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"Version control is a 20 year old, well-understood concept."

Closer to a 40 year old concept:

http://code.google.com/p/pysync/wiki/VCSHistory

The first, at least according to that article, being SCCS in 1972:

http://en.wikipedia.org/wiki/Source_Code_Control_System

Blog post author here. Yeah, I figured it has been around a lot longer than 20 years but I thought the 20 year thing would get the point across.
I was nitpicking, but it got me wondering about the history of revision control systems as I was pretty sure I had used RCS in the 1980s and I had to check to see if my memory was playing up. :-)
You have to walk a fine line. If you neglect your infrastructure for too long you get in a situation where you get bogged down by all the circumstantial complexity in your infrastructure. If you are too zealous about debt you automate things that don't need automating and you end up with an over-engineered infrastructure that is completely automated but never works quite right.

As with the design of software projects the design of the infrastructure takes time. People often go through phases where they take it either far too seriously (after they got burned) and through phases where they cowboy-code their way through.

The problem here is really mundane. It's difficult to set up an architecture right and you don't get there by throwing buzzwords to the wall (and see which ones stick). Even if you use multiplexed dictionary stores, Bazoop Clusters, BunnyHQ, and tricircular backups you still may end up with with a mess of an architecture if you don't know exactly which problems you're trying to fix. And you can easily waste a few weeks evaluating different deployment tools and automation software and still end up with something that works only barely. The opportunity cost is immense.

It's not a static trade off either. If you see two world class developers debating some tradeoff it's about as relevant to the average coder as what two Olympic level swimmers discussing their diet has to do with someone trying to lose some weight. AKA avoid holes to big for your team to get themselves out of.
I get the benefits of having identical environments as production (and that's what I aim for, at least, with our staging server) but to be honest, I like having a small amount of diversity across our development servers. It's the small differences that have helped us to work out that bizarre bug (turns out, it was actually a problem specific to a particular version of PHP) or to find those small assumptions about the environment (eg. assumed file paths and so on).

The latter aren't that much of an issue, but I find that being able to deal path changes, for example, makes the code that little bit more flexible, making it a little easier to make changes to the production environments going forward with less issue.

I just changed job and got from a very unified setup (Linux-only, everyone working on one server) to a much more disperse one (all OSes, working on local). I agree that some diversity helps to keep flexibility and have a code base, data model that is more forgiving for little discrepancies.

But I guess there must be some checkpoints, or rules, were you don't allow any flexibility. You build a much more flexible project on rocks. For instance, no deployment if one test don't pass, and tests should include "X"-lint checks.

Best quote to conclude article:

"Don’t be scared of change, be scared of the debt growing in your code base and in in your infrastructure. It won’t go away and there is no government bailout on the way to fix it."

What about database design debt? Or is this still considered technical debt?

In our company, this is 90% responsible for the paralysis that is keeping us from migrating from a 10 year old enterprise architecture. It is designed in such a way that makes it hard for us to extend and scale, but the whole foundation of our business rests on this outdated model. It's to the point that the only way we can move forward is to start over.

I've read about technical debt, but it's usually in reference to code design, lack of proper testing, and tightly coupled dependencies.

And we definitely suffer from "infrastructure debt" as this article describes, but I feel this is the least of our problems.

To me, possibly the most expensive kind of debt to be in is database design debt, as everything rests on this. At least this is the case where I work.

(I'm the blog post author)

I would place database design debt firmly in the technical debt side of the ledger (as it were). To me, infrastructure debt deals more with consistency across environments and consistency in moving code from one environment to another.

I also agree with you that database design debt is very expensive and, as you pointed out, leads to paralysis over fixing problems with an established application.

I like the article, but am thinking about a bike shed. For each thing, like manual deployments or failure to use source control, I ask myself: Is it “debt?" Or "friction?”

Debt and friction both accumulate, but debt must be "repaid" in a lump sum. If "technical debt" or "infrastructure debt" means your velocity is falling over time, it's friction, not debt.

Infrastructure debt would be something that is eventually going to cause everything to halt while you sort it out, and the longer you wait, the worse it will be. Not using source control is debt, because with near certainty you are going to have at least one major SNAFU requiring spelunking through backups to recover a lost file or to restore some prior release.

Developing without deploying at all is definitely debt, sooner or later you are gong to have to deploy.

OTOH, lot of "technical debt," isn't. It's just friction, and it takes some experience to know when it's a bad tradeoff.

(Blog post author here)

Upon reflection your use of the term "friction" is a good one. Although I tend to look at "debt" as something you pay back as quickly as possible but sometimes you can only pay it back in installments.

I guess you could say having too much infrastructure friction eventually leads to one humungous infrastructure bonfire. :)

Well, “friction” is on ongoing cost but doesn’t result in some catastrophic event down the road, whereas debt may or may not have an ongoing cost but carries with it some non-trivial probability of disaster. Like real debt, the longer you wait to eliminate it, the more expensive it is to fix and the worse the catastrophe if you on’t fix it.

So... I tend to think of source control problems as being infrastructure debt, because you are definitely going to crash and burn eventually, and the longer you wait, the worse the problem will be. I am open to rethinking this, but I would classify automated deployment as being friction. If you can deploy by hand, and everybody knows how to deploy by hand... It seems that deploying by hand is probably friction while you are in development and then debt once the product is in “actual” production with end users. In development, you might make a mistake, forget a library, and fixing it is work but not catastrophic. But once you have actual users, making a deployment mistake could produce irrevocable disaster.

