A lesson in game design – Tempest

4 points by blunte ↗ HN
Tempest: Atari 1981

Simple mechanics, novel design, increasing complexity

https://en.wikipedia.org/wiki/Tempest_(video_game)

https://www.youtube.com/watch?v=AiTgA3ZOoSo

Because of the CRT screen and the vector graphics, the in-person experience was unique and difficult to replicate. Likewise, the very simple button and rotating knob interface combination was approachable but presented unique challenges in the gameplay.

3 comments

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When you post a submission with text, HN doesn't turn the URLs into hyperlinks... You are better off posting just the link and maybe adding a comment.
That's unfortunate. The submission page says link or text, and I wanted to say something.

Thank you for the suggestion!

(comment deleted)