Ask HN: Alternative ways to make money with coding and system skills?
Ive realized I don't seem to have any money generating skills, the only thing I seem actually be good at is making money for other people.
So im wondering if anyone has been able to use their coding skill to make a living that isn't working in a business.
Things ive tried and thought about(please correct anything that seems wrong!):
monetizing hobbies - I see why people don't recommend this, im not good enough anyway. to old to go pro at sports, not good enough or have credentials to teach.
coding tutoring and teaching - i tried this on codementor.io, there's more mentors then people needing help, its competitive and doesn't pay much when you consider how much extra work goes into it. I also don't have a CS degree so it doesn't seem like I can teach at a school. Maybe there are better ways to teach?
bug bounty chasing - I thought this would be easier then it really is. i guess its like a whole different skill set, interesting as a hobby but its going to take to long to get good. and its competitive
make a company or sell a thing software thing - I can code up my dream ideas with ease, what i don't know how to do is market anything or get users. seems to be another skill that will take months and maybe not even turn out to do anything
freelance - compared to just working rates seem low and its hard to find work from what ive seen
If you have cool ideas or something worked out for you, id be interested in hearing them! Otherwise I need to get working on a resume, id rather not!
284 comments
[ 3.6 ms ] story [ 319 ms ] threadSource: I wrote a book about a single function in React, it did okay.
And then once you're explaining the thing over and over again and need to get into more depth, write a book or training module. For example, some things need background knowledge on how coroutines work, and then you end up explaining why we use coroutines over threading, and so on.
Once you have some traffic coming in, promote a paid course/ebook where you build a full project/app or some bigger unit of work with the thing.
However, it did have nice second order effects on my career, and if I had written a book in an area that hasn't sputtered out (mine was on building voice apps for smart assistant platforms), I suspect it may have even lead to work directly.
Alexa/Amazon is still going, but there are rumors that layoffs will disproportionately impact this division, Google has shut down their APIs unless you're wanting to integrate with an Android app, and Apple has never really opened up Siri.
As for why—it's so hard to build a business on the platforms. They are geared toward "get in and get out" interactions and for things like ordering a pizza, you've already got your phone on you. I still think voice has life, and I love using my devices, but it didn't take off how I thought it might.
You get paid to do what you like. And things goes well, get a big payday later on. If not, by then, you would know how to do another one but with a much better experience, connections, and still not do the "typical complaints."
Anyway, there are lots of communities, cohort-based, hybrid-style, and what-not options these days to find someone or a few. You can start with https://www.startupschool.org and/or https://www.beondeck.com
edit: You'll probably have more success, as I don't know the German terminology for things like 'startup' - Geschaeftsaufstellung?
I suspect the ratio of capable non-technical and technical founders is nearer 0.1-0.5:1
any thoughts on how to identify the unicorns?
For quick starters, look for someone who tinkered, cobbled, hacked, juggard[1] his/her way through an MVP with no-code, low-code, dump-code, Figma-ed, etc. Better yet, s/he had tried selling that idea, napkin-diagrams, to customers. Avoid anyone that smooth talks with nothing to show for (MVP/Customers/Prospects).
While talking (do this for as long as you are comfortable moving ahead), watch out if s/he can articulate and build an idea maze[2] of what his/her current thoughts are.
1. https://en.wikipedia.org/wiki/Jugaad
2. https://cdixon.org/2013/08/04/the-idea-maze
- Built a business trip packing / iterinerary recommendation system, using just Google Sheets plugins
- Built a video transcription + recutting service in Bubble.
Each of these made five-six figures of revenue with the MVP. The Founders couldn't code, but they used every tool at their disposal to get enough $$$ to find someone who can code. True grit!
Hey, can you point me to this tool? I would love to use this tool.
Then of course, not all days are like that. Although John Conway allegedly said that he never worked a day in his life. Can't find the source of that though.
I think it's sometimes an overlooked mistake in companies when they move people around. "Hey, Tim is like a world class performer. He's doing X, let's move him to Y". It works for some, but not for others.
Edit, disclaimer: I co-founded a cooperative to help skilled IT people to work independently as freelancers, giving legal advices and a network.
Interesting. Where can I learn more?
