Ask HN: How does your company handle late running projects?

173 points by jjdeveloper ↗ HN
Currently in a situation where our company is asking us to work weekends and extra hours because of a poorly managed project. There were too many meetings and processes during the early months of the project and now we are way behind, no longer have any of those time wasting meetings as we are now scrambling to deliver on time. It’s created a stressful environment where I am now at a point of looking for a new job. I really believe that companies should use better strategies then putting more pressure on developers in these situations.

178 comments

[ 4.6 ms ] story [ 237 ms ] thread
Don't destroy your mental/physical health for a shitty managed company, one time I had a project just like this, pushed it and it ended very badly - in a psychiatric hospital.

Find a new job and move on, take the good devs with you so you don't lose the synergy you built together. Tell them exactly why you're all leaving, perhaps next time they won't have so many damn meetings.

Most importantly - under no circumstances agree to work over 8 hours/day or weekends without them paying you double your usual rate. They must learn that shitty management has its price.

> take the good devs with you > Tell them exactly why you're all leaving

From many years in film and game development where crunch times were long and brutal, I totally understand (first hand, from experience) how bad this can get. I sympathize with the frustration.

However, be very very careful with these two bits of advice. The first one (taking people with you) is sometimes illegal, and even where it’s not, it will not be taken lightly, it could lead to legal and harsh retaliatory consequences that will not be pleasant.

The second one is also dangerous. Things you say when you leave can follow you out the door to your next job. You probably do not want your reference checks, or just people who know each other, to be spreading rumors that you’re combative and troubled regardless of the fact that poor management is at fault.

The better advice IMO is to find the better job and move on quietly. Trying to teach the company a lesson is very unlikely to work.

It's illegal to poach people (make them work for your company). It's not illegal to find a new job together with your friends.

But sure, being quiet about it is an option too - choose based on the situation. And indeed, err on the side of safety.

> It's illegal to poach people (make them work for your company)

In most of the world (and where I live) it isn't, on the contrary having anti-poaching policies is illegal and resulted in a huge anti-competitive/wage-supression lawsuit:

https://knowledge.wharton.upenn.edu/article/silicon-valleys-...

https://www.classaction.org/blog/silicon-valley-antipoaching...

What's even more egregious is that a group of people leaving to start something better together is part of how silicon valley got started:

https://www.wikiwand.com/en/Traitorous_eight

I was in the defendant class for one of these Silicon Valley film anti-poaching lawsuits. :) And I agree that companies, including the one I worked for, shouldn’t be able to agree to prevent hiring from each other. The main problem this caused was it made it harder for any individual to leave one company for another, with no poaching involved, and because of that (it was argued) it suppressed the general competitiveness and salaries of the employees.

Do keep in mind that this case (companies agreeing they won’t hire from each other) is a bit different from an angry employee leaving and soliciting some friends to go with him to a new company. Like I said, it might be perfectly legal, and yet still cause you serious trouble if you do it. Some people have ended up a lot more frustrated after leaving because of things they did on the way out. It can work out well if you’re really in a position to start your own company and fight like the Traitorous Eight, but for most devs who just want a job, making huge waves on exit is pretty dangerous. Don’t take my word for it though.

I agree that it is normally wise to keep in mind the power disparity and interconnection between individuals and corporations. (And that not because something is legal you will have a good time)

> but for most devs who just want a job, making huge waves on exit is pretty dangerous

Yeah, it is easier (both in effort and in future prospects) to keep a low profile. Though I was focusing on legality/acceptability of poaching/leaving as a group.

Also is the word here really "illegal" or more like a breach of contract? I am not saying doing the opposite of what you signed is legal per-se, my point is that I am not sure if there are actual written laws saying you can't poach.

At least in my experience people agree to that, and it's usually when exiting a company, not when joining. As in "you agree not to initiate poaching up until 12 months after leaving the company".

> As in "you agree not to initiate poaching up until 12 months after leaving the company".

