I have used Fluxus years ago. Even then it was complicated to compile if I recall correctly.
We did this project with it: https://www.youtube.com/watch?v=N52hNTfbXN8
It's a 3d pointcloud visualisation, which when detects that you have jumped freezes the pointcloud and rotates it around.
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[ 3.4 ms ] story [ 57.2 ms ] threadAt least 10 years ago the main hook was DJing while coding procedural animations.
After you finally manage to climb the mountain of building Fluxus, you'll find yourself confronted with your ability to do that :)
We did this project with it: https://www.youtube.com/watch?v=N52hNTfbXN8 It's a 3d pointcloud visualisation, which when detects that you have jumped freezes the pointcloud and rotates it around.
I learned how to use it from one of the developers in a workshop. I'm not sure if this is the one, but looks similar enough: https://www.youtube.com/watch?v=aTt8r3LhCFM&t=1s
[1] https://aframe.io
that'll be a hot-cuppa-nope fer me.
Fluxus was one of the origins of performance art as a thing in itself.
Fluxus was about world building in the real world rather than virtually.
https://en.wikipedia.org/wiki/Fluxus