Fixing the Entire Super Mario 64 Source Code [video] (youtube.com) 8 points by rubyn00bie 4y ago ↗ HN
[–] fwsgonzo 4y ago ↗ That was quite interesting. I learned a lot just by watching that, and it was an incredible improvement at the same time. It just shows that you can greatly improve something if you really set your mind to it.
[–] _aavaa_ 4y ago ↗ That's a lot of dedication, remaking the game for N64 hardware to speed it up.I wonder why they didn't write it as standard x85 (or ARM) software.Especially given that they have to fight with the compiler to have it not do certain optimizations, and use per file compilation flags. [–] KSPAtlas 4y ago ↗ > x85Oh the famous x85 processor architecture, with processors like the 8085, 386 and core i6 [–] resoluteteeth 4y ago ↗ There's already a c decompilation that was fixed to work on other architectures and operating systems by other people.
[–] KSPAtlas 4y ago ↗ > x85Oh the famous x85 processor architecture, with processors like the 8085, 386 and core i6
[–] resoluteteeth 4y ago ↗ There's already a c decompilation that was fixed to work on other architectures and operating systems by other people.
4 comments
[ 3.6 ms ] story [ 21.0 ms ] threadI wonder why they didn't write it as standard x85 (or ARM) software.
Especially given that they have to fight with the compiler to have it not do certain optimizations, and use per file compilation flags.
Oh the famous x85 processor architecture, with processors like the 8085, 386 and core i6