Where I live that can be legal with the following caveat (same for non-compete):

- They have to pay you (a consideration) when signing such agreement

- It must be for a definite period of time. (Unsure about how much time is legal though)

- The only penalty for breach would be to return the consideration.

Where I live most non-competes/non-poaching agreements would be unenforceable since they don't meet the previous criteria. (Unenforceable clauses are normally refereed to as illegal though)

It doesn't really matter if it's illegal, they will retaliate. Have you done the thing you're advising this stranger to do ?
Yeah, many times. I'm always joining a new contract with at least some people from the previous ones. Never had anyone care in the slightest - it's not like the person would've stayed anyways. Why is it their business at all? The person doesn't belong to them.
I’m not certain but this sounds suspiciously different from what you suggested above. Joining a new job that just happens to have people from a previous one is completely different from soliciting co-workers to terminate their current contracts early, which is what you implicitly suggested above.
If the job is this bad, the other people are most likely going to be leaving too, all by themselves. I wouldn't be surprised if they activated their LinkedIn already. Asking them to go work together is nothing wrong.
It’s not safe to assume that is true from your employer’s perspective. You can assert your opinion, but acting on it can and does lead to real and severe consequences for some people. Be careful out there!
I could simply ask the people... At the project I talked about in my original comment we openly discussed looking for new contracts during the standup. Pretty hard to miss it for all sides.

But sure, be careful people.

Trying to teach the company a lesson is very unlikely to work.

As an East Texas proverb states, “Don't try to teach a pig to sing, it will irritate the pig and frustrate you.”

> You probably do not want your reference checks

Does anyone even check references anymore in tech? My last two jobs haven't. The most current one didn't even ask for any. I figured that they realized that candidates won't list someone who will provide a bad reference, so it's a waste of time.

I hadn't had any references checked, much less even requested in probably a decade... that is, until my current job. So some do still do it, but apparently not many.
Employment and salary verification reference checks are common, I still receive them for ex employees of a small company started and sold years ago. It happened at my last few jobs in tech. BTW, they don’t have to ask you for any, all they have to do is call the company listed on your resume.

There are also informal “reference checks” though, where people who know each other talk about you, and even these are just one of many ways that your reputation can follow you. Leaving behind something very noteworthy like telling your bosses off and taking other employees with you is a good way to have people sharing stories about you.

> Don't destroy your mental/physical health for a shitty managed company

Yes. Don't be me. I pushed myself too hard and got shingles* in my mid 30s, and activated my celiac disease (I've always had the celiac gene, but I find it quite the coincident that symptoms first showed up during this time) all within a 2 month timespan. A very stressful time, and it feels like those 2 months ruined my life, and it all happened so fast. Beware.

* Shingles was weird. Started with a weird feeling in deep deep tissue, then later a surface level rash with itchiness and numbness that comes and goes. There was one evening where the rash had flashes of extreme pain, just two or three times, and I came to realize why people with severe cases describe it as the most painful thing they've experienced. Fortunately, my case was mild and cleared on its own without much pain.

Glad you talked about it in detail and explained.Most folks dont share so you don't know until its too late.
I wonder how it compares with Hell's Itch / Suicide Itch. It can drive you mad. The cure for me was some Benadryl. Burning hot showers help for a few minutes too.

https://www.reddit.com/r/HellsItch/

Reduce scope, or move the deadline. Taking shortcuts or working overtime in significant amounts just leads to more trouble down the road.

Once the project is delivered, make sure you all sit down and do a retrospective on what went wrong, decide what you’ll change next time, and actually make those changes.

If none of this seems feasible in your organisation any time soon, leave. Don’t waste your time with people who aren’t taking your work seriously.

This. Everything this.

There are great managers out there, who will take your job seriously, and who can amplify the value you create together, and there are “managers” who know only the whip. If you only know the latter, keep looking because you deserve better.

> just leads to more trouble down the road.

I used to lean that way, but these days I disagree. Sometimes it's worth it to bolt as fast as you can and don't look back to meet a deadline. It's the difference between a $200m raise with a bunch of untested API endpoints and a $10m raise with them.

