75 comments

[ 4.6 ms ] story [ 148 ms ] thread
When Tron was first released I was in a grad level computer graphics class at a university in the USA midwest. I convinced our rather stuffy professor to take the class across the street to the "Cinema Twin" and watch the movie. In those days computer graphics consisted of mostly pen plotters and Tektronix vector displays - pretty dry stuff, lots of theory in the class but not much interesting output was generated. To say the collective minds of the class were blown away by the movie would be an understatement. In its own way it showed the future of CGI and what the this domain could look like. If you haven't seen it lately, give it spin - it holds up well.
Precisely because of the minimal gfx world I can't imagine it ageing. Ironically I think it's possible only Disney of the major studios could have understood the necessity as well as potential of audience imagination to fill out the emotional picture.
Yes. Tron still looks good, while Polar Express already does not.
I take your polar express and raise you blade(1998)
So what was the professor's take on it?
"Call me when they can do shaded polygons" :)

IIRC James Clarke (who developed the early graphics chips SGI was famous for) said something like "reality is just 80M polygons a second" (at least, in a gross approximation of how the real world is presented to our neuro-optical system).

They did better than that and had curves as well. See the multiple youtube links on this page.
There’s a short part of the solar sailer sequence with various landscapes that I always found particularly impressive for the time: https://youtu.be/8ruRruqKf5M?t=2m32s (the music isn’t the original in that clip)

For a long time I thought the sandy planes were a mandelbrot-like set, but it’s really a Mickey Mouse logo. :)

I think I'm jaded, but even when I saw Tron originally, I was only modestly impressed with the CGI. It felt very wire-framey (similar to the Star Trek II genesis sequence) to me, even if (as you say) it had curves and filled polygons.

After some time working in computer graphics I realized that what I really needed/wanted was renderman and an entire team of animators/technical directors, circa 2010. So, basically subsurface scattering, monte carlo sampling, many light sources, rich models and textures. Obviously, none of that was really accessible at the time Tron or Star Trek II was made, but those movies opened the path for the necessary brain and money investment to make the Pixar rendering computer and the rest is history.

> I think I'm jaded, but even when I saw Tron originally, I was only modestly impressed with the CGI.

You’re being downvoted, but most of us who saw it when it was originally released were not impressed. My thinking on this is because we were searching for a different aesthetic, likely what we would see much later with Avatar. However, today, the Tron aesthetic has come back in a big way as a retro art style. This is not surprising. It may very well be the case that as contemporaries of the original Tron, it was not intended for our generation, but for the ones who would come later. Perusing art history, this seems to be very much the case. Most generations do not properly appreciate the art from their own time, either because they can’t or they are too focused on their own personal vision of what art should be. I can’t tell you what the real reasons for this are, but I think that the audience is a prisoner of their time, while the artist has more freedom with their vision to see farther than the species is able to do on the level of the group, which is confined by the herd and the status quo.

That's a valid concept, but I thought it incredible then and now. It wasn't a pure exercise in graphics for phds, but rather one part of a movie they struggled to get made. And not a one minute sequence, but large sections of the movie, rendered by quite primitive chips.

The fact that realism was not the goal, but a cold, rigid computer world helps explain the art direction.

I think the departure from realism was difficult for the audience of 1982, which was still steeped in the softer aesthetics of 1970s naturalism. Tron took many decades to have a larger influence on the overarching culture. Daft Punk, the adoption of the vaporwave aesthetic in the 2010s, and countless other art movements owe a great debt to Tron.
I don’t think that the portion of the population who truly appreciates the Tron aesthetics is that much larger today than back then. It’s rather that the internet provides better visibility and discoverability for such non-mainstream interests.
No doubt, but when looking back at post 1982 art during that decade, do you see a huge influence by Tron? We didn’t really see it until the 2000s. There were a few underground artists experimenting with the Tron aesthetic up until that time, but they were mostly unheard of. I remember there was at least one around 1994 or so in SF.
Maybe older folks? As mentioned previously, as a kid I grew up on Space Invaders and Asteroids shortly before the movie came out. Couldn't get enough of the futuristic 80s aesthetic, and still look on it fondly. Wargames blew my mind as well.

All I needed was some green wireframes and that font from the account numbers at the bottom of checks! https://www.micr-fonts.com/MICRfont/micrfont.html

Also like futuristic takes on 30's "art deco" that is sometimes done.

> generations do not properly appreciate the art from their own time, either because they can’t or they are too focused on their own personal vision of what art should be

In this case it seems to be the art acquiring meaning from its successors.

