Why is Meta's VR software so bad?
The environments look awful, the demo areas are badly laid out, they're apparently throwing basic ergonomics out the window. https://mobile.twitter.com/GalaxyKate/status/1548280749664903169 How did they spend so much money to get something so uncool?
38 comments
[ 3.2 ms ] story [ 82.0 ms ] threadIt looks to be created by the Atlantic (https://www.theatlantic.com/rethink/)
Oculus software is by and large well done in my experience, from the hand tracking to mapping out the layout of your room and its furniture.
https://twitter.com/metaquestvr/status/1551943338038726657
I get a kick out of watching companies take the piss for bad art direction, but I really struggle to imagine a better solution here. Would people prefer photo-scanned faces mapped onto a low-res mesh? Methinks it would be even further into the uncanny valley...
Nobody looks at that and feels like that’s even remotely in the ballpark of something anyone is ever going to be excited to use.
https://www.hov.co/blog/post/the-rise-of-the-globohomo-art-s...
If you’ve used the Quest, their software is actually miles ahead of the competition. It’s a pleasure to use in comparison to all the Windows Mixed Reality crap.
Feels like OP is fishing for some karma farming based on the community's well deserved hate for Meta.
I'm sure you didn't click through the details of the tweet you shared (is it still a re-tweet if it's off twitter?) but the demo actually runs in browser and the location is algorithmically generated based on your stated interests.
The environment in the example looks like it was made in Horizon, their VR sandbox world-building game. They surely could have made it look fancier by using actual 3D modeling tools that games actually would, but this "VR Mainstreet" has the potential to be re-created by anyone using simple (IMO) tools they provide. If the goal of "VR Mainsteet" is that brands can make their own storefront in VR, showing what they can do with "non professional" seems like a good ad for the brands building things. The injection of insta-posts is because its trying to share the insta-profiles of small businesses. Its a weird demo, but its a web-rendered demo so it seems fine to me.
It's just an ad, they only have so many resources to dedicate to it. Marketing teams do what they have budget for, this "quality" seems more an MBA issue than a technical issue.
Ps: It sure is fun to shit on meta lately :)
PPS: It would be really cool, and an exciting development if they got Horizon to run in browser, it could make it easier for people to develop 3D rendered worlds and share them.
they are not competitive with 20 year old Playstation 2 software
Have you tried one? Nowadays they certainly are. Sure, you may encounter mobile-class graphics in some games, however these headsets can also leverage a gaming PC to stream higher quality titles as well.
Not to mention immersion. The PS2 simply cannot offer an immersive experience even close to what a VR headset can these days, not for most of today’s youth anyways. This is especially true when you factor in online gaming and other social aspects.
To suggest otherwise requires some strong nostalgia glasses I think.
anyway, the ps2 stuff was more fun and had more players. good luck
There's no other pitch here. It's literally just some instagram screenshots floating in a near-featureless room you can slowly click around. This seems like the sorta thing you'd make if you've completely lost touch with your users and are just throwing spaghetti the wall as your PM directs you.
Either way it’s totally something that came from a marketing budget not an engineering/ product budget… which is much smaller.
I think it is comparable to mobile phones in the 00's hardware/software wise.
Reality Labs employs what, 17,000 people? The organization is large enough to be hidebound and risk-averse, but too small to effectively moderate an advertiser-friendly VR social network.
To quote the novel which coined the term (Snow Crash): "You can look like a gorilla or a dragon or a giant talking penis in the Metaverse."