I'm speaking as the guy that ended up writing most of those missing tests. You don't have a lead for long in some of these spaces and sometimes "strike hard and fast" beats "death in the tarpit of tech debt" in the medium run.

BUT.

YOU NEED TO PAY THAT TECH DEBT OFF AND MOST PEOPLE DON'T THEN THE BUSINESS FAILS ANYWAY.

Sorry for yelling, but that last part is easy to forget.

> it's the difference between a $200m raise with a bunch of untested API endpoints and a $10m raise with them.

I'm tired of companies with API endpoints that leak data like a sieve. This is why companies need some skin in the privacy game.

Purposefully neglecting the safety of user data for "speed" like this should have your company taken away from you. Why can't adults stop behaving like toddlers?

> Why can't adults stop behaving like toddlers?

It certainly seems like a very successful strategy.

> > it's the difference between a $200m raise with a bunch of untested API endpoints and a $10m raise with them.

> I'm tired of companies with API endpoints that leak data like a sieve. This is why companies need some skin in the privacy game.

There is a world of difference between “untested” and “insecure” API endpoints. What seems to have been cut in the example isn’t a permissions model, but some form of automated integration testing.

I’ve seen horribly insecure APIs with 100% code coverage, and I’ve personally burned myself on untested API endpoints where the privacy implementation was _too_ restrictive for what my customers were trying to do.

(comment deleted)
Ostensibly based on what I said, yes. But in reality, he was right that untested meant partially insecure. There are real costs to tech debt. But it's hard to argue against a giant raise.
two of our competitors have poor practice around endpoints that have opened their entire user database. What should we do?
CYA by making sure you’re not making the same mistakes. Don’t try to be clever by exposing them.

Tell your clients that you apply best (/better) practice.

These are called kill points in sales.

For this kind of kill point however, you better make sure not just your own endpoints have cleanly passed scrutiny, but your entire modeling and process around them doesn’t produce insecure endpoints. Otherwise it is best not to let your sales team use such a kill point.

Tangential, but I always wondered why people don't have a separate class/struct/whatever that's actually used to send out. Might be overkill, but having a separate model to represent incoming request, out going requests, and the actual domain model makes me feel a bit more secure as to what's being sent out. It requires more work to update (adding fields to the outgoing models), but gives a bit of piece of mind.
(comment deleted)
We do this where I work. It's a lot of extra data types, but they're all extremely simple and better safe than sorry. As a rule, we don't send or receive actual domain objects in our APIs. It doesn't matter if they're currently "safe" - they might not be in the future.
100%. The difference between features and hygiene is that features have an end state. You can spend an infinite about of time improving code hygiene... and still have more to improve.

Real devs look for a good balance, and real management understands how to strike that balance in terms of priorities.

Terrible way to look at what may be a system, or at least a data structure, you can’t change in a few months. Things become critical and companies pivot.

Lots of teams build code bases with the idea they’ll rewrite and polish it later. This almost always, when it does happen which isn’t a lot over the short term, ends with having to work around the data model that our production data is dependent on and our customers.

Yes you can go in and translate old data models to new ones. You can add a transformer if that doesn’t work to set/get data. Yes you can redesign or you set of view components to account for a nicer frontend layout or data model. These are work around a to tech debt not a proper implementation.

But we could also be honest and admit that >75% of code we “write now and redo later” becomes business critical production code and never gets redone.

It's also incredibly important for management to be able to communicate when a team is actually in one of those "200M vs 10M dollar" moments, and when its just like.. "well I sorta told a client we'd try and get this in by this arbitrary date I picked."

I've worked for too many managers where either everything, or too many things were urgent too frequently .. without any urgency gradient to differentiate.

> I've worked for too many managers where either everything, or too many things were urgent too frequently .. without any urgency gradient to differentiate.

Where I work, we affectionately refer to this as “the dumpster fire” of priorities. I’m lucky that we also work together to both recognize and rectify the dumpster fire blazing out of control.

No place I have ever worked had a "200M vs 10M dollar" moment. The mismanagers might whistle up a tune that sounded like it, but the bonuses vs no-bonuses only applied to the executives, never to anyone who actually wrote code.