Anyways, just to be clear, I’m only bringing up the distinction for the sake of discussion. I like the post just the way it is.

Keep in mind, though, that even "friction" will eventually cause a team's productivity to drop down to 0. The amount of friction that a given team can tolerate depends on the team members, of course, but especially on the size of the team (see: Mythical Man Month).

There comes a point that even a tiny bit of friction, spread out over enough developers, eventually causes the marginal productivity boost of adding new devs to reach 0. That can happen even without friction, but the friction exacerbates the trend.

To the author: would a bad choice of language, framework, persistence layer count as infrastructure debt? If so, then it should be noted as the most dangerous of all.
Author here:

With the understanding that I do most of my work in the most-bullied, down-trodden programming language here on Hacker News (PHP) I think that your choice of language, framework and persistence layer leads to technical debt or friction as raganwald commented above.

Like I said before, I view infrastructure debt as the cost of consistency in your environments and the cost of moving your code from one environment to another. Very rarely is the choice of language going to be a problem, unless you are trying to use a language in a way it's not intended to be uses (to throw out a completely random idea, like trying to use PHP as a functional language ).

Frameworks are a sore point for people, but mainly because they choose to fight them instead of trying to do everything the framework's way. Picking the wrong framework is a technical debt situation, not a problem of moving code from dev to production.

Persistence layer stuff is also a technical debt / friction issue. Chances are that you could use that particular data store without the persistence layer you chose. For example, I struggled to learn Doctrine1/2 but once I learned how DQL worked it became a lot easier to break out of the object-only contraints and create custom queries.

Hope that makes sense and answers your question.

I think the author has a different interpretation of "technical debt" than how it was originally intended.

Technical debt is not accidental and it doesn't consist of small mistakes, but it's due to a deliberate decision to cut corners when trying to get product or feature launched. Just like financial debt is not accidental, but a deliberate decision. (although you could argue that credit cards etc can create accidental debt too).

Idea is that it's okay and usually a good business decision to accumulate some technical debt to speed up your product development, but you need to keep eye on it and reduce it regularly, because if it grows too large, it can totally halt your product development.

My experience is that it is a very rare and enlightened management team that allows developers to go back and clean up the technical debt that was created during the mad dash to get your application out the door.

Most of the time you are stuck with technical debt because there is no room in your timeline to go back and fix stuff that you know is broken.

YMMV, but as the blog post author I'm keenly aware of this situation.

Sometimes it's up to engineers to say "I'm fixing this," and for QA people to say "I'm not signing off on this until it's fixed."

Maybe I've just been lucky, but all the places I've worked had developers and QA people that were willing to force quality into a product.

"Technical debt is not accidental" is a pretty bold statement in my opinion. Technical debt could be defined as all which needs refactoring. Making a mistake in your original system design because of an unforeseen feature, scope creep, optimization requirements as you scale, all are things that can drive up your technical debt. Conscious shortcuts are only the most obvious path to debt and they're most likely the easiest to pay back as well.

Technical debt is a concept you become intimately familiar with working in the enterprise space.

Some good points, but very narrow focus on web development. Not everyone can work in a VM for performance reasons, and many projects target multiple different environments making it useful to have your devs on different versions to get more eyes on problems that might arise there.

In the video game industry, we usually split our developers up between each game console, so there are a half dozen different dev environments in use and it works better that way.

I like the concept of infrastructure debt, and it's clear he's talking from his own personal experience. I'm sure many examples could be made for other software industries that are also valid.

The hard part about solving these kinds of problems isn't entirely a technical problem, because many of them are caused by bad habits and stubborn programmers. To fix these issues you need to change people's daily working practices, not an easy task.

1. I'm confused about who the audience of this article is supposed to be. If you're a software development team that is not using version control in a fairly deep way, you're not "in technical debt" so much as "wasting someone's time and money with your monumental incompetence." I suppose it's still good to note that you should be using it, but you're not at the point of worrying about subtleties.

2. What the author calls "infrastructure debt" is just technical debt outside the application source code.

3. Technical debt doesn't (just) happen because people are lazy, or take shortcuts, or "plan to do it the right way later.". It happens because you generally don't start an engineering effort knowing everything relevant up front. Indeed, it's "engineerIng" precisely because you're learning important things and uncovering subtlety as you progress. Technical debt is the inevitable outcome of the fixed past rubbing up against the newly-discovered present or anticipated future.

Update: So I guess I'm in the 'friction' analogy camp. :)

I liked the article because it made me think, again, about the debt we have at work. However, the few tacit solutions are not going to get me anywhere. This article needs a part 2 for debt that cannot be fixed with trivial solutions.
I work with 40,000+ unit tests. I deploy across a live cluster with a single command. My co-workers and I deploy to production dozens of times a day. Every new hire gets a VM image sandbox to develop in. We still have infrastructure debt. The truth is, debt leverages the future into the present, and as long as your net productivity keeps increasing, you're winning. You have to pay off enough debts along the way to not grind to a halt, but you will always be in technology debt. If you're not, you paid too much for what you have.