The CGI holds up but the story doesn't. There is a reason the movie flopped on its release.
This was mind-blowing to watch as a kid: https://youtu.be/jyqS4IS7h8Y
I distinctly remember being mesmerized by this scene at the time: https://www.youtube.com/watch?v=1kyiQzc4134

Super Mario 64 was a similar experience of "wow, this is new!".

Tron led me to code a 2D version of the lightcycle game on the C64, but it was super slow because I didn’t know assembly :). I then added random obstacles to the playing field to make it more interesting. A good friend later wrote Armagetron.
Yup, especially when ones only exposure to computer graphics were things like Space Invaders and Asteroids. Definitely next level.
I love the movie, but just FYI, pretty much every scene with people in it is not CGI. It's hand draw backgrounds and tripled exposed live actors who were then physically hand compositied together

Watch a makng of movie to see

There's pleny actual CGI like the light cycles, the recognizer scenes, the MCP, the light sail.

What was mind-blowing was the aesthetics, and the concept of being “beamed” or digitized into a computer. I didn’t care a lot as a kid what was CGI or not.
neither did I. Only passing on how amazing it is that so much was hand made. Example, in the clip above: 2:15 to 3:10 and 4:35 to the end there's no CGI but it looks like CGI
The aesthetic choices for those "not CGI" scenes rarely get the praise they deserve. That high contrast b/w film stock that looks like straight out of something Fritz Lang if you ignore the neon overlays, brilliant. That's why it's aging so well, it simply does not look as "1982" as it could have, it looks like the entire history and future of movies at once.

Perhaps the most important role of the CGI is that of a distraction, because aesthetic choices like that tend to work best when you are not aware of them.

That everyone inside the computer is wearing some type of headgear helps too. Many sci-fi movies feel dated due to the use of contemporary hairstyles. This is somewhat true of Tron in the real world scenes but once in the computer, it does have a very timeless aesthetic.
It's been more than 40 years, but for some reason I thought Disney's weirdest failure would have been The Black Hole.
They got so much right with that film. And so much wrong. It could stand a remake, or even a sequel where the Cygnus reappears after surviving it's apparent destruction.
Although different in many ways, I think Event Horizon shares some similarities with The Black Hole. The Gothic style of the ship, the setting, the plot etc...
True, it's exceedingly uneven, maddening even. The things it gets right, it gets so right that you can feel the potential the movie had, and then something clunky or poorly written shows up to ruin the moment. Similarly, the idea of remake both excites and frightens me because I have doubts that the high points would be matched by a modern version. Probably something mostly bland and generic, with some rapidly dated contemporary political themes thrown in the mix.
I was about to say that but… Turns out TBH grossed 35 million dollars, more than its cost.
Yeah, but at a $20m budget that’s not a ton. Isn’t something like 2x considered minimum-success in Hollywood?

Between that and the poor reviews it’s clear it’s not what they wanted.

Another strange failure for Disney was the Black Cauldron. Although, I knew it wouldn’t have impacted science fiction.
TRON was technologically notable because it was the first wide-release film to extensively use high-res CGI. Getting high-res electronic images transferred cleanly to film was still being figured out. I remember reading in an effects magazine about how they cobbled together a workflow to get images from the 4096 line frame buffer onto film.
> It also had the misfortune of trying to compete with two other huge sci-fi blockbusters in the summer of 1982: Star Trek II: The Wrath of Khan and E.T. The Extra-Terrestrial.

I miss when "summer blockbuster" meant something other than the 40th Marvel comic movie and the 20th DC comic movie.

Blade Runner totally got hammered by those three.
Wow, '82 was a year for sci-fi:

E.T.

Star Trek II: The Wrath of Khan

TRON

Blade Runner

The Road Warrior

...and Fantasy:

Raiders of the lost Ark ('81 release, but stayed in the theater for 80 weeks)

Conan The Barbarian

The Secret of NIMH

The Last Unicorn

Beastmaster

I saw Blade Runner and Road Warrior as a double feature. Blade Runner was pretty but Road Warrior was the one that kind of blew my mind. No way you kill the protagonist's dog and blow up his car half way into the film!
The dark Chrystal
Okay, I remember typing that one in under fantasy, but it's clearly not there. I'm getting old...
> the 40th Marvel comic movie

This is exactly how they lost me. I have no idea which ones I've seen and which I haven't, because from the title or a little blurb, they tend to smudge together. So rather than watching repeats, I just quit.

Even if you didn't watch repeats, it's like watching repeats
Maverick and Elvis were leading the box office for a while and still going strong, just like old times.
Yeah, I must be getting old. The whole "super hero" thing never resonated with me — not even as comic books. I'm okay with full-on fantasy like "Lord of the Rings" but this real-world + magic thing always felt ... disingenuous?
The 2010 Tron movie has a good bit of outdoor Vancouver, BC in it, standing in for whatever generic American city it's supposed to be set in.

