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One can hope for a remake of Oni.
That could be great (or dissapointing)! Oni (together with Max Payne, which also came out in 2001) really opened my eyes to the story telling abilities of video games. Of course both Oni and Max Payne had really cool gameplay to go along with the story.
You'd need to talk to Rockstar and hope it gets more resources than their GTA "definitive" editions.
I can't believe anyone else remembers this game but my best friend in elementary school and I used to spend our entire sleepovers playing Oni. What a legend.
It’s kind of startling the extent to which no modern game has managed to be better at the things Oni was good at decades later. You’d have thought there’d be a slew of imitators by now.
I have heard that the Batman games are similar.

Never played them, though so I do not know how similar they actually are.

Two things, that are obvious to gamers but really confused me:

Sony owns PlayStation.

This is the Bungie that made Halo. Yes, Microsoft owned them at one point, but sold them 15 years ago.

Also the same Bungie that made the Mac classic: Marathon.

> After showing the game at the Macworld Expo, Bungie was mobbed with interest and orders for the game. The game was not finished until December 14, 1994; Jones and a few other employees spent a day at a warehouse assembling boxes so that some of the orders could be filled before Christmas.[24] The game was a critical and commercial success,[27] and is regarded as a relatively unknown but important part of gaming history.[29] It served as the Mac alternative to DOS PC-only games like Doom and System Shock.[16] The game's volume of orders was unprecedented for the studio, who found that its old method of mail or phone orders could not scale to the demand and hired another company to handle the tens of thousands of orders. Marathon also brought Bungie attention from press outside the small Mac gaming market.[24]

https://en.wikipedia.org/wiki/Bungie

I will leave this here: «The SECOND Greatest Story in Gaming! HALO» https://www.youtube.com/watch?v=wI5hF_9h900
This is great, thanks so much for sharing! The creator does an amazing job conveying a story with little to no effects, which so many other YT creators rely much on.
They only need to be eventually bought by Nintendo and they'll have gone through everything.
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Can title contain "game studio"?
Nothing good will come from this considering what they are doing with Destiny 2, literally removing paid content all the time. They are trying to be a paid game and F2P at the same time > welcome to the GaaS model. The whole thing should die but alas it won't seeing Sony paid that much just to rip off people even more.
Sony's first-party monetization strategy's been quite good ime. If anything, I'd expect them to curb Bungy's worst instincts on that front.
I wish I was that optimistic

"Through close collaboration with Bungie and the PlayStation Studios, we aim to launch more than 10 live service games by the fiscal year ending March 31 2026."

https://www.ign.com/articles/sony-playstation-to-launch-more...

Gran Turismo 7 which has nothing to do with Bungie is already full of microtransactions, and it's not even a F2P game https://www.videogameschronicle.com/news/gran-turismo-7s-mic...

GT7 mtx are easily avoided unless you have impulse control issues. There is one point in the game where there is an option to buy credits in the store. They are completely unnecessary to enjoy to game to the fullest.
I always wondered if GT7's micro transaction drama was overblown. Are you saying it's not as bad as game journalists have made it out to be?

I quite like the GT games and haven't bought it simply because it's $120+ in Australia. When it comes down in price, I'll check it out.

My understanding from the initial acquisition news cycle is that Sony acquired Bungie in order to teach the rest of their studios how to make effectively monetized live service games as they are gearing up to make that a key part of their portfolio going forward.
I've played Destiny 2 on/off for a long time, definitely thousands of hours at this point. In my opinion (which I think is common amongst the community) is that the current state of the game is the best it's been in a long time. Removing paid content is always going to sting, and I wish I had a way to optionally enjoy the old content at the cost of all the extra disk space it requires, but the direction the game is going is great and I'm very excited for the future.
I also have played thousands of hours of Destiny 2 and I have heard a lot of "this is the best it has ever been" from my friends who still play.

But I just can't get past the content treadmill anymore. Life got busy enough that I can't keep up anymore, and losing access to old stuff sucks because it means going back to the game is that much higher of an overhead for me to re-learn.

It also would be very challenging for me to be excited for the future knowing it might become worse, and the current golden age will be completely removed and inaccessible.

I actually totally agree, it's hard to become re-invested if I take too long of a break. The lore gaps between missed seasons are somewhat frustrating.
Just want to extend on this point. I have about 700 hours across playstation and now just started to play on pc. I played heavily during Forsaken through to the mid-Beyond Light DLC where I dropped off. Having just returned, I find the game to feel really fresh if not a little confusing at times with the subtle UI layout changes and things that are now deprecated in my inventory which I now must discard. Overall my friends and I are happy with the current state of the game especially when you compare it to Halo (though I acknowledge this isn't a straight apples to apples comparison).

