Show HN: I created a library to create product tours / walkthroughs (lusift.vercel.app)
This is significantly different in its feature set than the existing open source alternatives, I made this to be a more complete library, and well, as a portfolio artefact.
Any comment is greatly appreciated. Thank you!
13 comments
[ 0.24 ms ] story [ 43.0 ms ] threadLet me know how it goes =)
Mini-tutorials upon open are so annoying that my brain immediately enters "get out of the tutorial at any cost" fight-or-flight mode and I start scrambling for a hide, skip, or close button. If I don't find one I close the app and give it a 1-star rating that it has unskippable tutorials.
As far as I can tell, this is a really well executed version of something that drives at least some subset of users (and possibly more) totally nuts.
Trouble is that lot's of people do onboarding poorly. What you and the parent comment call out is a failure mode: to build effective onboarding you need to understand who you're building it for and what they're trying to accomplish. A tooltip tour approach might be effective for certain kinds of products/users/use cases, and extremely ineffective for others.
What I've seen be most effective (at least for B2B SaaS products):
1) tailoring the experience so people are being onboarded in ways that are relevant (e.g. their role, are they the first user or nth user, their use case/job to be done, how familiar they are with the domain/similar products, etc...) and
2) do>show>tell: get people to use the product to learn how it works vs plastering signs all over it. Which modalities are most effective is product/user/context dependent.
Source: I've been responsible for onboarding at a few SaaS companies now (and am now building a platform in the space)