Ask HN: Can you write high quality mobile apps in HTML5 yet?
I wrote a not-particularly successful, but well reviewed, iPhone game.
I am considering writing a sequel, for iOS, Android and the web, and the obvious way to do this would be via HTML5.
I have heard the odd horror story about HTML5 apps doing very badly, and having to be rewritten, but such apps are often GUI-intensive, whereas my game it much simpler (think chess).
Has anyone released any successful HTML5 games, on Android and iOS? Any advice?
2 comments
[ 3.2 ms ] story [ 14.8 ms ] threadLimeJs (http://www.limejs.com/) - seems the most mature. Its built upon Google's Closure library. I personally found it a bit cumbersome, though certainly powerful. Optimal performance is obtained by using the Closure compiler.
CraftyJs (http://craftyjs.com/) - was the easiest to get something up and running quickly. If you've ever played around with Unity3D, it basically follows the GameObject model wrapped in a jQuery like syntax; which feels very natural. Performance was decent but I've run into bugs as the project is fairly new.
Cocos2D Js (http://cocos2d-javascript.org/) and EaselJs (http://www.easeljs.com/) - are probably good options but I preferred the other two.
There's also a few vaporware projects that would be amazing if they would ever release, namely RocketPack (http://rocketpack.fi/) and GameClosure (http://gameclosure.com/)