The most offensive (to me) was a deadline that government regulations said was 3 years away (EFast2! Due 2009!). The mismanagers involved would not let us start working on meeting those requirements until less than 1 year remained. The product involved went from having 60% market share to under 25%. If they had not been purchased by a large conglomerate, they would have gone out of business from this. All the devs quit. The execs who created the crisis were fired. Some devs were rehired, about half would never go back no matter how much they were paid.

I think the important thing here is that there's a clear and obvious reason that the deadline exists, with demonstrable costs for missing that deadline. I think a lot of people can get overly defensive about this because it's incredibly common for deadlines to exist primarily as an accountability / motivation mechanism - nothing really happens if the deadline isn't met, but to keep the team aligned we'll invent a deadline.

Which isn't really a problem in and of itself - but when that's used to justify crunch time, it can lead to taking shortcuts and making sacrifices with real costs that were wholly unnecessary, and it's a huge morale hit to be sacrificing your free time to work for essentially no reason.

My motto for these situation is, if it doesn't fit, cut it. Pushing deadlines back looks sloppy, and I take enough pride in my work that I want to take the time to make a quality product. I can always go back and add features later if they're important. I don't know much about American football, but I know most of the game is making plays to move a few yards. You basically keep pushing until the opportunity comes to make a pass that gets you to the end zone, and you need to keep make good plays so you don't turn over the ball. That's what software development feels like to me, pushing quality improvements to keep making yards until eventually you're in a position where you're one project away from shipping something big.
I like this analogy. A lot of time leaders get in a tough 4th-down situation, where they must make a big play, and so they tell the players to make the big play. If the players fail, that's the players fault, the coach will yell at them and that's that; right? Well, no. If a coach acted like that they'd be fired, so why do we accept the same from our business leaders?
We don't. For instance throughout this thread, starting with the OP, there's a pretty clear consensus that it's management's fault.
Remember a lot of us are management ;)
> Reduce scope, or move the deadline

IMO, this is the only correct answer. Unless you're in a "lose the company" situation, burning out the developers will only make things worse.

It's true. But often that scope isn't properly defined. So you get a fixed timebox, a fixed "scope" (product has to be finnished) and a scope that's unclear. So first make sure the scope is properly defined. There's the current state and the desired state. There should exist a list of the business requirements that aren't covered by the current state.

Second make sure that list of business requirements is actually a list of business requirements. Often I see clients coming with lists of missing functionalities (e.g. a list with the desired functional design = waterfall). It's nice that clients come up with their suggestions on how things could be implemented. But these should not be set in stone and always come accompanied with the actual business requirements. If the business requirements are unknown the team will be unable to know if certain things might be covered in other ways. Or come up with alternative/reduced solutions to get them covered more quickly.

What you described is a waterfall.

If you want to deliver quality stuff, you have to iterate fast a ask for feedback.

They screwed up be ause they spent too much time on the initial phase. During that time they should have already prepared few PoCs that could transform into MVP by now.

Yes! Thanks for calling this out I see this mistake so often.
Also customer feedback usually trumps top-down opinions even when operating in a waterfall model. I've rescued a few "ScrumFall" projects by just ignoring sunk-costs and seeing how fast you can iterate to an MVP from what you have. If you real customers that find value in the smaller scope project - it trumps the political battle around what the scope really should be and buys you credibility to adjust timelines and iterate more in the future.
Someone I worked with noted there were two types of projects - projects that needed to be done by a date, and projects that needed to be done to a spec. Figuring out which one you're working on is the key - need to release by Christmas? Great, figure out what you can deliver by then and deliver it. Need to meet a compliance target? Great, figure out how long it's going to take.
This ^ we usually rebaseline the schedule and deliver later.

I usually try to get the execs (sponsor, exec committee etc) to understand the difference between a hard and soft deadline. Hard being “it must be actioned” by a date such as a regulatory change, a construction project etc, and a soft deadline being “we want to do x by y” where the impact of delays is less.. perhaps worst case some revenue isn’t realised.

