Best way to learn gamedev by practice?
I want to learn how to make games but my usual approach to learning is through solving existing problems. Now making a whole video game is a little different from grinding on leetcode or making a simple desktop app. What is the best genre or type of a game to tackle first and which set of tools would you recommend for the overall solo gamedev experience?
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[ 3.5 ms ] story [ 20.8 ms ] threadFor 2D games I'd go with Godot or LÖVE2D. When you are more of a programmer LÖVE will give you all the freedom. Godot is more opinionated but has all the batteries included for advanced game projects.
Oh, in case you want to go fairly low level you could also grab Raylib and your favorite C-Compiler :)
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