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I like it!

For other players: you can pull and push pieces around if they do not align into proper lines by themselves. Clearing lines works!

nice. I figured out just holding down space eventually starts clearing a lot of lines until it crashes.
Moving blocks with the mouse feels a bit of a cheat!
Yeah...not clear in the instructions or the UI

You can click and drag the fallen parts to complete a row

Cool!!!

Love this! I tried this on my phone and instinctively tried to turn my phone to make the pieces slide around (after seeing the falling/sliding physics), expecting them to react to the gyro in the phone. Then realized, right, this is a web app!

Great work, fun!

I'm confused by your comment, web apps can access the accelerometer fine.
Sorry not a web dev or programmer, didn't realize that! Well then, that would be cool to enable.
Yeah, agreed, it's a cool API.
Thanks for the feedback, using the phone's accelerometer is actually a great idea! As others mentioned, there are web APIs for that these days, I'll try to include something like that in the next version.
Seconding this. Would be great fun. Perhaps not for side to side, but allow for brief reversal of gravity by lurching the phone upwards?
It was pretty amusing to try and guess how to smash the pieces into order, thanks!
I think this is pretty entertaining. Definitely a nice twist. I get the impression it might need to be made a bit harder somehow. I'm not having problems clearing levels (though I'm definitely enjoying doing it).
I always loved this kind of game and playing with the libraries demos (IIRC box2d) back in the day.

Is this using a port of that? I wish there were more not gaming uses for these kinds of interfaces.

I think this is great and a lot of fun. The only improvement I could suggest is that it only seems to clear the bottom line. If I have an incomplete bottom line, but the row above it settles and fills up, it never clears and the rows just keep stacking higher.
I had the same issue. Good fun though. I remember playing bouncy Tetris where all the blocks had a jelly like consistency.
I had the same issue, but luckily, with your mouse you can move some of the blocks so you can adjust them to break the first line, and then everything collapses and it's kind of fun to see.
Oh, so that's what it was.

My bottom row was a lost cause, but when I managed to fill up some other rows, they didn't clear, and I thought clearing is not implemented at all and stopped playing...

I agree. It's a fun game. My case with a second complete row https://imgur.com/a/sQEQPKM

After a few games, it quite playable [without using the mouse, that I classify as cheating]. I cleared like 10 or 15 rows and then bad luck stuck :( .

[spoiler alert] The trick is to try to almost complete the first row. And then aim the new pieces toward the bigger holes in the first row, and toward the inclined blocks in the second row so they open the hole. It's like using the new blocks as hammers. But after a while, if you are unlucky the second row is too even and has no inclined blocks and it's too difficult. Once the 2nd and 3rd row are complete, you are doomed.

A row counter and detecting other complete rows would add a lot playability. [Fun game anyway, I'm going to play a few more games now.]

I tried on mobile a few times and I couldn’t figure out if it was actually interactive.
My strategy was just keep cramming more blocks in and wait. Eventually the pressure at the top forces the bottom line to rearrange and clear.

But I do think the threshold of complete line for the clearing of the bottom should be slightly lower to allow more frequent clearing. I think that would be an improvement that would also increase the playable fun duration.

PS I love this game I think it's very fun and maybe the tongue-in-cheek bylines should be "physically realistic Tetris"

I just noticed, as I think other commenters said, only the bottom line clears. I definitely think it would be an improvement, and I hope you consider, to allow other threshold complete lines to clear as well, as that would also I think increase the playable fun duration of the game.

You can drag blocks. When you make some place on bottom and there is enough blocks touching bottom to fill a line (it doesn't need to be continuous) all bottom touching blocks disappear.
I couldn't get dragging to work in Android chrome :(
Thoughts:

1. Tetris -- Obviously different than Tetris

2. Not Tetris -- https://stabyourself.net/nottetris2/ Similar, but less destructive. Not-Tetris is closer to the original Tetris.

3. Tricky Towers -- https://www.trickytowers.com/ . More similar to this game than Tetris. Tricky Towers blocks aren't destructable, but the physics and very "limited" platform space makes a real game. Special powers (ex: vines) to "solidify" some blocks together really make building higher-and-higher better. The "puzzle" mode of trying to get the most number of blocks with the least height is also very fun.

4. This game -- This is a sandbox for now, the unique part is "impact physics" which can break apart blocks if enough weight / damage were dealt to them. Not a real game yet, but clearly on the path to something fun here. Not sure what the gameplay loop should be, but Tricky Towers is the closest game to maybe draw inspiration from?

Love it. Tetris is such a well worn cultural institution that its ripe for parody.

Reminded me of this Japanese comedy routine involving Tetris[0]

Totally doesn't need any Japanese language skills to enjoy

[0]: https://www.youtube.com/watch?v=tXpi3JbQiWU

I turned on CC hoping for translation, and it was captioning in Japanese. Lol.
If you search "Jinnai Tomonori Tetris", there are versions of the video with English subtitles.
There is an auto-translate option as well
A funny thing happens if you just press the down arrow and keep it pressed. The game area quickly fills up with squares, and then it just continues to add more shapes until, after a minute or so, the whole page turns black.
I also used this to brute-force completion of lower levels :)
doesn't break for me. I am able to continuously clear lower rows. So now I finally feel good playing tetris.
Aborted(Assertion failed: draw_list->_VtxCurrentIdx < (1 << 16) && "Too many vertices in ImDrawList using 16-bit indices. Read comment above", at: ../extern/include/imgui/imgui.cpp,4269,AddDrawListToDrawData)
This is great. Add shaking, and it'll be perfect.
Maybe sound effects for the real masochists
This is an amazing idea. So original and yet so simple and "obvious" in a way... Excellent execution, too. Bravo.