Perhaps trying to help solve the current project management approach issues would help you improve the workplace without having to leave (and would help all of your colleagues too it seems)

It really depends.

Was there some kind of thought-up end date? So what, it's running late.

Otherwise a common approach is to cut scope, deliver fewer features than initially planned.

If somebody asks you to work overtime, ask them how you'll be compensated. Factor 1.5 pay for overtime? An extra week of payed vacation? Get that in writing! If the expectation is to do it just to keep your job or "for the company", I'd say start looking for another job.

And no matter what, don't risk burnout. No amount of pay is worth that. If it's too much, either ignore the pressure, or if you cannot, quit immediately.

Mostly delivering the inferior half baked product early and watching the customers burn.
> There were too many meetings and processes during the early months of the project

Those meetings and processes in the early months of the project? They should have informed both you (developers) and your management about the scope of the project, and how far along you are and how fast you are going.

A couple of questions to fill in the detail:

Are you in a management position? If not, there’s probably not much you can do at this point, nor is it your responsibility.

What kind of pressure is being put on you? Are expected to work inhumane hours to meet the deadline or what?

Is this typical, or atypical?

If it's typical (i.e., they're comfortable doing business this way) then yes it's time to move on.

If it's more or less a one-off and you believe your efforts will be rewarded eventually - and you're satisfied with the company and culture otherwise - then maybe it's worth staying.

In either case, guard your physical and mental health. In this regard, trust no one but yourself.

> In either case, guard your physical and mental health. In this regard, trust no one but yourself.

If people close to you tell you they get a stressed or exhausted read on you, absolutely trust them. Sometimes we are slow to realize these signs ourselves.

That's a good point. It's ultimately what I meant, but didn't properly say.

I should have said, "Trust no one at work but yourself."

Thanks for the save.

Dude, if I trusted myself I’d be so fucked.
> In either case, guard your physical and mental health. In this regard, trust no one but yourself.

This.

I have met people who did not protect/guard themselves. Some had gotten burned out after severe crunches and they needed very long breaks/vacations from writing software. Two that I knew of were still burned out 18 months after the crunch ended.

I don't mind putting out fires. It happens. I take offense when those fires are intentionally started by mismanagers.

The story of "EA Spouse" is not unique to the game industry. No place I have worked at has been quite that bad.

0 - https://web.archive.org/web/20061205035200/http://ea-spouse....

Here's what is likely to happen. You'll work nights and weekends to get this ugly baby over the line, if you are successful you'll have no meaningful change in compensation but the same is true if you don't deliver it on time.

The rewards have been nearly fully allocated into upper management caste over the past generation or so, but with no carrot they can't use the stick as much as they used to.

It will also be expected the next time a project falls behind and the calls of "but you managed to get it done last time" will then start. At that point it's time to move on.
Not just that, the next project will be just as tightly planned because last time it also ended up fine. And probably your project manager will get a nice bonus for getting things delivered so he can continue setting the example for others.
Exactly. It's a question of incentives. What pain does the management layer feel if developers keep pulling rabbits out of hats to get these badly resourced projects over the line? None whatsoever, only the rewards, so they'll do it again.

Sometimes, to save a piece of wood, the rot needs cutting out. Similarly, to improve an organisation, bad projects must be allowed to fail.

> if you are successful you'll have no meaningful change in compensation

But the delivery time and efforts will become the new baseline standard.... to be exceeded in later project of course.

> How does your company handle late running projects?

Extending deadlines to remain inside the timeframe.

In the long run renaming late delivery to 'common practice'.

