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> "Stick a person in a true, full-motion airline simulator at 35,000 feet, with no help, and watch what happens," he says. "It won't be pretty."

That would actually be a pretty interesting experience to conduct using a panel of people with various amount of flying experience ranging from none to being a hardcore flight simulation enthusiast knowing everything about said plane on paper.

I would however allow access to a knowledgable pilot able to guide the test subject over the radio (assuming they figure out how to operate it) as you would certainly get in a real life situation.

I tried a PC-version of a Flight Simulator a couple of times, but I found that there was no feed-back on the controls or on the pilot's body. It wasn't realistic at all.

That's a bit like driving a car and there's no accelerator pedal and with the steering wheel feeling like a piece of wet string.