(I didn't understand one could interact with the fallen pieces until I read the comments here. Maybe some hint somewhere would help...?)

(Also, parameters on the left are distracting; better have good defaults and let the user play. Being able to move the pieces with the gyro when on mobile (as suggested in another comment) would be great.)

I think goofing around the discovering stuff adds to the fun!
I love it but I don't know how original it is. Tetris with physics like this is very common to implement as a project when learning Box2D.
This is really cool but I have some feedback: being able to drag the pieces removed all of the challenge, so it wasn’t really fun; only the bottom row will clear - this kind of breaks the game when not “cheating” with manually dragging pieces.

Overall, I think if you fixed those two points this would be a great and challenging game.

Pointless & frivolous. I love it.

There used to be some plugin where you could click a button & be shown a random site that someone had tagged as being interesting for some reason. It was a great way to find all sorts of stuff off the the beaten path like this, but for the life of me I can't remember what it was called to see if it still exists.

Does anyone remember it, or whether or not something similar exists today? I used it around the time Web 2.0 was just coalescing into a major thing.

EDIT: StumbleUpon! Unfortunately it seems a bit closed off, gated by a login & invite code. And the items on the public site look like they're just photos...

You might be thinking of StumbleUpon? (https://www.stumbleupon.com) I used to spend hours on that site!
Yes! That's it! I can't quite tell if their site now is defunct or simply broken.

It used to be my go-to distraction when I had a job where there was literally nothing to do. (I had been hired into a group where the team lead had already automated everything. The one thing we had to do was bounce the servers every Friday & perform nationwide DB replication w/ local sites. The group was preserved because a of a pending transition that would eventually yield more work, but that was > 0.5 years in the future. The team lead was a good mentor though, and the person who taught me strategic laziness & the constant goal to automate yourself out of a job... Under the theory that you'd then find more interesting things to work on instead. But with an EOL'ed system there were no new projects that could be started)

I love seeing imgui in the wild used in stuff like this
Just hold space (on desktop anyway)
I slid the sliders to the extreme and held space bar and managed to crash it to a black screen :)
I enjoyed it.

It seems like only full rows in the bottom are counted or something? Or maybe I had a subtle alignment issue. But eventually I got a small gap at the bottom. I ended up with a bunch of full rows, all the way up. Eventually the blocks got over my "dropping point." So, I created a bunch of blocks all at once near the top, compressing all rows below. This caused something to squish into the bottom row, freeing up a little space. 10/10, best compressive tetris mechanism ever.

A shake button would be nice.

If anyone gets in a jammed up position, try putting friction very low, and release velocity to -15, to slam some pieces into the stack and jumble them a bit (so they can relax into a full column).

At first I thought only having the bottom row delete when filled was pretty annoying, but actually it might make the game, it really plays up the difference from normal Tetris.

Some variance in the block weight might be nice (2x2 should obviously be heaviest, or you could make the individual... blockletts have different density. Maybe represented by their alpha or brightness or something?)

I'd like the ability to launch a 2x2 block at a 45 degree angle.

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My favorite variation on ‘silly Tetris’ is Triptych: https://www.youtube.com/watch?v=mM4uZuA1_d0

Quite similar to the OP actually in terms of physics, but with three-in-a-row as the game mechanic.

The game can be found on Internet Archive, as usual with old-ass games: https://archive.org/details/trpsetup

BTW, the left panel in ‘Dead Trees’ seems to have some problem with Retina screens: I can barely discern anything on it. Perhaps the author would want to apply some kind of zoom to compensate.

This is fun! Creative idea and nicely made.

https://dro.pm/k.png -- Is this a bug, or are you basically game over once you have a gap in your bottom row and the rest will never line up perfectly enough to disappear?

Edit: resolved it by layering a third full row, then smashing it by luck in the right way to make something drop down to the bottom one. So yes, bottom row always just needs to be filled.

Edit2: Some tricks

- drag a block

- hold down the arrow down button (until the page goes completely blank and you get Aborted(Assertion failed: draw_list->_VtxCurrentIdx < (1 << 16) && "Too many vertices in ImDrawList using 16-bit indices. Read comment above", at: ../extern/include/imgui/imgui.cpp,4269,AddDrawListToDrawData))

- play with the controls on the left of course :)

Also loving that there is no loss condition. The game doesn't tell you when you've lost, you can decide that for yourself!

I had fun going "full auto" with the left, right, down keys. It fills up the screen with a bunch of exploding boxes at first and then alternates between stacking boxes up as it jitters and suddenly wiping out a bunch of rows on the bottom. Super fun.
Is it possible to make use of gravity sensor on phones?