I have been in this situation many times and just pressing developers is not going to work. In some rare cases adding more resources can help but usually only cutting scope and/or moving the deadline helps. Parkinson's law explains the meetings and pointless processes at the start; the first months it seems like there is a lot of time and there is no hurry to do anything. Then the actual underestimating (or overestimating as it may be) of it all will make the mess that you find yourselves in. If the management doesn't accept reality, you should find another job, because the team will break eventually as you can only do so many death marches.
(comment deleted)
My old company used to add more to scope and increase working hours/cancel holidays. in fact they always planned a release on thanksgiving because you know thats a good idea.
Welcome to the world of software development. Only at my last job (~ 6 years before retiring) were there huge projects that were inevitably late. These were projects for the company's business, not external. Typically we were handed some requirements with a hard deadline, then everything changed daily (and was required for day 1) until we neared the deadline, then the deadline was moved; rinse, repeat. Then after months of this sometimes it was cancelled, sometimes it was postponed further, sometimes it finally shipped. It was a dance I got used to dealing with. Longer hours were asked, sometimes mandated, but everyone knew it was part of the show, and while as lead I worked longer hours I refused to demand my team did. In the end it didn't matter, as these projects involved huge numbers of people/teams so blame (fair and unfair) was spread around.

Once something shipped, if it worked, then no one remembered the pain until the next one.

If everyone is working long hours including execs and it's shared pain, something will eventually change for the better. My problem with it was when I worked long hours but the execs went on long vacations and weren't even available for approvals or questions. Then nothing will change and you should go elsewhere.

> no one remembered the pain

And you'll develop a Cassandra-like ability to see it coming when it is coming, and you'll also learn that the absolute worst thing you can possibly do is to try to get ahead of it in any way. Don't point out to them that they're on the road to ruin or they'll blaze down the road faster and then blame you for it.

Quick story: ages ago, I was the tech lead on a console game. Being in stores for Christmas shopping season is a really, really big deal. I mis-estimated the project and under-led it early on, resulting in us being way behind schedule come summertime. For about a three week period, I moved a cot and sleeping bag into the office and pulled 70+ hour weeks to get the project back onto schedule. I never overtly asked, but the rest of the tech team stepped up to a somewhat lesser degree and we got the product into Sony QC in time for the holiday.

Did I get anything extra for it? I don't know. I can't point to a specific check that was tied to that cot. I do know that the company appreciated it and my overall trajectory there was good. I was also proud for myself that I could dig deep and really "bring it" for several weeks to reach a goal that meant something to me.

If I had to do it every year, it would grate on me. If I had to do it because other people screwed the pooch, it would annoy me. But I still look back fondly on the overall experience there.

Doing so once as a “servant leader” is radically different than doing so often for “tyrant leaders”
How did sleeping at work and pulling 70+ hour weeks affect your friends, family and mental health?
Girlfriend was in first-year med school at the time, so that worked out just fine. I played some softball games on my regular team, but otherwise just nerded/ground it out for about a month.

It was fine, really. Lots of people go through way worse and come out fine; it’s nothing like being deployed overseas in the armed forces, as just one common example.

Yeah, some of my favourite experiences ever have been short term crunches. But it has to be opt in, and there has to be a satisfying outcome and stress relief afterwards or you just burn out.
You did it because it was a job well done and you took pride in it.

Despite the naysayers, aint nuttin wrong wit dat.

in small consultancies if you don't estimate correctly and don't deliver on time then you don't eat. It's refreshingly black/white. I think all developers and especially tech leads and "solution architects" should spend a few years in that world early on in their careers.

my current company ( a very large consulting firm ) will pull in people from top to bottom of the project org chart who specialize in getting things back on track. A team is dedicated to relationship management with the client to help them feel more comfortable about the situation, a team is dedicated to delivery management, and very good problem solvers are scattered throughout the delivery team to help with dev and get other devs back on track and unblocked.

preserving a good relationship with your client is all that matters in consulting so we'll gladly take a loss if it means maintaining a good relationship.

We do it the wrong way - add more teams/devs.
A wizard never ships late. We always ship at precisely the time we mean to. At least, that's how it is at the company where I work now.

I have worked at dysfunctional organizations like the one you describe. It's always a communication issue between different parties within the organization. Someone in sales works on a 6-month long quest to sign a new contract that will bring in the money to keep the lights on but it has delivery deadlines inked in that they lie to the team about and tell them the deadline is sooner in the hopes that even if they ship a little late it will still sail in under the contract deadlines. Nobody in the organization has explicitly worked out service objectives and written down the targets and goals so it's always implied that the system should be available 100% of the time resulting in the entire team being paged to handle every frustrated user request. There always several factors that contribute to dysfunction. It's never easy to fix.

