Procedural content like this adds a nice random, exploratory feel to a game. It's also really interesting in that it allows the programmer to leverage their skills in the creation of game art (still needs some artistry in the tweaking though).
This is a really nice tutorial, it breaks down how all these magical in-game landscapes are just different noise & gradient textures multiplied together, and how it can easily be extended from 2D to 3D.
I believe that it's being done with the library at the main part of the website. I haven't actually tried to do it yet but it doesn't look like it'd be too difficult. http://accidentalnoise.sourceforge.net/
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Here's to gently rolling hills of perlin noise :)