Show HN: I made a pretty relaxing puzzle game (rotaboxes.com)
I had the concept in my head for some time and firstly just prototyped it using only HTML & CSS. Sent it to a few friends and they liked it so I made it into its own website and added few 'competitive' features like click counter and share button.
173 comments
[ 1.6 ms ] story [ 157 ms ] threadOne slower but more UX-friendly option would be to allow long-press on a tile, it would zoom in, and you can pick left or right with each button.
Double tap is also an option but you need to remove the ability to select the content of the page.
That is, rotating with one finger by holding and dragging either in circle or straight line.
Better not the two finger rotation known from map apps.
Consistent across platforms, consistent "ideal" count, clever-ish game name
Cons: A little slower than simply clicking, maybe, and makes it easier to overshoot. Need to count rotations instead of clicks.
Pros: Quite intuitive (that's how dials work in most DAWs for instance) and would work well on mobile, even if the tile size is small.
A better option would be Ctrl-left-click for the other direction.
Alternatively, just count three consecutive clicks that are close in time as one.
This would be a lot less annoying, and involve fewer clicks, if you just had left click rotate one way and right click rotate the other way.
That app also implements the solution here, of having a toggle that swaps the effect of press and long-press. I use that... sometimes. Rarely. But more often than I attempt to long-press.
Cell phones have a bad UI paradigm and therefore using software on a cell phone is generally more painful and annoying than using software on a computer. But that's not a reason to force painful, annoying UI into the computer too.
[1] https://www.chiark.greenend.org.uk/~sgtatham/puzzles/ https://f-droid.org/en/packages/name.boyle.chris.sgtpuzzles/
You could do a hex tile version as well
It looks like it's always the same picture? It would be nice if you could play this with a random picture.
Enjoyed the game though, nice and simple. And no hug of death yet, well done!
Other than that, I enjoyed it.
Maybe create a casual/competitive toggle?
Anyways good job OP :)
http://www.prunegame.com
And while you are at it follow it by watching Tales from the loop, most relaxing TV show I've seen in years.
Otherwise, neat lil game. I got a nice picture of a kitty cat. :)
When I finished the back of my neck tension that I didn’t realise I had disappeared.
Most stressful thing I’ve done all week. Got 33/33 though so that’s neat.
Shameless plug for a multiplayer puzzle game I created a year ago https://flipcards.online of which your game reminded me. Although mine has nothing relaxing as it favours competition. But rotating tiles of images is clearly checked.
I really like what Chris has done with Liveblocks.io on his multiplayer Wordle: https://github.com/CTNicholas/wordle-wars
I can't remember the name but I think it came as a CD with some encyclopedia for kids or something like this. You unlocked a memory of me solving the puzzle of a picture of a shark :D