So, what does the scene look like today for realistic space flight sims (i.e. not KSP or Simple Rockets 2)? I remember Orbiter being the jam ten years ago, but I don't think it's even being developed anymore. Does FlightGear have any such capabilities? Anything else I don't know about?
I had no idea FlightGear's space shuttle simulation was that detailed. I'll have to try it, I only flew it in X-Plane, and IIRC there was no ascent phase.
I wish FlightGear would fix their rendering engine. There's something terribly wrong with it. It's not uncommon for instrument panels to be rendered solid black in the noonday sun, even.
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