Ask HN: Why aren’t larger companies making PC based consoles?

2 points by pipeline_peak ↗ HN
Part of what allows Microsoft and Sony to release affordable consoles with PC-like performance are developer port optimizations and lower hardware prices directly from OEMs.

Valve attempted the Steam Box years ago, it failed, but with Steamdeck, they proved they could establish their own hardware platform.

Is there a future for smaller companies in the console market with AMD apu based devices? Or does none of this matter because of cloud gaming.

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Why aren't smaller companies with the onerous DRM/anti-cheat systems making consoles?

Looked at another way, the smartphone market is a console market: limited use digital network terminals have metastasized to the point that "general purpose" computers with utility of their own, separate from the network, are a rare thing to find.

I dunno.

I was a fan of the Playstation Vita which had some remarkable titles such as

https://en.wikipedia.org/wiki/Killzone:_Mercenary https://neptunia.fandom.com/wiki/Hyperdimension_Neptunia_Re;...

but Playstation decided not to keep competing with phones and they didn't create another generation. Nintendo's switch follows in the Vita's footsteps however, and was a big hit. Many of the game publishers that made games for the Vita went right to the Switch.

It never crossed my mind, they technically did follow the Vita’s footsteps, although that was probably indirect.

Everyone knows Nintendo has the IP and that Disney heritage.

Low-end gaming laptops are arguably PC based consoles.
Can somebody clarify what a PC based console actually is? Is that a Windows PC with some specific hardware spec to build games for? How would that differ from an actual PC?

Personally speaking, I think the console market is going in the wrong direction with more complexity and customizability. Consoles should be simple (not with a bunch of different models and variants) and just work for quick entertainment.

PCs are where you go when you accept that there will be some complexity and complications in figuring out how to run your game.

Well, getting third party support for a new console might be pretty difficult for one thing. Yes, it might use the same processor as an existing machine, but the games would still have to be ported over, and you'd also probably need a decent number of unique games for the platform too. As a result, you've either got to convince third parties to invest in making games specifically for an untested system on the assumption it'll catch on later, or go the Nintendo/Microsoft/Sony/Valve in house route and make the games yourself, which is a whole 'nother kettle of fish. So getting the necessary games/support is a challenge in of itself, even if your hardware is on par with existing console manufacturers.

Then there's the whole challenge involved in actually marketing the thing. Why would customers buy this? How much would it cost to advertise a brand new system in an era where the major console manufacturers are spelling millions (probably billions) on advertising and have about a hundred times more name recognition than you probably will?

As for cloud gaming... that's proven to be quite the technical challenge in of itself, and even companies on the level of Microsoft and Google are struggling to get it to work flawlessly right now (or to sell the public on the idea in general).

>Why would customers buy this?

Indie consoles like Ouya that’ve tried to capitalize on platform branding have failed pretty roughly in the past. It always seems ironic because anyone savvy enough to know of one likely also knows they have mediocre setups involving existing consumer technologies.

I would like to see an Indie NES approach. Something actually using 8/16 bit hardware. Or at the very least an exclusive console that has really well made games that people are dying to play.

Part of me also thinks people would find that exclusivity annoying. And instead of buying the inevitably high priced artisanal console, they’ll emulate the games effortlessly, as they should.