I think it would be great for Europe (or at least for Sweden) if bright and productive software engineers stopped working for peanuts and went freelance instead. Would love to help push the needle in that direction.
From my exp/knowledge, most important to start doing business.
- 99% of ideas end just ideas, nothing done, just from some foundations mistakenly considered, doing will be too boring, or not worth time/money/etc. Unfortunately, books and academia, not too helpful, because, usually, books written and academia running, by people, who are not successful in business, but good in write books or in teaching.
Next important thing, don't screw up. Meaning, even experienced people make epic mistakes, which are really easy to avoid.
But for this need to be experienced and open minded, this is not easy. When you do sales, your skin becomes thick and solid, because you lot of time hear refusing, but in product dev (on service even more!) you need to have powerful closed loop with client.
So, in conclusion, two main business principles: 1. hear your clients, who pay money. 2. start/stop easy.
Having said that, "Learn to Sell" can be told blanket to all aspiring founders, and trying to take on a CEO role.
it's how you nego for a better salary, how you identify real pain points of people, how you charge higher rates, also how you date and how you teach your kids. everything is sales.
more answered in sibling comment.
1. https://www.foundingsales.com
you resist learning it because you're anxious, probably because you got this idea that learning and doing it is cringeworthy as hell. what you resist persists, it might be the sign it's the right thing to do: to start fucking learning it.
check out @bowtiedsalesguy on twitter, his tweets alone will show you a different frame and headspace of how to properly approach these things.
Cute story: I was having trouble getting my 4-year-old to brush his teeth until one night, I had to idea to show him this children's Q&A book that had a page about "why do I have to brush my teeth?" The little cartoon bacteria convinced him that brushing his teeth was a good idea. It was like a light switch in his head; I finished the page and he said, "daddy, I want to brush my teeth now" and walked off to the bathroom.
That's good advice about phobia/obsession.
My daughter is a bit weird about germs. For example the other day, I was handling a deer skull that we found in the backyard, and she was a little put out that I touched a doorknob before washing my hands.
As a kid, I was the same way with germs. As an adult, I'm probably still a bit overly cautious. When COVID happened, I joked that it wasn't OCD, but rather it was training for a pandemic.
My observation of her behavior makes me wonder if it's a nature vs. nurture thing with her. Nurture: Did I accidentally teach her my phobia. Nature: does her brain (like mine) ruminate about everything, leading to phobias when the topic of ruminations is a scary thing like germs.
I'm not a germaphobe, but I think I'm with your daughter on this one. :)
Have you ever heard of prions, e.g. chronic wasting disease?
There is a problem.
Operate the sales.
I remember having the fullstack design and operations of the tech side of the product but the sales and support side of the product (conversion, adoption, tech support, tickets) required the same muscle volume than the tech side did.
So you can double your knowledge rasonably fast but you cannot double your attention and dedicated time.
Selling Sales to Techies - Business of software 2010 https://vimeo.com/96703844
Nearly every job can benefits from automation, and if it can't, then the logical thinking that coding requires will improve it in some way.
I paired coding with fiction writing and made a scifi podcast, which now represents 10% of my monthly income after two years!
I wrote up my experience and advice here, if you're interested in the details https://www.0atman.com/articles/21/make-fiction-podcast
Which has seen enormous positive feedback - and youtube ads are very fair (50/50 split between you and Google), and you don't have to chase the money, it's all handled for you! Another 10% of my monthly income comes from YT, I'd guess.
The key with a youtube channel is to differentiate yourself from the rest in some way. I'm trying to do that with careful script writing and high-quality audio. Don't just dive in and waffle for 30 minutes while screenrecording, practice!
I also love your channel, great work!
Please keep making amazing content for as long as you enjoy it!
Being a (part-time) youtuber myself, can I ask what you are using for audio?
It is indeed great!
However, I don't recommend the setup, I tested an SM58 and the damn thing sounds IDENTICAL, but 1/4 the price!
The trick is to speak very close to the microphone, off-center, have the microphone 2-3cm from the corner of your mouth, so breath doesn't hit it, but volume does.
After watching https://www.youtube.com/watch?v=0rJ94rbdteE I have this irrational urge to go out and write some Rust.
Indeed your scripts (the spoken ones) are great.
