they want to fetch new items.
(Inspired by Two Minute Mysteries by Donald J Sobol)
https://lauriegriffiths.github.io/micro-mysteries/
I'm someone who struggles to enjoy a game without some kind of purpose or goal, this helps provide one for me whilst playing competitive games with friends.
https://www.youtube.com/watch?v=qTSceMt5EJ4
After checking out your page, I’m absolutely appalled. I’ve forwarded this to a personal friend who works in the immigration department here.
Ukraine isn’t your playground to pimp women to men who aren’t successful with them in their own countries.
Btw you’ve probably seen me around Kyiv in bars/clubs/whatever. I’m the guy always wearing designer + an iced out rolex
I detest this behavior as much as you do.
I've been working on pieces of it on and off for years and as it stands it's very incomplete. More of a collection of systems and interesting mechanics that I've been trying to figure out how they fit together.
For some reason I always find it difficult to make games, I can build complex systems spanning multiple servers that interface with clients, but the second the "what do I build next" becomes less a problem to solve with existing constraints and more an artistic decision, that the two sides of my brain decide they aren't really able to agree >_<...
My creative side suddenly becomes the worst kind of client wanting all kinds of weird stuff that it thinks are cool and my dev side goes, great, but that's super vague, how does it work? What do I need to build?
Last June I decided to try and figure out how to make a game or bust, I didn't really care what, just that I made something, so I took part in the GMTK 2021, that went ok so I decided to try and take what I learned about focus, scoping and getting a small playable thing up and running asap and made a new project[2].It's super rough, you've been warned =)...
The gameplay is still sort of non-existent, performance is pretty bad, there's still a lot of existing pieces from those old projects that I need to work out if I should add into it and code quality is kind of all over the place as I'm still really trying to work out how to build stuff like this and I know if I let my dev side have too much leeway it's going to take over and I'll probably no longer be able to figure out what my creative side wants to do.
It's a fiddly balance that I'm still trying to figure out.
I've intentionally not said anything about the game itself, you're welcome to ask me for details, but there are also bits of info littered about here and there[3].
- [0]: https://web.archive.org/web/20130124211012/http://www.dev.gd..., original HN discussion [1]
- [1]: https://news.ycombinator.com/item?id=5096009
- [2]: Itch: https://folcon.itch.io/fruit-economy, GH: https://github.com/Folcon/fruit-economy
- [3]: https://news.ycombinator.com/item?id=22791490
I don't want ideas to stop, I've had times where I've looked at a game system that I've built and had no idea what to do next. That's also horrible.
Having a new idea shouldn't just have me building some new thing from scratch either.
Working out how to navigate that tightrope when you are the client and it's not just solve this problem is one I'm still trying to work out :)...
A ML pipelining/build library. Think like make but for ML models, but written in Python code and invalidating results based on data and code changes using Merkle DAGs. Similar to DVC, but again using pure Python instead of YAML files, and (arguably) more powerful caching. I use it myself and find it very useful, but don't have the energy to polish and promote it :) Maybe that will change in the future though!
Create a programming language with a friend currently; again to scratch an itch. It will be launched somewhere 2022 hopefully but if we are the only users, it is fine. If not, so much the better.
Currently at 100+ MRR but I don't care much about it.
I ll keep working on it even no-one would buy, because I love this project so much.
Right now I’m just building the basic forms and such, but I plan on implementing fasta file parsing and an algorithm to locate the conserved regions
[0] https://www.ncbi.nlm.nih.gov/nuccore/?term=cyanobacteria
The way the bio people I talked to explained it to me, when they want to compare ITS structures they need to find the motifs themselves and compare it that way. Is this incorrect?
I’d love to chat if you are in the world.