Ask HN: What have we lost in tech and society?

30 points by andrewmcwatters ↗ HN
Happy Friday, HN.

I’m curious, what software features have we lost over time?

In game software, most kids don’t play split screen anymore. It’s a sort of dated concept that I’d like to see come back. It used to be that you could go over to a friends house and play games together as a result of this feature.

What else have we lost in other industries, software, or hardware?

32 comments

[ 3.9 ms ] story [ 89.7 ms ] thread
Boredom. When I was young, new games were a big deal. You went months or years without them. We eventually found things like Runescape and these proved to be addictive but they were kind of a boring timesink; a poorly tuned skinner box. So, you had time, you had what you had and people made mods and cool stuff because you work with what you've got. I learned image editing and 3D modeling this way. Now, many games like Fortnite and Genshin Impact are just straight up decent experiences for free. I have consistently marvelled how if you're on the Epic Games Store, you just get decent large games for absolutely free every few weeks. I have over 60 now. This would have probably ruined my childhood life.

Touched on above: open systems that allowed modding like Jedi Knight 2 MP, or custom content, like Warcraft 3 custom maps, which did not survive the transition to a meaner, newer Blizzard corporation.

Also lost, I think, is charm in interfaces/the medium. As it's less and less remarkable that game UIs exist, there is increasing emphasis on getting them out of the way. Cute skeumorphic designs are not so common now.

On that same note, quirks. Age of Mythology included a miniature encyclopedia for every unit in the game, including for chickens. I read this a lot, as I had time and not a lot going on.

Theming seems to be a LOT less common now than before. Even Windows XP/Vista/7 had more customization options (classic and aero) than they do now.

Remembering how many different themes and things were made for Gnome 1 and 2 it's depressing to see that almost completely gone from modern Linux DEs.

Yes, for whatever reason that stuff has been ditched. I will admit that most of it seemed kinda like gimmicky junk. I can't say I personally miss it.

I'd usually use it for a while and get bored. I remember you could do some pretty extensive mods, but it would definitely risk breaking things, or getting a virus.

It all seemed really promising, but kind of petered out.

The ability for older PC's or laptops to run a browser, word processor or spreadsheet

I booted up some old-ish laptops so the kids could use them, and they were grinding to a halt on windows 10

I get the options are chromeos or linux - but makes me think how much hardware waste is there when people replace windows laptops due to this

Sadly, even this is getting harder. I'm running voidlinux on an old 32bit eeepc with 8gb of ram. Mostly, everything is ok for a kids computer except for web browsing. FF simply can't render anything video wise (YouTube, etc), and whilst chromium _can_ I'm unable to get any extensions to successfully block ads. I'm not prepared to let my kids see ads.
Does it have access to all 8gb (because its 32bit)?

Even if so, sounds like a problem with no hardware graphics acceleration to my untrained ear

Specifically, FF ability to use hardware graphics Accel. Like I said, chromium is fine but the trade-off is unacceptable.
It's quite bad actually. Was issued a very basic work laptop (not really a primary PC). 8GBs probably seemed just fine.

Unfortunately running a browser, outlook, and teams was enough to cause really annoying hickups. I didn't even realize it was my laptop, because I was remoted in somewhere.

I'm more than a little salty that an 8GB PC can no longer run a pretty basic suite of work apps, simultaneously. I guess all three of them have assumed that they will have gobs of memory to themselves.

On the other hand, I'm surprised by how well Macbooks hold up. I just bought a 2017 Macbook 12", a laptop that was criticised for being slow 5 years ago, and it's still fast enough for containerized web development.

A hand-me-down Windows laptop feels like a major setback, but Macbooks are decently fast after years (if the keyboard didn't fail).

This is pure rubbish - a similar spec Windows laptop from the era will run just as well as a macbook.
Potential to discover, explore previously unknown land/terrain - everything can be scouted, planned, checked from satellite images upfront - or even on the go using phone. Moreover it is probably lost forever because even before arriving to some unknown planet extensively documented surface will be first thing done from the orbit.
It was effortless to send files of arbitrary size over AOL Instant Messenger's Direct Connect.
Torrents exist, so maybe it got more difficult but not lost.
There's still a lot of split screen games, Spelunky 2 comes to mind.

Software features we've lost:

(1) Shareware

(2) Buying software as a physical experience: the box, the manual, the map, the 'keyboard overlay', the retail display, the retail shop, visiting with friends to see what's new.

(3) Concise, locally available documentation (eg. man pages/CHM).

(4) General software efficiency.

Losses in related areas:

(1) Common hardware platforms.

(2) Upgradeable/maintainable hardware.

(3) Areas of the house dedicated for computing.

(4) Reading. People are not reading so much as before. This impacts negatively areas such as language development, vocabulary, grammatical complexity, and capacity for communicating and reasoning in structured/non-narrative formats.

(5) English as a native language with native language comprehension, vocabulary and grammar levels. English is now a second (or third) to most of its speakers affects the depth and breadth of complexity that it is possible to utilize with most audiences.

(6) General shift to short attention span, meme/viral optimized, consumption-oriented, online media experiences (Smart TVs, tiktok, youtube shorts, twitter, etc.) encouraging emotional/reactive/consumption experience rather than a wondrous/creative/concentrated/more well rounded experience of technology.

> What have we lost in tech and society?

Socrates claims that there is a forgetfulness that comes with writing [1]. I guess that changing from passing history through oral stories to passing history through writing certainly means that some oral skills will be lost. I guess every technology, even writing, comes with its own set of tradeoffs

[1] https://newlearningonline.com/literacies/chapter-1/socrates-...

We've lost the ability to just try software, stacks and stacks of floppy disks full, without risking everything in our computer.

We've lost the ability to just copy and run programs. The "portable software" movement is a step back in that direction.

