Ask HN: Which algorithms based on biological ideas do you know?
Algorithms don't have to be state of the art.
One of my favorites is a prime number generator based on a predator-prey models of cicadas: http://www.j-npcs.org/online/vol2000/v3no2/v3no2p208.pdf
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[ 5.5 ms ] story [ 160 ms ] threadhttps://en.wikipedia.org/wiki/The_Chemical_Basis_of_Morphoge...
Evolutionary Algorithms, Genetic Programming, Cellular Automata, Neural Networks, Self-Organisation, other Self-X properties like Self-Healing. Methods from Swarm Intelligence, for example Ant Colony Optimization or Particle Swarm Optimization.
https://en.wikipedia.org/wiki/Ant_colony_optimization_algori...
https://en.m.wikipedia.org/wiki/L-system
- https://hn.algolia.com/?q=algorithmic+botany
https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life
https://en.m.wikipedia.org/wiki/Braitenberg_vehicle
The algorithm itself is somewhat limited but the visual representation is mesmerizing :)
https://m.youtube.com/watch?v=MneHbUXyKHg
https://github.com/fcampelo/EC-Bestiary
EDIT: updated link.
https://www.amazon.com/Intelligence-Morgan-Kaufmann-Evolutio...
I'm happy to see their website is still up:
http://www.swarmintelligence.org
I ended up using ACO for a manufacturing optimization problem. Once you reframe your problem into one of the classics, traveling salesperson in my case, you can feed it to a bunch of different strategies. I suppose I could have used genetic programming or taboo search, but didn't have the gumption to play around more.
I haven't done any optimization or OR work since, so haven't kept up. All this machine learning stuff as made me wistful for the good old days. I'm on the lookout for a hobby problem or project which will give me an excuse to circle back to optimization stuff.
They are a treasure trove of easily publishable papers, but frankly the whole field feels like a fraud. Each paper is formulaic and consists of coming up with a metaphor to add minor twists to established heuristics, and in the end they all fare slightly better than Monte Carlo.
The gravy train is provided by the No Free Lunch theorem, which is just a convenient copout to justify why an heuristics isn't good except on a single convenient realization.
https://en.m.wikipedia.org/wiki/List_of_metaphor-based_metah...
And an algorithm can be based on a metaphor and still be useful, one should just take care to judge it own its own merits and not give it some greater value for being "natural".
My understanding is that this problem got so bad that many (most?) of the top journals in the field have declared recently(ish) that they will no longer publish EvoComp papers of that nature. That is, the ones that amount to no more than "here's a new metaphor based algorithm that doesn't really contribute anything new to our understanding of anything and represent only an incremental improvement over existing algorithms."
I was told this by a professor in graph theory who co-authored a book on TSP. But he had no hand in the implementation or the testing AFAICT.
For example, it's quite difficult to imagine how wings evolved, since 1% of a wing seems to offer no fitness advantage, and yet you can't evolve 10% of a wing without evolving 1%. One idea from biology is that feathers probably evolved first as thermoregulators (basically good fur for dinosaurs), and small wing flaps may have evolved similarly to keep animals warm, and only once they had evolved large enough could they be used in a "flying squirrel" way to get from tree to tree, and at that point you're in a different fitness landscape and can start evolving for wings proper.
It turns out such an idea may be useful for evolving hard-to-evolve neural networks and the like. (Although this was 15 years ago, and genetic algorithms have fallen out of fashion.)
I fully anticipate they will come back in fashion. NN were out of fashion for a long time.
It's not possible to predict fashions, but I seriously doubt that the whole evolutionary algorithms field will see a resurgence based on anything other than buzzword-driven fads.
In general evolutionary algorithms perform terribly poorly in any optimization problem, and at best are effective (but not efficient) in exploring problems involving the arbitrary addition/removal of dimensions/parameters, including high-dimensional discrete optimization problems.