In terms of old content being lost, the only part I'm actually quite annoyed at is the sunsetting of old weapons. The Forsaken campaign and all that stuff, I don't care about as much. To me the part that stings is that if I worked hard to get The Recluse, it should still be useable to this day.

I think for the quality of games a GaaS model is better for the long and healthy life of an ever evolving game then F2P where (not always, but quite often) developers create problems which you can then fix money.

I believe Elder Ring was a successful and profitable game, but because it's a one time purchase game, the developers probably don't have much of a reason to keep further developing. Economically speaking, they'd probably focus on expansions or sequels - anything that they can sell and put bread on the table.

Where was with GaaS you can keep working on the game.

Kind of like Tesla cars, where they don't have year 2020 model but instead whenever you're buying one you're always* getting the most "up-to-date" version.

I thought they didn't want to be owned. Maybe it was just not wanting to be owned by activision. Maybe this is what they need to get 3rd party studios to help with content again. They are also working on a new game 'Material', maybe this helps with that.
They need capital for their upcoming projects (the next AAA game and also mobile games) and Sony has movie and TV studios that can take the Destiny universe and expand it into a series.
They weren't owned by Activision-- Activision was only the publisher for Destiny, and never acquired the studio. When the publishing agreement came up for renewal, Bungie and Activision agreed to go their separate ways, for their own reasons. It's likely that Bungie wanted more control and more independence from the partnership.

Bungie's aversion to being owned stems from their Microsoft days, when they yearned to be free from having to make Halo sequels.

However, the reality is that game development is expensive. Destiny doesn't have a monthly subscription fee, so the income for the studio drops dramatically between paid content expansions. It's tough to keep that going without outside support, given the cost of creating said content.

(Obligatory disclaimer: I work for a division of Activision, but these opinions are solely my own)

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Historically when mega-corps buy Bungie they do it because they want exclusives. I'm not sure how much I trust Sony to act against their own interest with this new leverage.

>In 1999, Bungie announced its next product, Halo: Combat Evolved, originally intended to be a third-person shooter game for Windows and Macintosh.

>On June 19, 2000, on the ninth anniversary of Bungie's founding, Microsoft announced that it had acquired Bungie and that Bungie would become a part of the Microsoft Game Division. Halo would be developed as an exclusive first-person shooter title for the Xbox.

>On October 1, 2007, Microsoft and Bungie announced that Bungie was splitting off from its parent and becoming a privately held limited liability company named Bungie, LLC.

>In April 2010, Bungie announced that it was entering into a 10-year publishing agreement with publisher Activision Blizzard.

>Bungie terminated its publishing deal with Activision in 2019, after eight years; as per their agreement, Bungie retained all rights to Destiny and will self-publish future installments and expansions.

>Bungie announced a major expansion of its firm in February 2021. In addition to more than doubling its headquarters space in Bellevue, Washington, Bungie announced plans to open a new studio in Amsterdam by 2022.

>On January 31, 2022, Sony Interactive Entertainment announced its intent to acquire Bungie for $3.6 billion. ... Both companies stated that the deal would not affect platform availability or exclusivity for Destiny 2 but instead was geared towards media beyond video games that Bungie had been interested in pursuing for some time.

It makes me wonder what causes a company who wanted to separate from Microsoft to change to one who wanted to partner with Activision, and again to one who wanted to be acquired by Sony. Is it just money? It's certainly not the same company it was in the mid 2000s
if through this the founders were majority holders, they must be, to say the least, some of the most extremely successful business people in all of gaming so far.

Microsoft paid a good sum of money for them before, and then they got spun off, and had successful runs with Destiny, and I'm sure the Activision partnership was lucrative, and now Sony buys them straight for 3.6 Billion USD.

Only Carmack has had this kind of success I think.

Most of them left a few years after being acquired by Microsoft to start another company named Wideload Games which was later acquired by Disney. By this point I'd be surprised if anyone from the original core team is still at Bungie. Also, Carmack wouldn't have taken that gig at Oculus if he had fu money. From what I can recall he was screwed over by Zenimax in that acquisition and a quick google search reveals his net worth to be at 50 million which is not too shabby, but certainly nowhere near his contribution to the field. Contrary to popular belief only a handful of game devs have made out like bandits: Tim Sweeney, Gabe Newell and Notch come to mind.
or perhaps, he took the gig at Oculus because he had more than enough money to live on for the rest of his days? I guess I don't see that as evidence one way or another.

That not withstanding, 50 million is very good, but was actually yes, less than I expected, taking that on face value

From what it looks like PlayStation bought for the now dissolved Sony Online Entertainment. They haven’t been in the live services genre since then for the most part. This partnership is leveraging Bungie’s expertise in this space. Especially being multi platform studio. With them trying to attract more players in this space, allowing independence feels like a steal if half of the 10 LS games by 2026 are a success.
When you look past Halo and everything Bungie has done since, it isn’t shocking news