Ask HN: What tech stack would you use to write Animation software?
Hello HN!
It's 2022 and I want to write a 2d animation program a la TVPaint. Is C++ and QT the way forward still, should I use something bleeding edge like sixtyfps and Rust?
Do I make a big ol' Electron app and call it a day?
What is the state of desktop development for graphics type applications?
I appreciate your help here - I have a bit over a decade of programming experience but mostly in HPC and Web domains.
10 comments
[ 3.4 ms ] story [ 38.9 ms ] threadYou might also look at what Niels Krogh Mortensen is doing with his Animation Paper software [https://animationpaper.com], fka Plastic Animation Paper.
The grand vision is a reimagined interface (keeping some familiar things like keyframes and curves, but moving other things forward.) Without getting too deep into the buzzword weeds, I'm hoping to weave in more ML / generative modeling technologies.
I've thought about hacking around in Blender, but it seems a bit overkill for what I'm building - at least as an MVP
Sykora’s work is huge in this space. https://dcgi.fel.cvut.cz/home/sykorad/