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Very cute. Desperately needs control over the displayed range if it's going to be useful. And tic marks on the axis wouldn't hurt. But good job.

And unlike every other Web3D demo, it loads instantly to a useful state instead of displaying a blank interface for 3 minutes while it downloads a 100M data set.

Nice.

Having the canvas consume the full client area in the browser would be helpful; there's a lot of wasted space in the margins. The title/input area could be top center and z-ordered above the canvas.

Isn't that software rendered, not WebGL?
Yeah, pre3d is canvas. Well I haven't checked recently, maybe it's got a web3D backend, now. I know my browser can't handle web3D but likes this ok.