Up until that point, I was having a really hard time and thinking about dropping out of my software engineering degree because I just thought there has to be a better way to work on low level stuff.
And then I found your videos about Rust and I feel so much better about the future! I feel like I know way more now about what I want to look for in a company before I apply.
Thank you! (Literally made my first HN account to post this)
At this stage, I've got a full time job (and I'm pretty burned out, frankly) so don't take on those technical things as I come across them. But, it sure feels like just engaging with them (or not saying "no") could quickly turn in to a sort of technical odd-job-fixer/consultant role.
You throw this out there like some fact.
Meanwhile, the lot of us make money on web dev that is built upon open source. The same we have been doing for a long time now.
https://en.wikipedia.org/wiki/Cygnus_Solutions
https://www.oreilly.com/library/view/open-sources/1565925823...
https://news.ycombinator.com/item?id=23884395
https://minnie.tuhs.org/pipermail/tuhs/2020-May/021225.html
How privileged are you when you are complaining about not being able to have fun 100% of paid time, like no generation before us ever had.
Users don’t care how your product works, they just care that it improves their life.
They learned how to play the game. Absolutely no other trade out there makes their work available for free to the extent software engineers do. Essentially software engineers put themselves in a position where they _depend_ on salaried employment, working for those that leverage their free work to generate billions in revenue. Sure there are contractors out there but by and large software engineering is salaried work. The naive thinking is that by making software available for free somehow they change the world for the better. Instead they willingly provide free work to corporations that then abuse them.
Simple example, HDDs of small sizes and very large, usually sell cheaper than cost production, donated from profitable medium segment, or from other source of cheap money (like VC or stocks).
Hard example, when IBM released Eclipse, killed lot of small companies, who made simple cheap IDEs (shareware). Those small companies usually are not threat, but sometimes could grow.
Also, if you're somewhere where it's legal or at least accessible, it's not actually 100% true that at a casino the house always wins. It will take a little bit of effort to get started and you do need a small bit of infrastructure (but a cheap VPS or a SoC would actually do, depending on what you focus on), but it's not only possible, but can be fairly profitable to bet on sports. You do need some money in the bank to start, but there's a fair bit of resources on Github that can help you with data collection, analytics, etc. And places like the sportsbook subreddit or one of many forums out there where you can get a lay of the land.
I have no CS degree, hell, I haven't taken math since I failed AP Stats in 11th grade (tbf my teacher had a stroke in class 3 weeks before the test and died before he got to the hospital and it screwed up everyone and nobody in the class passed since this was just before we could bring cell phones to school, but still, that year was a wash). I haven't taken a formal math class since and I went to 8 more years of school after that. 3.5 years later I'm up 161 units which is just about viable (5%+ ROI is generally considered viable).
It's nice to work from home, hang out with likeminded fans in groupchats and reddit, and watch sports and make money. Now, it is still gambling. I've lost 32 straight picks in a row once - then Brentford beat City and made half of that back. It's not for the faint of heart, but it is a viable option if you are into sports, or statistics, or just hate making front ends as I do. Just don't buy anyone else's picks, they wouldn't be selling picks if they're actually making money.
A retired friend does sports betting as a hobby and is quite good at it, but has been banned from two big name bookies for nothing more than a brief winning streak. No software or analysis, just a sports enthusiast.
I totally understand the mentality of folks who sell picks. Especially with all the KYC regulations these days it can be a real slog to keep an account live.
Some people like the idea of doing something meaningful, I've been in the sector too long to care about that. What I do find is that the sort of problems you're facing are far more interesting. For example, I spend all day trying to figure out how best to track how [ISSUE] is presented in the media.
Worth having a poke around non-profit job boards for interesting-looking problems. The good gigs are often solving very specific, weird and interesting challenges.
My take-way: I'd take the corporate world over the non-profits any day of the week. The office politics level was so high that you'd quickly see it and its effects even when you only had like five in-person meetings and a few phone calls. It seeped into everything and it was just annoying. They were very laid back and the pace was a joke in comparison, but they all seemed to attract a type of personality that I don't want to work with (or maybe those are who remain and they run off all the nice people). Plus endless committees.