We've lost the ability to have our own systems that others could access with a phone call, and instead now have internet "access" that actively prevents that type of use.

We lost the local communities that would form on these small shared systems, and the innovation that spawned from them.

We've lost the ability to get used to a program and just have it work for decades without incident. There are people who still would rather be using WordPerfect for MS-DOS.

We've lost hardware simple enough to comprehend, modify, repair, and trust. There's no single OS in charge of your PC, there are firmware systems under the OS taking care of things in the chipset, the SSDs and other interfaces.

We've lost the knowledge that no matter what, the next computer or OS would at least run things at the same speed, if not much faster.

We've lost 80x25 characters as a standard screen size, and the simplicity of a common text based interface that reliably acted the same on all compatible computers.

We lost manuals that actually told you all you needed to know. We also lost software stable enough in user interface that the book was still useful later.

Not all the losses were bad

We lost toggle switch or hex keypad boot code that had to be typed in manual. -- Yay!

We lost cassette tape based data and program storage. -- Yay!

We lost hardware that failed often enough you'd learn how to fix it. -- Yay!

Desktop apps that were reasonably efficient and responsive.

Systems that work well offline as well as online.

Web browsers that don't consume all available resources (assuming they ever existed in the first place?)

Software (and games) that you can purchase once and keep using.

Software (including apps, games, and system software) that doesn't pester you constantly with annoying notifications and advertisements.

Apps and web sites without intrusive tracking technology.

A web that is usable without ad blockers.

Software and systems that can be relatively easily understood and modified by end users. (Consider apps and games in BASIC in the 1980s, or early web sites/JavaScript from the 1990s.)

Instantaneous boot into a programming language environment (e.g. BASIC in ROM.)

Corollary: Vendors encouraging end user programming.

Systems that can be fully understood by a single person.

Corollary: the ability of a single developer to create a system that competes with popular commercial offerings.

The prevalence and popularity of the non-commercial internet and web (arguably it's more popular than it ever was but a much smaller and less visible part of the pie.)

Games (and other software) that work reasonably well as originally shipped without a massive patch download on day 1.

Games that start instantly after plugging in a cartridge, without lengthy installation, patch downloads, firmware updates, etc.. (Switch is close but still has updates and day 1 patches.)

Instruction manuals (technically Apple still provides online PDFs which are pretty good.) Printed game guides.

Decent Apple developer documentation.

User group software collections.

Print magazines for software, hardware/electronics, and gaming enthusiasts.

Arguably, we can still do almost all you have listed. But the desire is missing.
Regarding the last point, I’ve recently discovered the Ski Journal and the Golfers Journal which are quarterly long form magazines that are outstanding. Does anyone know of a similar format related to software or computers in general?
(comment deleted)
Turbo button
The turbo button actually slowed the machine down from its maximum speed to a speed that was backward compatible with older software that relied on CPU cycles for timing.

I started to wonder if there would be any noticeable power savings to be gained from this on modern laptops, but then realized I had invented frequency scaling.

Files, URLs, RSS, interoperability.

The war on general purpose computing has been quite effective.

Everything has ended up like on a phone, where you have dozens of apps that barely interoperate, you are running app A, or you switch to app B, but you can't really compose them.

The idea of using app X to write some files... but then app Y to store or compress them, app Z to search them, etc like good old fashioned UNIX pipelines, shell scripts, or macros has died, and people no longer think that way. Instead, they store their data "inside" the app or the cloud... so they need the app to search, backup, export, restore, etc... and if the app doesn't do that, there is no hope of operating on the same data with other software.

> The idea of using app X to write some files... but then app Y to store or compress them, app Z to search them

This is why an iPad is not a laptop replacement.

It blows my mind that the current generation of students doesn't quite grasp the concept of files. I don't quite grasp how you can do serious work without operating on files.

I got caught out with the new version of Excel - opened up another sheet to use as a template, make some changes, then did a save-as to the new name.

Turns out all the changes were auto saving into the original sheet also.

I miss having a distinction between standalone apps and web apps.

We've lost the one/two steps process. Now, everything wants to KYC, on-boarding, pre-boarding, Fill this out, Verify this, bot-check, Phone number check, email check, wait for approval, Take a selfie, etc...

It's a ridiculous world and people are buying into it. Some days, I think I'm just retiring into the woods...

The user no longer uses the software. It's the other way around.

Modern computing feels so... nonconsensual.

Everything coerces you into creating an account, installing an app, allowing notifications, etc. And when did "no" become "not now"?

The Google Search bar on my Pixel's home screen no longer opens YouTube links in Firefox, but instead redirects me to the Play Store to install the YouTube app.

Reddit won't show me certain subreddits on the mobile website. They're only available in the app.

Twitter won't let me see tweets without signing in. Instagram prompts me to create an account as soon as I scroll.

There's a lot more. I need a host of browser extensions just to make the harassment bearable.

The other things is with software being online they are more than happy move and change things around so you have to keep relearning the app. Jira is terrible for this, so is Azure.
> Reddit won't show me certain subreddits on the mobile website. They're only available in the app.

You may enjoy i.reddit.com, which has the advantage that I'm pretty sure they've forgotten they run it and so it never gets updates.

I miss when "never gets updates" was a bad thing, but here we are.

> And when did "no" become "not now"?

Yep, the language that tech companies use is so slimy and dystopian it hurts. Most other companies don't pretend to be your friend and guardian who knows what's best for you better than you know yourself. The tone of many tech companies (starting with Google) in their communication to end users is patronising and frankly offensive.

Hosting a dedicated server in games. Everything has been replaced by a matchmaking button. Gone are the days where one would regularly play on a single server and make friends there; every game is now full of random people that will never play again against each other.