The Tegra3 has an ARM CPU and (presumably) an Nvidia GPU. The announcement from ARM is about a new GPU in the MALI family. SoC designers are free to mix CPU and GPU from any vendors they choose. While ARM is currently by far the most popular CPU choice, their GPU is in a much weaker position although its share seems to be increasing.
The original Mali tech was developed by a startup in Norway (Phalanx, or something) and purchased by ARM somewhere in 2006 IIRC.
The product benchmarking on the original Mali happened at the office where I worked. I remember being pretty jalous at the guys who appeared to play games all day.
And still API's are stuck in the stone age. AFAIK these devices are SM5 OpenCL compatible and you have to use a 3 generations old API - OpenGLES 2 (no MRT means not even SM3 level). And WebGL, once (if) it gets supported will be stuck on this, upgrade will probably take another x years. OpenGL has extensions but I don't see those implementing basic things as MRT let alone SM5.
Also AFAIK there is no OpenCL implementation in iOS and Android (haven't heard of any plans/announcements about implementing it), I've about Renderscript but haven't looked at it yet.
Sad that it's the software lagging behind hardware, and because of the most banal part of software - drivers and device API's.
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[ 3.4 ms ] story [ 17.5 ms ] threadThe product benchmarking on the original Mali happened at the office where I worked. I remember being pretty jalous at the guys who appeared to play games all day.
http://www.anandtech.com/show/5077/arms-malit658-gpu-in-2013...
Also AFAIK there is no OpenCL implementation in iOS and Android (haven't heard of any plans/announcements about implementing it), I've about Renderscript but haven't looked at it yet.
Sad that it's the software lagging behind hardware, and because of the most banal part of software - drivers and device API's.