Ask HN: What are your favorite books on Unreal Engine?
Inspired by [this](https://news.ycombinator.com/item?id=30822339) Ask HN last month, what are your favorite books on 3D game design in Unreal Engine 5 or 4?
I'm especially interested in deep dives on UE's rendering pipeline, shaders and materials, and blueprint / C++ best design practices.
Most of the top search hits are from outfits like Packt Publishing and seem generally to be of poor quality, so I supplicate myself to the HN hive mind.
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