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"making users pay for digital items of artificial scarcity is our business model!"
My son was playing Krunker pretty seriously a few months ago and I was impressed that tradable cosmetic items were: (1) the core of their revenue model, and (2) a fun part of the game.

And they did it all without blockchains.

50% of their crypto transactions were fraudulent.

>"The things that were being done were super sketchy," Newell told Eurogamer. "And there was some illegal shit that was going on behind the scenes, and you're just like, yeah, this is bad.