Granted, non of them were technical non-profits, they were just non-profits that also needed tech stuff done, and as mentioned, they were not small, so things might be very different in a small organization that doesn't yet have local, regional, state and federal levels.
I guess my thought here in my original reply was that one thing they can offer over corporates are cool problems to work on. I've got a lot of friends who do OSINT stuff, for example.
A good non-profit gig is a thing of beauty, I'm very happy with what I'm up to now, but that's me. Bad ones, sure, you'd probably be better off at a shitty corporate. Same with any work, homework on your prospective employer is essential.
Working in OSINT sounds like fun, is the scene large enough for your friends to do that professionally, or are they essentially volunteering?
Since there is no profit-driven forcing function, ALL operations devolve into pure politics and bureaucracy.
I escaped my stressful corporate job 1 year ago and I’ve been living comfortably since then from app revenue only.
I’m making between $3.5k and $9k per month with https://lunar.fyi/ and the smaller apps I create at https://lowtechguys.com/
It’s not much for some parts of the world. But I’m well enough from this that I even took the time to build a small calendar app (https://lowtechguys.com/grila) from which all the funds will go to my brother’s college costs so he can stop working 12h/day jobs.
Before this I tried creating paid web services but none took off. I realized I actually don’t use any indie web product after 8 years of professional coding. I’m only using web products from big companies like Google, fly.io, Amazon etc.
Desktop apps on the other hand, most that I use and love are made by single developers.
With the ascent of Apple Silicon, and the ease of SwiftUI, this has the potential of bringing a modest revenue while also being more fulfilling than a corporate job.
In case you’re curious how the code looks for something like that, here’s a small open-source app that I built in a single (long) day, which has proven to be useful enough that people want to pay for it: https://github.com/alin23/Clop
I’m notified when keywords related to “human wants thing, my app can do thing” appear on HN, Reddit and Lobsters.
If I can then contribute with information to that discussion, I’ll also leave a link to my app.
Don’t just self plug, people (myself included) appreciate more detailed information on how they can solve their own personal problem, instead of being thrown into “here’s an app, figure it out”
This is a telegram bot for managing personalized feed of stories from Hacker News. Just add keywords, and maybe set score threshold.
Was this a good self plug? :D
A chat makes it perfect for this use case, I’ll use it right away, thanks for making and sharing it!
Because Lunar uses lots of private and reverse engineered APIs, it isn’t allowed on the App Store, so I had to replicate a lot of the distribution myself:
I mostly opt for the App Store nowadays because it saves me the hassle for all of the above, but it comes with a number of pains and disadvantages: For the trial thing I have my own solution where I publish a trial-only build on my website and a link to buying on the App Store when the trial ends.The sandbox, well I found workarounds for most of my needs [1] but I still skip building some ideas because I know they would never be approved.
The reviews are as annoying as ever [2], I even got my name in a Wired article [3] because of that. They can be very discouraging.
[1] https://alinpanaitiu.com/blog/window-switcher-app-store/
[2] https://notes.alinpanaitiu.com/App%20Store%20review%20timeli...
[3] https://www.wired.com/story/apples-app-store-review-fix-fail...
The good thing is that usually you just keep growing from this. Now it’s making $1k per month, mostly because of sharing it with the world and implementing recurrent annoyances shared by users.
It’s important to have a way for users to contact you. I love Formspark.io for that, just slap a contact form on the app website and emails will start coming.
In my experience, knowing CSS is 90% of making a pretty and informative page. HTML is mostly just h1 for title, h2 for subtitle, div for groups and p for copy text.
I don’t like writing neither HTML nor CSS so my websites are written in Plim with Tailwind classes for styling.
Here’s a snippet that defines the icon on the https://lowtechguys.com/clop page
You can see how most of the text is just Tailwind classes which are basically CSS one liners.It’s not easy to understand nor pretty to read, but it makes for super fast iteration time, especially because of the responsive breakpoints (e.g. .flex-col.md:flex-row for a vertical layout on mobile and horizontal on desktop)
I’d say I had a year of full time work (on and off in 3 years of time) until I had Lunar 3 which was the most stable until Apple Silicon arrived: https://github.com/alin23/lunar/tree/lunar3
I had accumulated about $5k in donations over those years which allowed me to quit my job, do 6 months of full time work in 3 months of time, and launch Lunar 4 with support for Apple Silicon: https://alinpanaitiu.com/blog/journey-to-ddc-on-m1-macs/
After that, the hard work started because now I had paying users asking for a stable app that was very Hardware dependent on a completely new macOS architecture. 9 more months of full time work followed.
