Here's a pointer: once you have entered "warp" mode from the context menu, options in the "Menu" menu change and you can choose in which way you want to modify the map.
It’s been on HN a few time before but Townscaper by @OskaSta on twitter is also brilliant. He’s worth following as he documents the development of the projects he’s working on, currently a new island generator. Really interesting intersection of algorithms and art. Often shares other peoples work to thats super interesting, I have a feeling he may have retweeted something about this city generator but not sure if it’s the same one.
I discovered Townscaper a couple weeks ago. It’s relaxing to play with and I have been enjoying building a reproduction of Mont-Saint-Michel...until yesterday when I ran into a limitation in the iPad version. :( According to Oskar’s reply, I can get either the height I need or the width I need, but not both. https://twitter.com/moreartyart/status/1493073923251994628?s...
I wonder if these limits actually do some client-side performance analysis, or if they just have all iOS devices hardcoded with those low limits. An iPad Pro is likely significantly faster than a whole lot of laptops used to play Townscaper.
Big fan of Azgaar's - used it to build the world for my campaign. If anyone else who used it had issues a while back with an update (around 1.6) where biomes started showing over water, the solution is to clip water in the Styles tab for Biomes (per https://www.reddit.com/r/FantasyMapGenerator/comments/pygnkn... ).
Pretty cool. I had a city with an open square in the middle, and tried to generate another square somwhere else, but it didn't work. I only managed to move the streets.
It's been a while since I've seen this name! They also authored a roguelike titled pixel dungeon [1] which I've sunk countless hours into when I was in high school. I suppose city generation not too dissimilar to dungeon generation
This tool generates most of my cities for my tabletop games (OSE [B/X]). He has a fully integrated system that can take you from territory to town level. It's really impressive stuff.
Also saves refs like myself hours of (very poorly done) sketching.
These tools are great, and a little amusing sometimes. Description from a generated dungeon:
> Long after the Blind Lady's fall the den remained deserted. Currently it is overrun with eagles, which don't care about the history of the place. Rumors say that a legendary looking glass Torthos-Tyroth is hidden here.
This is really cool, but the mobile UX is confusing. There’s no UI, just the generated map. I tried reloading for a new city but that doesn’t work because the URL is updated to include the generation parameters (which is not obvious on mobile).
Using iOS 15 mobile Safari on iPhone Mini 12
EDIT: now seeing a menu button that wasn’t there before, that helps
For anyone looking for more depth for their TTRPG games I highly suggest exploring https://eigengrausgenerator.com/. It will lazily generate beautiful, varied details on a town, it's locations, it's buildings, it's denizens, their relations, provide story hooks, and more. Like a good game master it gives just enough surface detail to maintain the immersion, but will generate more detail as you (or your players) interact with whatever catches your (their) fancy.
These are really good. I've seen several of these sort of city generators, but I like this one better than most. I'm not sure why exactly, but I immediately want to use these in an RPG. There are professional hand-made fantasy cities that aren't as good as these.
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[ 0.31 ms ] story [ 140 ms ] threadRefreshing the page does not generate a new map
And also check out the Style menu! I like some of the alternative colour schemes.
The level of detail in this is impressive.
It’s been on HN a few time before but Townscaper by @OskaSta on twitter is also brilliant. He’s worth following as he documents the development of the projects he’s working on, currently a new island generator. Really interesting intersection of algorithms and art. Often shares other peoples work to thats super interesting, I have a feeling he may have retweeted something about this city generator but not sure if it’s the same one.
https://mobile.twitter.com/OskSta
https://www.townscapergame.com/
Edit:
Yes, it is the one Oskar has retweeted, this is the creator: https://mobile.twitter.com/watawatabou
1: https://news.ycombinator.com/item?id=17925666
It generates a complete, customizable fantasy map with towns and factions. It also integrates this city generator.
Strong recommend, though takes some learning.
https://inkarnate.com/
(source is here: https://github.com/wlievens/scallywag)
[1]: https://watabou.itch.io/pixel-dungeon
1: https://shatteredpixel.com/shatteredpd/
This project looks to be on the way to another interesting contribution to OSS.
Also saves refs like myself hours of (very poorly done) sketching.
Patreon: https://www.patreon.com/watawatabou
- Neighborhood generator: https://watabou.itch.io/neighbourhood
- One Page Dungeon: https://watabou.itch.io/one-page-dungeon
- ProcGen Mansion: https://watabou.itch.io/procgen-mansion
- Village Generator: https://watabou.itch.io/village-generator
- Perilous Shores: https://watabou.itch.io/perilous-shores
- Castle Generator: https://watabou.itch.io/castle-in-the-mist
- Fantasy Manor: https://watabou.itch.io/fantasy-manor
- Rune Generator: https://watabou.itch.io/rune-generator
And there are many others in his profile.
This one is my personal favorite, some day when I have the time I want to hook it up to an e-ink display: https://shan-shui-inf.lingdong.works/
> Long after the Blind Lady's fall the den remained deserted. Currently it is overrun with eagles, which don't care about the history of the place. Rumors say that a legendary looking glass Torthos-Tyroth is hidden here.
Darn eagles.
Using iOS 15 mobile Safari on iPhone Mini 12
EDIT: now seeing a menu button that wasn’t there before, that helps
- Azgaar's Fantasy Map Generator: https://azgaar.github.io/Fantasy-Map-Generator/
- Oskar Stalberg's City Generator: https://www.oskarstalberg.com/game/CityGenerator/
- donjon's Fantasy World Generator: https://donjon.bin.sh/fantasy/world/
- Myth Weavers Dungeon Generator: https://www.myth-weavers.com/generate_dungeon.php
[1] https://www.fiction.tools/#worldbuilding-map-generators
Metropologeny: https://twitter.com/metropologeny Uncharted Atlas: https://twitter.com/unchartedatlas
https://mewo2.com