Ask HN: Why does this image look 3D?
The image: https://twitter.com/mrbiffo/status/1516862012915167236
Mirror: https://i.imgur.com/3TU00N4.jpg
On my Mac's Dell LCD monitor, this image has a surprisingly intense 3D effect. The colored blocks appear to be floating in front of the blue and black background.
On my iPhone, the effect doesn't work at all, and it appears completely flat.
This is not simply a parallax or contextual effect - it feels as if I am looking at one of those lenticular 3D postcards.
What's going on?
79 comments
[ 2.7 ms ] story [ 167 ms ] threadThe iPhone might use less extreme wavelengths for the colors, or use LEDs that are less spectrally-pure.
Edit: like the user named Someone commented below, it looks like this phenomenon has a name - chromostereopsis.
Refraction for blue from lens to air is not aligned like red and green are.
I do, and moving that image around my field of view gives a mild 3D effect. I've always suspected that my poly carbonate lenses have strong chromatic aberration[0], with reds being separated outwards (blues inwards) when viewed towards the edge of my lenses.[1] When moving that image around, the red areas move more than the blues, so yeah, that's a fake 3D effect.
[0] https://en.wikipedia.org/wiki/Chromatic_aberration
[1] this is especially noticeable when I look at Microsoft's logo with the colored squares. I know that they are supposed to be equally spaced out, but they almost never look that way to me, especially when viewed in thumbnail form.
Edit: nearsighted, I don't remember the glasses prescription but contacts are -3.25
Same for me. I tried with two different pairs of glasses (both from Zenni).
Without glasses there's no such effect.
With a prescription around -6 I'm not sure what the best alternative is, I was looking into glass lenses again.
(I first learned of this here on HN: https://news.ycombinator.com/item?id=19315650)
Some higher-index materials have noticeably worse Abbe numbers than others, and for my prescription of -9.75/-8.75 I selected a high-index 1.61 lens because it supposedly had an Abbe number of 41 whereas the higher index (and thinner) 1.67 or 1.74 lenses have much worse Abbe numbers of 32 and 33. Sure, the lenses are thick, but that doesn't bother me, and neither do chromatic aberrations much anymore.
Also, smaller lenses may reduce chromatic aberrations, but only because they reduce the field of view. I would rather have clear side vision with some aberrations than have very blurry side vision.
Polycarbonate lenses are specifically bad at chromatic aberation, but traditional glass and plastic is good (but probably too thick/heavy for your prescription). I'm enjoying trivex, but my prescription isn't much; not sure if it would work for you.
My glasses have a noticeable aberration when I look at the edges of the lenses. This image gives me a slight parallax when I look around with my glasses on, but if I take them off, it doesn't happen at all.
I've been pretty happy with those glasses, though I am reluctant to declare the material a silver bullet. I'm at the age where presbyopia changes each year and so it is not feasible to really compare the affect of the material alone.
For my glasses, blue tends to get pushed slightly to the outside of the center of my vision and red gets pushed towards the center. At the center of my vision, I don't notice it, but if I look towards the edge of my lenses, it's pretty apparent.
This abberation will cause a significant shift when looking at pure reds and blues, creating the 3D effect.
OP, I think we figured this out
It's called chromostereopsis - http://en.wikipedia.org/wiki/Chromostereopsis
http://www.ritsumei.ac.jp/~akitaoka/scolor-e.html
[0] I demonstrated exploiting various optical illusions to create depth and animation effects. I thought I was going to revolutionize game graphics on mobile devices! And then mobile devices got GPUs shortly thereafter.
[0] https://en.wikipedia.org/wiki/Pixel_geometry
[1] https://en.wikipedia.org/wiki/PenTile_matrix_family
https://pbs.twimg.com/media/CeaBIWdWEAAmm4_.jpg
I have another example in my design inspiration notes that is based on a live action image: https://i.imgur.com/Tau4fHc.jpg
Who wear glasses, either in the face or in a camera, may have noticed, a red or blue contour on some occasions. This also happens with our eyes, but it seems the brain use this to infer depth.
Viewing on a 2017 5K iMac here; don't wear glasses (as others have mentioned eyewear impacting their perception)
It looks completely uninteresting to me.
I dunno how people stand optics with such high CA. CR-39 is much better optically and also a lot less expensive-- vendors shovel people into polycarbonate because they can charge more for it.