Right now it’s finally quiet. I do about a bug fix and small feature release per month and I have plenty of time to work on my other apps.
What kind of paid web services did you try, if you don’t mind me asking? I’m thinking about going this route myself, but I hear you - I’ve also pretty much bought exclusively from the big guys.
Any other learnings from the web service route you could share? Like what tech stack / platform did you use? How did you try to market your service? Can you see other reason (than not being big / trustworthy enough) why it didn’t work?
It’s a next.js + React slow and memory hungry mess [1] which could have been static HTML with some JS for the dynamic bits.
Experience taught me to keep it simple nowadays, but I had to go through the Noiseblend mistakes first.
The stack is Python with Sanic for the backend, Postgres for db and Redis for cache.
That’s what remained after removing all the unnecessary services I implemented because I thought they were paramount: high availability, data locality, time series databases, performance monitoring, alerts etc. Forget about those until you start making money on the product.
The biggest disadvantage a web service has over a desktop app is that you have to keep it up. No matter what, you have a server to manage and make sure it keeps responding. That worry doesn’t exist on offline desktop apps.
The other is finding the market for it. Noiseblend didn’t have a market, and it being dependent on Spotify didn’t allow me to ask for money unless I did something more. That’s another problem, avoid creating functionality that depends heavily on big companies.
I thought about “pivoting” and turning it into a playlist building tool for DJs. I added filtering songs by key and mode (e.g. A minor) and asked a few people if they would use such a thing. Turns out that they use a semi-offline desktop app [2] that already does that and is much faster and powerful.
Oh well, at least now I have a way to find songs to improvise on with my Kaval and guitar.
From my observations, people are reluctant on paying for websites. I guess they don’t feel as “owned” as a desktop app.
[1] https://github.com/Noiseblend/ui/blob/master/pages/artists.c...
[2] https://mixedinkey.com/camelot-wheel/
I built this www.anxispace.com .. and I literally cannot do marketing to save my life!
I tried paid ads on all major platforms, but unless you have money to sink in, you’ll mostly just lose money and annoy a few people.
Also, I love the secret, extra brightness levels it allows on the main screen, especially when I am outside. Do you know if there is any risk of damage to the brightness by using it at the higher settings?
I once had software that me increase the volume of my macbook speakers and one day I was working and vibing to the song and pushed the volume all the way up... and blew a speaker out...
About XDR, I have an FAQ about its safety here: https://lunar.fyi/faq#xdr-safe
This is cool. I hope you make a bunch of extra sales from your (correctly) upvoted comment here :-)
I have it constantly running with the menubar icon hidden, so even I forgot it existed. It just does its job when I go into a Zoom meeting.
You can still use the trial build from the website until then.
As a long time backend and full stack developer my brain is stucked in web services. Which works Well as employee but when it comes to have your own product you are playing against Google,AWS,meta and so on.
Maybe I try developing desktop applications too.
And here: https://notes.alinpanaitiu.com/
The most desktop app technical + marketing related article would be: https://alinpanaitiu.com/blog/apps-outside-app-store/
I worked as a web dev for 5 years first, and those skills transferred well into the marketing and API part of the apps.
For example my Lunar app even has a CLI that is implemented as client-server and the app also provides an API for controlling displays remotely or through a Raspberry Pi server. That would have been very hard had I not known how to write an API.
For App Store apps I have my own custom solution which uses https://github.com/IdeasOnCanvas/AppReceiptValidator to see if the app has been bought, and if it isn't, I have a time and usage based expiry logic. When the timer expires, I block key functionalities of the app and show this screen: https://shots.panaitiu.com/o6qnP8
You can use the trial build until then :)
Love this, thank you for the kind message!
