Why is nobody using Open 3D Engine from Amazon?

5 points by jay_kyburz ↗ HN
Given recent news from Unity, I'm shopping around the current state of 3D Game Engines.

I would love to hear from anybody who is currently using O3DE, or evaluated it and chose not to use it.

It's been out a while, and as far as I can there are no games that have used it. Whats wrong with it?

I have also heard that Amazon is calling developers and offering them money to build demos in the engine. I don't understand what Amazon is trying to do here. Is it a trap?

I'd also love to hear from you if you are a huge fan of Bevy or LÖVR or anything else.

3 comments

[ 4.7 ms ] story [ 16.8 ms ] thread
My graint of salt: Last time I tried the engine (also the ide) was slow like hell. Comparatively I can use and develop with unreal in my system, no problem whatsoever but I cannot even start this thing without waiting minutes. So for me it is performance issues.
I reponsed to a similar comment hete earlier, I've reproduced that below, maybe that will give some context:

I don't have much hope for it, I know several people that worked for amazon lumberyard (it's old name), that have quit because that organization is collapsing in on itself, losing engineers way faster than they can hire, and the engine is still buried under a mountain of tech debt inherited from Cryengine (that real Cryengine has resolved a long time ago)

One quit because the new render was so performance intensive, an rtx 2080 super was min spec for the lightest of scenes to achieve 60fps.

Another because he became the last engineer on his team after all the others quit and moved elsewhere at Amazon.

Even hoping open source saves it is unlikely, as it's only in name. The CI and infrastructure to meaningfully develop it open source does not exist.

As a final nail, the install process takes over two hours, which is just not competitive.

Because it is associated with the name "Amazon". Nothing good can come out of it. Just like I wouldn't use an engine from Facebook or Google.