E.g. from zenni CR-39 lenses are 'free'! but you have to click a bunch of extra times to choose them.
Interesting you mention that because I’m wearing Zenni glasses and went and checked on my orders page that they’re not polycarbonate. I got the “free” lenses with oleophobic coating. This image doesn’t look 3D at all to me. I was very confused about this post.
Very vivid.
The reason is the blue/red wavelength thing discussed herein. Pretty standard optical illusion. But the RGB values and shapes are configured to create a better demonstration of this than I have ever seen!
The Gestalt Principles are from cognitive psychology, the part of psychology that deals, in part, with how we sense (eyes) and perceive (brain / mind) visual stimuli. Those principles are used a lot in interaction design, UX design, human-computer interaction, etc.
The specific Gestalt principle at work here is likely the "Figure / Ground" principle, also known as "background-foreground". Our brains are somewhat pre-wired to see things as either being in front or back of other things. There are some optical illusions that mess with our perception of foreground, e.g. Rubin's Vase[1].
The picture in question has the buildings in black, indicating they're silhouettes because the light source isn't hitting the walls directly. The blue of the background suggests some light coming from the night sky, illuminating things from the back. The brightly colored signs would provide their own light in the real-world context, and they have a high luminance value[2], i.e. high perceived value of lightness, as if giving off their own light.
To sum it up, it looks 3d because our brains have evolved in a three-dimensional world and have built-in functionality that helps us "fill in the blanks" in situations with incomplete information.
References:
[0]: https://www.interaction-design.org/literature/topics/gestalt...
[1]: https://en.wikipedia.org/wiki/Rubin_vase
[2]: https://vanseodesign.com/web-design/color-luminance/
The person who made that art seems to have a keen eye for color design. The colors are chosen in such a way that the signs "pop", making them look like they're well away from the wall despite being a grid of colors on a 2d plane. That red especially looks bright relative to the rest of the image.
There's no way they could be hiding anything special in a static image to give it a parallax. Your brain is doing all the hard work for the artist.
http://www.ritsumei.ac.jp/~akitaoka/scolor-e.html
https://en.wikipedia.org/wiki/Chromostereopsis
1. The blue light is physically behind the others wavelength;
2. The blue is (much) more intense than other wavelengths.
Some background.
The LCD panel is a RGB filter in front of a white light.
White light is usually* made with a blue diode with some phosphor on top. The phosphor converts some (but not much) of the blue light into the rest of visible spectrum. Most of emitted light is the original blue from the diode.
Fun fact: The sun is also mostly blue. And there are white lights that are pretty much only blue, but we perceive as white (usually sold for vegetative growth of plants).
* In the past we used fluorescent tube. Quantum dot film are becoming common now (they have been used for a while, but are mainstream now because Rec. 2020). There are white diodes, but I haven't heard about them being used as backlight -- their CRI are pretty terrible, and they are expensive.
not really, there are essentially zero quantum dot based white light products commercially available right now, apart from some very niche offerings that are expensive and unreliable like osram/plt leds. and what does 'because Rec. 2020' even mean as a justification?
Since early 2010s Vizio, HiSense and TCL made TV with 3M's QDEF [1].
This year, a few brands made TVs with perovskite quantum dot film. They are being branded as QLED.
The widespread adoption of Rec. 2020 creates a demand for displays capable of displaying larger color volume. Phosphor LEDs TVs have around 60% coverage of Rec. 2020. The best OLED TV has 73% coverage. QDEF TVs has up to 81% coverage. The perovskite quantum are capable of achieving more than 90% (but the commercially available TVs are not there yet).
[1] https://multimedia.3m.com/mws/media/985375O/3mtm-quantum-dot...
No idea why there isn't any computer display with QDEF. It is probably easy to convert them using a filter from a old TV. However, But, this is probably not a good idea, those old quantum dots were toxic.
I think QLED will be everywhere.
https://imgur.com/0htzt9Y
https://imgur.com/gallery/HQGog
(Also yes, glasses)
How is that a thing? It's unbearable.
- object overlap: overlapping object is assumed to be in front of occluded object
- color: dark background is distant, back in space
- water-surface-like pattern at the bottom, with stripes getting smaller and closer together toward the top.
- some scale variance in some of the rectangular patterns: they are vaguely similar to each other, at different scales: the smaller scales look distant.