For whatever reason, the hero video at https://lunar.fyi/ makes Safari use 100% of all cores, Webkit.GPU goes nuts, WindowServer unresponsive… works fine on Chrome however. Monterey 12.5.1, iMac 5K, 27"
I think that might be because Safari uses the HEVC version of the video. I'm also seeing 25% usage on an M1 Max MacBook, which is more than I expected.
Firefox and Chrome don't have noticeable CPU usage. They only support the H264 encoded video.
I might have to reencode the video and optimize for hardware decoding. Default ffmpeg options were not enough apparently.
EDIT: it's actually because of the HDR section from https://lunar.fyi/#xdrSafari is the only browser that can activate the HDR subsystem on these Display P3 screens, and by doing that it taxes the GPU more when playing back video.
If it turns out that people have a need and want to pay for Pro features, I try my best to keep the source available for the free part of the app, and only encrypt the code that constitutes the paid features.
That happened with Lunar, and it seems to start happening with Clop as well.
I have no idea if it did impact my profits at all, but it did help other people to start competing with me. The only competitors to Lunar (MonitorControl and DisplayBuddy) started by using Lunar's code [1] for controlling monitors on Apple Silicon [2], as Lunar was the first app to get that feature.
Competition is still good though, as long as it's not break-neck competition. I learned how to make Lunar simpler in terms of menubar UI from MonitorControl, and got some ideas on how to implement Custom Presets from testing DisplayBuddy.
[1] https://github.com/alin23/Lunar/blob/master/Lunar/DDC/DDC.c#...
[2] https://alinpanaitiu.com/blog/journey-to-ddc-on-m1-macs/
How did you find paying users( or just users? i see you have free trials and free tiers) Does the app store offer that much discoverability?
Since the app was free, I didn't seek out users too much. I just shared it on the usual channels of the time and forgot about it: ProductHunt, HN, Lobsters, Reddit
It became popular by itself because it solves a real need that people have and after picking up a bit of steam, it gets recommended a lot.
After launching rcmd, my first App Store app, it felt like it entered a black hole, no discoverability whatsoever. Until an App Store editor placed it in front: https://twitter.com/alinp32/status/1479462684315865099
That generated a large peak in downloads, and people started recommending it again. Blog posts on technical challenges I solved while developing the apps also help a lot but they're high effort and I need 2-3 months to accumulate enough research and knowledge for them.
Before Mac, I was both a Windows and Linux power user. I never saw someone buy a thing on Linux, not that it doesn't happen, but it's a rare occurence so I don't think there's much business there.
On Windows however, people buy software all the time.
Find the Windows inconvenience that annoys you the most, build something to fix it and share it with the world for free. If a handful of people find it useful, chances are there might be tens of thousands more like that who would even pay for you to work and fix more related annoyances that they have.
I have no idea in what state Windows UI programming is nowadays though, it wasn't pleasant last time I tried it 5 years ago. But even system tray utilities with minimal UI can be very useful.
[1] https://goose.red
What I'm building and noticing on other macOS developers are system utilities, that have no web equivalent. Things like window managers, app switchers, clipboard history, hardware controllers etc.
It's a smaller niche, but closer to the users. It makes a dev feel like less of a cog in a big system, and more of a craftsman giving people a way to solve their frustrations.
By the way, do you think noiseblend.com would fit into Red Goose? I tried both Ionic and Cordova but there were two big disadvantages to them:
I'm curious if you're using a newer (or simply stabler) packing technology.I like to keep all my app specific developer controls (UX/UI, functionality etc.) in my web-app and put in only very specific native modules that an appstore forces me to use.
NoiseBlend should be an easy conversion from what I can see prima-facie.
The only indie web product I use (and have used for many years now) is workflowy. So simple, so beautiful. Wish I invented it.
But I've heard good things about this university video course: https://www.youtube.com/playlist?list=PL9VJ9OpT-IPSM6dFSwQCI...
On a first glance it seems to cover a lot of stuff I use regularly in SwiftUI, but also some videos are quite long. It depends if you like learning by watching, or by doing.
If conventional wisdom is to be believed, it seems like the difference between building an okay app and a great app doesn't matter that much, because success depends on investing the vast majority of the effort into marketing. That's a big deterrent for me — I'm much more interested in building awesome things than hawking them.
About 3 times a year I do promos on Twitter to get more followers and spread the word a bit more through retweets.