Fairly typical example of Hollywood North re-dressing a city to match its needs.

The building with the parachute base jump is actually the Shangri-La condo tower downtown.

> generic American city

Hmm, it's imho inaccurate to put it that way. I don't think there is a single "generic city" in the US. I think most American villages, towns and small cities look and feel the same (they all have the same CVS, Walgreens etc, you need a car) but when it comes to big cities, US cities are vastly, vastly different. Living in NYC feels nothing like living in Boston, which feels nothing like SF, which feels nothing like LA etc... When someone says "generic American city" I really can't think of any streotypes... E.g. you can say American cities are very car-centric which is 100% correct for e.g. LA. But e.g. NYC and Boston ([1]) are very much the opposite, where arguably it's more comfortable to live without a car (especially the case in Manhattan or Cambridge). Just a few data points, I realize this is not a very important discussion.

[1] I was told Chicago is like this too, unfortunately never lived there myself.

I don't know that Tron (2010) actually specifies any city name, so it's left up to the viewer's imagination what US city it's supposed to be. Presumably ENCOM is a US company and their "headquarters" tower is supposed to be somewhere in the USA.
Flynn's arcade exterior is in Culver City, California. Right around the corner from the hotel the actors for the Munchkins of The Wizard of Oz (1939) stayed.
Not the original commenter, but I presume they meant that if the location of the city isn't important to the story, then filmmakers can use buildings, streetscapes, etc to convey "city" without conveying "New York" or "Chicago". It didn't come off as disparaging American cities in general.
Vancouver never plays itself:

https://youtu.be/ojm74VGsZBU

Except in Ballistic: Ecks vs. Sever where, for some reason, an FBI agent is operating?
Also Da Vinci's Inquest which, while set in Vancouver, went to great lengths to make it look grittier than it was at the time.
I find even the music in BC produced TV shows can have a noticeable BC sound a slightly Asian tone but also a generic US/Canadian TV/movie sound too.
I feel Tron was a masterpiece of style, art direction and graphic design. The color palettes are incredible.
The music as well, which famously uses 7/8 meter: https://youtu.be/gWEU5apbY0E?t=38s

There’s also an 8-bit homage to the soundtrack: https://youtu.be/NzRWXn5KNFI

Much as I personally like the Wendy Carlos Tron work, I've got a feeling it didn't resonate with Disney audiences and that really hurt the film at the box office. The visuals were really slick but the music was very jarring and sometimes discordant for people used to saccharine soundtracks...

https://www.wendycarlos.com/+tron.html

Also did the great soundtrack for A Clockwork Orange. An under-appreciated electronic music pioneer.

https://www.wendycarlos.com/+wcco.html

I wouldn’t say under appreciated, her albums sold millions and she has received several awards and is an important figure in the history of electronic music.

Just not as well known as she should be in recent times.

I really liked it. Have good memories of it while playing TRON in the arcade. Maybe they could have inserted a bit of Kraftwerk?
I'm one of those who think the score is one of the weak points.

(Tron Legacy, on the other hand, has a brilliant score, and everything else is a weak point.)

> While The Last Starfighter would push the boundaries of computer-generated special effects two years later.

Glad this got a mention. It may be cheeseball, but I can watch TLS even today and suddenly I’m 12 years-old again.

"Greetings, Starfighter. You have been recruited by the Star League to defend the Frontier against Xur and the Ko-dan Armada."
First movie to use textured polygons instead of just colored!

Another fun movie. I believe the movie didn’t do great with test audiences, but they loved the bits with the alien(?) pretending to be the main character in his place and significantly expanded that part of the movie, which worked out great.

I remember it well (I was 20). It was a very boring movie. I think it's famous just for being 1st, i guess they poured all the money into the CGI because it's a 2-star story.
yeah, even if you're in awe of the technology it's a pretty crappy movie with a bad score.
It’s more than just the CGI, it’s also the ideas of the movie.

You’re right it’s not great on it’s own. You have to be the kind of person who would be interested in what it’s trying to do.

Tron may have been the first movie I ever saw in a cinema. My parents took us to a drive-in. I remember having the crap scared out of me by the face of the MCP up on that enormous screen. I wouldn't learn about its ancillary awesomeness -- the primitive CG, the use of the Super Foonly, the fact that the MCP is named after the OS for the lauded Burroughs architectures (now Unisys ClearPath)... Like it or not, as much of a dreamlike mishmash as Tron is, it is bound up tightly with the history of our profession and an important piece of our lore.