If you don't have the political power, emotional energy, or see any possibility where your contributions could steer your organization away from repeating this scenario again, just move on. People are creatures of habit and changing habits takes time, energy, and discipline. But most of all it takes recognition: identifying and admitting that a particular set of behaviours is leading to this problem.

If you can do something about it and feel up to it, it's possible to turn that ship around if others are willing to join in. You have to be willing to step in front of the team, take responsibility, and be a leader. You may get less time for coding yourself and will be focusing on your communication skills and convincing others to join you. It's hard and it can turn an organization around.

At a prior company I worked at this is what I did, I became an engineering manager for a few years to do it, and it transformed the company and the engineers that worked for it. We went from a company that was constantly operating like the one you're describing: always fighting fires, hours of overtime, lost weekends, everyone frustrated. Within a year we hardly ever worked overtime. After another year we were responsibly sharing incidence response, had service objectives, and were shipping continuously. We even took on adapting the organization to take on compliance work in a regulated industry without adding undue stress. Some engineers that came to work with me had never worked on a healthy team before.

However I eventually came to the conclusion that management was too much stress for me and I went back to full-time engineering.

If that doesn't sound like something you want to work on: move on. Unless someone else steps in and does that work you will always be working overtime, being pinged at all hours of the day, wasting away weekends.

Update: clarifying the wizard statement: basically a healthy organization communicates openly and constantly. If we're close to a deadline we've set for ourselves and something isn't going right we talk about it. Often we will move the ship date because we prioritize quality higher than delivering at a particular time. Some times the ship date is important enough that we will scale back our scope and ship the missing parts after launch. But we always ship when we mean to.

At my company, we don't have deadlines. We keep working on features, week after week. Once or twice a year, we cut a release.

Works pretty great.

PS Yeah, you should find a better job. They're out there!

Just last week I had a meeting about a product that is late. Late by months, that is. But I just pointed out that there was another implementation that got in the way in lieu of Covid and so it's clear we need more time. Everybody zoned out, quickly shut their notepads and laptops and then someone said "OK then, see you next quarter"...

I do work for government tho' so I guess private sector would be less forgiven.

I also want to point out that that other implementation I mentioned was developed, pentested and shut down before production.

If you can't change deadline as you learn, you have to control scope with an iron fist from the outset.

I've worked on projects where deadlines were revised each month based on new info, and effort/improvement was focused in gathering better info to inform an (ideally) increasingly accurate deadline confidence.

For fixed deadlines; scope, scope, scope. Cut the scope and take an honest look at why it is late ... start fixing those things with a smaller scope.

I'd never as a team to work overtime, and I work hard to ensure that situation never risks my teams jobs. If it comes to a crunch, the business failed their staff terribly.

Panic, blame, add lots of new people, sorry "developer resources". I believe Fred Brooks and something to say about this.
Important questions are: do you get paid overtime? Are there bonuses and/or promotions and/or time off later? Does management recognize the situation? Do you enjoy this company or the work or your co-workers when it’s not running late?

Is the deadline moveable in time or scope? Some deadlines are pretty firm and slipping will result in costing the company a lot of money.

If you stay, you should take notes on how management reacts, what steps they take to improve. Offering the right kind of constructive help to improve it is an opportunity to step into management if you want it. You know a lot more than I do about your situation, but I wouldn’t necessarily assume that meetings were the cause of overtime. Sometimes despite many meetings, lack of enough planning is still the problem. Or maybe the issue is that decisions were not being made in the meetings.