And then I have the blog posts I write, which do take a lot of time, but they are mostly for sharing knowledge, not for advertising. Although they do help get some eyes on the apps as well.
I'd say the difference matters a lot. Since being in these circles, I notice how low quality apps (or just apps where the author didn't give them much thought after launch) don't get recommended as much if at all, and bad rep is spread on them which deters people from even trying them.I'm more inclined towards the "a good product sells itself" line. It definitely doesn't sell itself if people don't know about it, but you have a much higher chance to get picked up by vocal people and groups and recommended around if your app is high quality and makes a good impression. Even more so if you hear what people have to say after trying your app and try to improve the app for a few months after the launch.
Because if yes I'm gonna get it ;-)
Also don’t try to think of an idea, just start talking to business owners about problems that cost them money or constrain growth (opportunity cost) and fix those problems.
Not getting anywhere with cold emails
Chamber of commerce events
Go door to door
LinkedIn messages and/or get introduced through shared connections
Facebook communities and/or other online forums where you can answer questions and build relationships
Phone calls
Better cold emails!
Friends and family
Also whenever you speak to someone and have a good conversation with them, ask that person for the contact details of someone else who might be interested in speaking
These days I'm a webmaster. I don't get paid to write software, but writing software helps me get paid.
I help people with German bureaucracy, and occasionally, being able to create software helps me do my job better. I can build little calculators and widgets that support my content, for example.
If I didn't do that, I'd probably pair with other people to solve small problems that big tech doesn't cover. It's fun, it's effective, and it's often lucrative.
This is the key phrase here. I might tweak it to say "subject matter expert", but that is just semantics.
I help my friend customize and automate his trading research and strategies with my python and automation skills.
We are experimenting with openBB, and I'm learning about trading, finance, and other industries. He gets to do things that a Bloomberg cant or wont do. This is a win-win.
Isn’t the pay really low? Can you negotiate?
First words they said me, even don't asking what I'm looking for, that I should book interview to next week, if fail, next time not earlier than in 6 months, and after 3 fails ban forever. I don't think, this is normal talk.
You set your hourly rate yourself, but you have to consider the competition. So, it’s usually good enough for Europe, but not for the US.
Not good enough to teach?
You are thinking about this wrong!
Passion about something and communicating that to others is the invite for them to take that journey to mastery.
You just need the garyVee social media money tricks on top to make it fundable.
I am in the process of re-vamping that stuff to do exactly that and I am probably older than you at db of 1965...follow me to see it happen
https://fredgrott.medium.coom
Side note garyvee content stack for devs is the reels get expanded in to code and screenshot visual slides in the medium articles while at the same time making mp4 animation reels for instagram, linkedin, Fb posting. On top of that you break the programming into smaller foundation units that get the same expanded reels treatment. In my case I finalizing 8 months of sm postings in a few weekends at over 2,000 artifacts for 20k in social media postings. Yes! Really that much damn efficiency!
Come on take the damn plunge! the hard swim will do you some good to chase away all those wrong assumptions and mind fog!
BT FB, Linked, Instagram , Youtube all have 1 billion users to make this strategy work.
Having trouble parsing this to understand what you mean. I have a feeling I am missing context. For example, what do you mean by "reels". Is this an analogy to film reels?
Academia has its downsides however - the job market is brutally competitive, it can be very hard to get research funding, and you can spend a lot of your time writing grant applications. There's also admin duties to take on which can eat up more time. It also has bureaucracy and since it's an institution comprised of people, is not immune from many of the interpersonal conflicts that occur in the corporate world.
I'm speaking from the Australian perspective here, but in my country the universities also decided to sell out and take in lots of international students who have $$$ but lack sufficient background knowledge and motivation, and lecturers are forced by the universities to let students pass who haven't demonstrated sufficient competency. I was asked to change marks on a course to reflect the number of students who the university wanted to pass, not how many were actually worthy of it, which I felt was unethical. Because of all these issues I decided academia wasn't for me so as soon as I had my PhD I got out. I still miss the actual core teaching part though, as it's one of the most enjoyable things I've done.