Given there are already techniques to convert discrete optimization problems to non-discrete ones and to add/remove arbitrary parameters, and there are already global optimization techniques which are far more efficient and, more importantly, deterministic, genetic algorithms don't really offer any relevant advantage over even brute-force techniques.
Benchmark your PSO implementation against a) a naive Monte Carlo implementation with an uniform distribution, b) low-discrepancy sequence, c) a global optimization algorithm such as DIRECT, and compare convergence rates.
I'd be surprised if your PSO implementation did not competed for the last place in terms of function evaluations.
https://proceedings.neurips.cc/paper/2012/file/c399862d3b9d6...
The approach is clearly valid but I feel like there's some missing pieces in making it work effectively in a digital context. I played around with this stuff a lot in college and my take was that the evolvable encoding problem (a form of representation problem) is fairly major and not really solved. There are also some unsolved issues around evolutionary dynamics and evolutionary game theory, which means how to structure the population and the "game" for best results. Not sure how much progress has been made since then on these, but my impression is not much.
The main area where GAs have seen use in the field so far is optimization problems with a lot of parameters related in unknown or hard to model ways or where a closed form solution is unknown or computationally too expensive (NP). These include shipping and air travel routing (traveling salesman with multiple optimization goals like distance + time + fuel + depreciation), circuit board and IC layout, antenna design for exotic RF modulations, drug discovery, materials science, etc. Problems like these are fairly easy to map to a GA, and current GAs are pretty good at finding local maxima in these functions.
Still those are a far cry from "design ex nihilo," which is really the promise that evolutionary computation carries. Those applications are using GAs as a bigger brother to things like Monte Carlo and simulated annealing.
One area that I'd look into if I were doing this now would be a hybrid approach where a GA is used to design deep learning architectures and their associated parameters. Seems like it could be very powerful but damn would that ever take a lot of computing power. The fitness function of the GA would consist of N deep learning runs for each candidate. Luckily GAs are parallelizable to an almost unlimited degree.
Most recent advances in the fields you mentioned were driven by gradient-based optimization (e.g., drug design, routing, or chip design: https://www.nature.com/articles/s41586-021-03544-w).
Nature can't SGD through genomes but has a metric ton of time, so evolution might be near-ideal for sexual reproduction. We typically don't have billions of generations, trillions of instantiations, and complex environments to play with when optimizing functions... It's telling that the fastest-evolving biological system (our brain!) certainly doesn't employ large-scale GA; if anything, it probably approximates gradients via funky distributed rules.
EDIT: The most modern application I can think of was some stuff from OpenAI (https://openai.com/blog/evolution-strategies/). But the point here is one of computational feasibility -- if they could backprop through the same workload, they would.
But ... GAs are not biological evolution. I think the real issue is that present day GAs only approximate some aspects of biological evolution, but they're very "chunky" in the same way that primitive neural network models are. They get generation and selection but actual biological evolution involves much deeper processes than that. Evolutionary theory is rich and quite fascinating.
Plenty of work on it but it’s early days and we need massive, massive, compute power.
I think that there is probably a lot of scope for this type of approach. IIRC a key issue is around tuning the Genotype -> Phenotype mapping algorithm so that you start covering the space of potential network architectures reasonably efficiently while maintaining an ordered enough fitness landscape to enable the genetic algorithm to search reasonably efficiently.
I really should try and find the time to think a bit about this again...
Keep in mind that for many insects their terminal velocity isn't sufficient to kill them on landing. So an ant can be dropped from an airplane, fall for thousands of feet, hit the ground, and the walk on like nothing happened.
Not to nitpick, and I agree with your overall point, but couldn't 1% of a wing be useful for any tree-climbing animal that falls/jumps occasionally? It would allow them to fall/jump a little further without injury by acting as a little bit of a parachute or glider.
[1] https://scholar.google.com/scholar?hl=en&as_sdt=0%2C5&q=ant+...
[1]: https://mitpress.mit.edu/books/bio-inspired-artificial-intel...
[2]: https://baibook.epfl.ch/contents.html
"...what was doubled is reduced by the amount of the predecessor."