To answer the question, I’ve been in 5 companies that handled this 5 different ways:

- One company (film) that had paid overtime for 2-3 months at the end of every 18 month project. The overtime pay was 1.5x, but some accounting shenanigans made it so overtime pay didn’t kick in until 5 or 10 hours in, so it tended to work out more like 1.3x. Overtime was managed quite well IMO, but wasn’t seen as a problem. Post-project meetings would reflect on how to buffer production from changes in the story or examine accidents and discuss how to keep them from happening. The crunch times over several films slowly went down because management was improving. My base hours were 50/wk, crunch time hours were ~60-70. I did 80 once for a month when a project went off the rails. Management recognized it and this contributed to closing the division and moving everyone.

- Another company (games) had unpaid overtime for 4-6 months at the end of every 18 month project. Free dinner though! Discretionary bonuses tended to go toward people who put in more effort, though it was far from fair. Post-project meetings were slightly more about letting people vent than fixing the planning process, and would tend to reiterate the message that crunch time is inevitable. My base hours were 40-50/wk, crunch hours ramped from 50 to 80, peaking at 90 once or twice. BTW 80 for any real stretch is unlivable.

- When I ran my own startup, my overtime was unpaid and constant, never ending. ;) I probably worked 80-90 hours/wk, but it was way more flexible and much easier to do than when working for someone else’s company.

- When I worked for a web company that used continuous integration and delivery in 2 week sprints there was virtually no overtime, and we would punt features into the next sprint whenever they fell behind or grew in scope. There was a constant mild healthy pressure to deliver, but people clocked out at 5pm more consistently than anywhere else I’ve ever worked.

- At my current job, a hardware company, there is no official overtime or tracking of time at all, including “unlimited” vacation (which is kinda nice but I think tends to make me take less vacation than if I had a quota). Our software delivery is every 3-6 months, hardware projects every ~2 years. I tend to work more than 40 hours a week, and I put in extra hours above that when I want to do a little extra or do a good job on something, or I’m researching something I’m interested in. Compensation is good and my manager doesn’t think of jobs in terms of hours, he and I make sure I’m bringing value over the years.

Other people's poor planning is not your emergency. That doesn't mean you don't go the extra mile to help, necessarily, but it's a favor, not an obligation. Maybe you do, maybe you don't, depends on how you feel about the people involved and whether they deserve the help.

If they don't get that, yeah, leave, will a smile on your face and a song in your heart. The only reward you'll get for staying, if they're not the sort who appreciate the above, is burn-out and more of the same crap in the future.

(comment deleted)
I think the answer is pretty dependent on what your personal role is. Are you a PM or tech lead or similar with the political clout to influence things?

If not, and your company asks you to work your ass off for their screwup, leave and never look back. You might be pleasantly surprised at what developer compensation is like these days.

If you are in a position to influence things, it depends how badly off track you and your team are. You need to be able to push back on unrealistic expectations. If you work yourself and your team to the bone and you still won’t achieve what’s being asked, definitely don’t bother. You’ll still have unrealistic and unreachable targets and all you will have achieved is moving the needle on how much you’re expected to work. If you think you might be able to pull off some heroics and save the project with hard work, you need to ask yourself: “Will I personally see any benefit from doing this? Will my team?”. If the answer is no, don’t do any heroics. Your bosses wouldn’t do it for nothing either. They may have KPIs that depend on this that you don’t have. That sucks for them.

You don’t want to set a precedent that you will pull weekends and evenings if you won’t see any benefit from it (think hard even if it has some upside).

What should happen is that the scope should be reduced to something that can be delivered in the original timeframe if possible, and then some milestones should be moved further out (far enough out that it’s deliverable). You don’t want to buy yourself time and then find it’s not enough.

Furthermore, this situation that you’re in is almost always optional. Managers vary in skill, and most deadlines can be moved if necessary. If your team only says yes and can’t ever say no, this will always happen. You should find a place with a management team that can make your life and work better.
Managements take the fire-aim-ready approach to projects. i.e. come up with a grandiose goal, set an unrealistic budget. Get some minor manager throw together a half-baked spec. Hire a sycophant project manager.

The viable plan: polish up your CV, get a better job. Your only responsibility is to yourself, your mental and physical health. If the managers want to burn down the company, that is their prerogative.