So I ended back in industry where I'm back to building software, but in a role that lets me use what I learnt in grad school and is thus more interesting than just building basic web/CRUD apps. Not all companies are bad, and I've been lucky enough to find an employer where the bureaucracy is minimal and my manager makes sure I'm pretty well isolated from the things which get in the way of actual work. There are good companies out there, but it takes a certain amount of luck to end up in one with a healthy culture.
One other piece of advice I have is that if you're from a rich western country, move to somewhere with a lower cost of living and work remotely. I relocated from Australia to Thailand and it approximately quadrupled my spending power. This gave me the freedom to be able to take time off from my job more often to do other things like work on hobby projects, and while I don't currently take advantage of this freedom much it's nice to know its there. Depending on who you're working for, you might be able to negotiate a part time gig, or if contracting do six months on, six months off or something like that.
Oh, and on going it alone and trying to be an indie dev: this can be super tough if you don't have good business and marketing skills. I tried this and failed. Others have made it work, but it's definitely not easy.
If you are interested you can start playing with these tech and make things useful for people.
I'm just getting started on this and released the MVP version of Picasa AI[1] and I'm excited about it.
I wanted to build something for a long time and I always postponed it for better time. With the AI trends I feel now is the correct time to jump in.
[1] - https://PicasaAI.com
That is the key. If you learn marketing strategies, you will be able validate ideas, grow a customer base, test what works and doesn’t.
* build something great
* build a list of people interested in that thing
* Keep them engaged by giving them value
* occasionally ask them to buy stuff
And the rest is implementation details.
Have you considered working in a company that isn't like that?
Things to look for:
* Ownership: The owner should be the person running the business.
* Size: Fewer than 20 employees. Ideally two or three; consider being the first.
* Revenue: A reasonably stable revenue stream lets you take on mid-long term projects. Ad revenue from a niche content business is quite good here.
<10 employees here. This is exactly my experience. The grass is always greener.
Actually caring about profit is good too. Problems start when the people in charge care about advancement, prestige, status, resume building, or CYA.
So I'd walk in there occasionally to look at some of the demo work they had on the walls, and one day I opened my mouth and said "I need some exercise" and the owner said "we'll make you 'shop boy'!"; bear in mind I was in my 40s at the time. So one or two days a week I'd come in and sweep and clean for a few hours, and then that led to dump runs and eventually they found out I could fix electrical things (like their tools).
The owner was a fundie who homeschooled his kids, I wouldn't tag him as someone I'd seek out for a friend, but we had great conversations about religion and philosophy. The guy who did estimates was tired of it, so he gave me a week's training and off I went; he was my "boss" and he was 19 years old, awesome to work for. It was usually 4-6 hours, 5 days a week. Only paid minimum wage, but after a month they gave me health insurance and I didn't even ask for it.
It was a hoot, I had a "floor hunter" schtick. I got to look at some wild things: a safe that had fallen through a floor, somebody what wanted to put a wine cellar in the underground tunnel (needed a cypress floor natch) which the PO had used as a gun lane, a studs out remodel of an amazing mansion (I saved the subfloor in the ballroom!). Got to see the other side of some IT peeps I knew by reputation, a couple of whom I'd briefly met; a several of them looked like they were experiencing deja vu, but none of them found me out. I bid jobs from $1000 to $100,000 USD.
Did it for about a year.
For instance, currently I am working on a website related to a coffee machine brand. I did the keyword and competition research, layout the site structure and monetization funnel. Now my team of writers is busy in creating content with the goal to turn out 30-40 highly quality content pieces in a month - enough to test the potential of the niche.
Another project I did previously was to set up mini sites for lawyers in a US state. I scraped existing lawyer directories to provide a lead management system to the client who then pitched development services to those without websites.
If that's true, you should be doing it. Worry about marketing once you have something to market.
After years of research and experimentation, I have written a spatiotemporal comb filter for NTSC TV signals which consistently outperforms the state of the art.
It's done. I use it for digitally archiving Laserdiscs.
How can I market this?
I think you slightly late, at least for Laserdiscs - they are gone to history, now all new video already digital from beginning.
Few years ago in 3rd world, was popular to make business for digitally archiving old analog home archives. Scheme was simple - just rent cup of square meters in some crowded place and gather clients.
If it could fit other cases, business schemes could be very different, depend on case.